The King of Fighters XII/Clark Still

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Kof12-clark-still.jpg

Throws

Death Mountain Buster - f/b + AC

  • Hard knockdown

Death Rake Driver - f/b + BD

  • Hard knockdown
  • Grabs opponents in air


Normals

Standing

  • A, C, D and CD are cancelable
  • A chains to A, command normals and links to B
  • C chains to command normals and has long counterhit stun
  • D has long counterhit stun
  • Both CD and Guard Cancel CD are hard knockdowns
  • Guard Cancel CD knocks down and deflects incoming attacks

Crouching

  • A, B, C and D are cancelable
  • A chains to A and command normals and links to cr. B
  • B chains to A
  • C chains to command normals and has long counterhit stun
  • D chains to command normals

Jumping/hopping

  • A, B, C and D are overheads
  • CD creates juggle state and is a hard knockdown


Command Normals

Jet Upper - df + A

  • Long stun on counterhit


Special Moves

Step - f + BD

  • Quick forward movement


Super Argentine Backbreaker - hcf + B/D

  • Command throw
  • follow up with Flashing Elbow ( qcf + A/C during Super Argentine Barckbreaker)


Flashing Elbow - During Super Argentine Barckbreaker, qcf + A/C

  • Perform while opponent is being tossed into the air


Vulcan Punch - A/C rapidly

  • The more you mash, the more Clark punches
  • Hard knockdown on counterhit

Super Special Moves

Ultra Argentine Backbreaker - hcbx2 + A/C

  • Command throw super


Combos

Basic

  • cr.B, st.A xx hcf+D, qcf+C
  • cr.B, st.A xx hcf+D, hcbx2+A
  • st.A, rapidly tap A