The King of Fighters XIII/Duo Lon

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File:Duo Lon.png


Normals

Standing

st. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

st. B

  • Cancellable
  • Hit Detection: Low
  • Damage: 30

st. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

st. D

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 70

cl. D

  • Cancellable
  • Hit Detection: High
  • Damage: 70


Crouching

cr. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

cr. B

  • Chain-able
  • Hit Detection: Low
  • Damage: 30

cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cr. D

  • Can't be cancelled
  • Hit Detection: Low
  • Damage: 80


Jumping

j. A

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. B

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. C

  • Cancellable
  • Hit Detection: Mid
  • Damage: 72 (70)

j. D

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 75

j. CD

  • Cancellable
  • Hit Detection: High
  • Damage: 90 (80)

GC CD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10


Throw

Suite Shoukou.png

Suite Shikon = (b/f+C/D)

  • Can be broken
  • Hit Detection: Throw
  • Damage: 100

Command Moves

Special Moves

Maboroshi Mu Ken.png

Genmu Ken = (f+A)

(EX) = f+AC

  • Cancellable
  • Hit Detection: High
  • Damage: 40; EX Damage: 30 x 2


Maboroshi Mu Ken Air.png

Genmu Ken Air = (f+A) in air

(EX) = f+AC in air

  • Hit Detection: Mid
  • Damage: 40; EX Damage: 80


Maboroshi Mu Kyaku.png

Genmu Kyaku = (f+B)

(EX) = f+BD

  • Hit Detection: High
  • Damage: 20; EX Damage: 60


Maboroshi Mu Kyaku Air.png

Genmu Kyaku Air = (f+B) in air

(EX) = f+BD in air

  • Hit Detection: Mid
  • Damage: 40; EX Damage: 60


Hike Kyaku - Zen.png

Hike Kyaku Zen = (qcf+K)

(EX) = qcf+BD

  • No Damage


Hike Kyaku - Ushiro.png

Hike Kyaku Ushiro = (qcb+K)

(EX) = qcb+BD

  • No Damage


Juon Shikon.png

Juon Shikon = (qcb+P)

(EX) = qcb+AC

  • Super-Cancellable
  • Hit Detection: High
  • Damage: 50; EX Damage: 40 x 5


Suteki Juryuu.png

Suteki Juryu = (qcf+P) x3

(EX) = qcf+AC x3

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • Damage: 30, 30, 40; EX Damage: 60, 30, 40

Desperation Moves

Genmu Bakko Shikon.png

Genmu Bakko Shikon = (qcb hcf+P)

(EX) = qcb hcf+AC

  • MAX Cancellable
  • Hit Detection: High
  • Damage: 200; EX Damage: 60 x 3, 140

Neomax

Juon Ko Ha.png

Juon Ko Ha = (hcbx2+AC)

  • Hit Detection: Throw (/High if MAX canceled into)
  • Damage: 10 x 40


Combos

- cr. B -> cr. A -> (qcf+P) x 3 -> qcf+B -> qcb,hcf+AC

- cr. B -> cr. A -> (qcf+P) x 2 -(DC)-> f+AC -> cr. A -> st. C -> (qcf+P) x 3

- st. C -> f+A -> (qcf+P) x 2 -> qcb,hcf+P

- j. CD -> f+AC in air

- st. C -> HD -> st. C -> [(qcf+P) x 2) -(HC)-> f+A -(HC)->] x 3 -> (qcf+P) x 3 -(HC)-> qcb+A -> qcb,hcf+P (or qcb,hcf+AC) [Damage = 496 or 606]

- st. C -> HD -> st. C -> (qcf+P) x 3 -(HC)-> qcb + A -> qcb,hcf+P (of qcb,hcf+AC) -(MC)-> hcbx2+AC [Damage = 650 or 762]

Miscellaneous

Character Sprite

File:Duo Lon Sprite.gif

Colors

Duo Lon Colors.png

Other

Duo Lon Taunt.png

Taunt

Duo Lon Other Animations.png

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose


Links & References

Technical Reference

http://www.youtube.com/watch?v=gFX8UBiyo8w&t=2m40s