Difference between revisions of "The King of Fighters XIII/Hwa Jai"

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==Normals==
==Normals==
===Standing===
'''st. A'''
* Cancellable / Chain-able
* Hit Detection: High
* Damage: 25
'''st. B'''
* Cancellable
* Hit Detection: High
* Damage: 30
'''st. C'''
* Cancellable
* Hit Detection: High
* Damage: 80
'''st. D'''
* Can't be canceled
* Hit Detection: High
* Damage: 80
'''cl. C'''
* Cancellable
* Hit Detection: High
* Damage: 70
'''cl. D'''
* Cancellable
* Hit Detection: High
* Damage: 70
===Crouching===
'''cr. A'''
* Cancellable / Chain-able
* Hit Detection: High
* Damage: 25
'''cr. B'''
* Chain-able
* Hit Detection: Low
* Damage: 30
'''cr. C'''
* Cancellable
* Hit Detection: High
* Damage: 70
'''cr. D'''
* Cancellable
* Hit Detection: Low
* Damage: 80
===Jumping===
'''j. A'''
* Cancellable
* Hit Detection: Mid
* Damage: 45 (40)
'''j. B'''
* Can't be cancelled
* Hit Detection: Mid
* Damage: 45 (40)
'''j. C'''
* Cancellable
* Hit Detection: Mid
* Damage: 72 (70)
'''j. D'''
* Can't be cancelled
* Hit Detection: Mid
* Damage: 70 (68)
===Blowback Attack===
'''CD'''
* Cancellable
* Hit Detection: High
* Damage: 75
'''j. CD'''
* Cancellable
* Hit Detection: High
* Damage: 90 (80)
'''GC CD'''
* Can't be cancelled
* Hit Detection: High
* Damage: 10




==Throw==
==Throw==
'''b/f + C/D = Sou Hiza Jigoku'''
'''b/f + C/D = Sou Hiza Jigoku'''
* Can be broken
* Hit Detection: Throw
* Damage: 30 x 2, 48




==Command Moves==
==Command Moves==
'''f + B = Step Kick'''
'''df + B = Sliding'''
* Cancellable
* Hit Detection: Low
* Damage: 40




==Special Moves==
==Special Moves==
'''qcf + A/C = TNT Punch''' (EX)
'''qcf + A/C = TNT Punch (EX)'''  
* Drive- / Super-Cancellable
* Hit Detection: High
* A Damage: 20 x 3; C Damage: 20 x 6; EX Damage: 20 x 3, 30, 50 (Finishing Blow is automatic)


'''∟ qcf + A/C (Finishing Blow)'''
'''∟ qcf + A/C (Finishing Blow)'''
* Drive- / Super-Cancellable
* Hit Detection: High
* Damage: 20, 40




'''qcb + B/D (ground or air) = Dragon Tail''' (EX)
'''qcb + B/D (ground or air) = Dragon Tail (EX)'''  
* Drive-Cancellable
* Hit Detection: High
* (Ground) B Damage: 50; D Damage: 50 x 4 (50 x 3); EX Damage: 50 x 4
* (Air) B Damage: 50; D Damage: 70; EX Damage: 90 x 2




'''dp + B/D (ground or air) = Dragon Kick''' (EX)
'''dp + B/D (ground) = Dragon Kick (EX)''' - B goes up, D goes straight.
* Drive-Cancellable
* Hit Detection: High
* B damage: 70; D Damage: 70 x 2; EX Damage: 90, 35 x 2
 
 
'''dp + B/D (air) = Air Dragon Kick (EX)''' - B goes down, D goes straight.
* Drive-Cancellable
* Hit Detection: High
* Damage: 70; EX Damage: 35 x 3




==Desperation Moves==
==Desperation Moves==
'''qcb x2 + A/C = Drink Pink'''
'''qcb x2 + A/C = Drink Pink''' - 10% Damage increase, and extra hit during Dragon Backbreaker DM.
* No Damage




'''qcf x2 + B/D = Dragon Dance''' (EX)
'''qcf x2 + B/D = Dragon Dance''' (EX)
* Hit Detection: High
* Damage: 0, 10 x 9, 20 x 4, 40; EX Damage: 0, 10 x 9, 20 x 6, 120




'''qcf, hcb + A/C = Dragon Backbreaker'''
'''qcf, hcb + A/C = Dragon Backbreaker'''
* MAX Cancellable
* Hit Detection: Throw
* Damage: 50, 200 (50, 200, 55 during Drink Pink status)




==Neomax==
==Neomax==
'''qcf, hcb + BD = Final Dragon Kick'''  
'''qcf, hcb + BD = Final Dragon Kick'''  
* Hit Detection: High
* Damage: 450 (40, 40 x 8)




==Combos==
==Combos==
===No Gauge===
- cr. B, st. B, df+B, dp+D
- st. C, df+B, dp+D
- st. D, df+B, dp+D
- st. C, qcf+P qcf+P
===No Meter/50% Drive===
- cr. B, st. B, df+B, dp+D, (DC) qcb+K
- st. C, df+B, dp+D, (DC) qcb+K
- st. D, df+B, dp+D, (DC) qcb+K   
===1 Meter/No Drive===
- cr. B, st. B, df+B, qcf hcb+P
- st. C, df+B, qcf hcb+P
- st. D, df+B, qcf hcb+P
===1 Meter/50% Drive===
- cr. B, st. B, df+B, dp+D, (DC) qcb+B, qcfx2+K
- st. C, df+B, dp+D, (DC) qcb+B, qcfx2+K
- st. D, df+B, dp+D, (DC) qcb+B, qcfx2+K
===HD Combos===
- st. C, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD
- st. D, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD
- cr. B, st. B, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD
- st. C, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD
- st. D, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD
- cr. B, st. B, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD
==Links & References==
'''Technical Reference'''


http://www.youtube.com/watch?v=5bUwnGP_HGQ
[[Category: King of Fighters XIII]]
[[Category: King of Fighters XIII]]

Revision as of 14:48, 4 December 2010

Normals

Standing

st. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

st. B

  • Cancellable
  • Hit Detection: High
  • Damage: 30

st. C

  • Cancellable
  • Hit Detection: High
  • Damage: 80

st. D

  • Can't be canceled
  • Hit Detection: High
  • Damage: 80

cl. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cl. D

  • Cancellable
  • Hit Detection: High
  • Damage: 70


Crouching

cr. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

cr. B

  • Chain-able
  • Hit Detection: Low
  • Damage: 30

cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cr. D

  • Cancellable
  • Hit Detection: Low
  • Damage: 80


Jumping

j. A

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. B

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 45 (40)

j. C

  • Cancellable
  • Hit Detection: Mid
  • Damage: 72 (70)

j. D

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 75

j. CD

  • Cancellable
  • Hit Detection: High
  • Damage: 90 (80)

GC CD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10


Throw

b/f + C/D = Sou Hiza Jigoku

  • Can be broken
  • Hit Detection: Throw
  • Damage: 30 x 2, 48


Command Moves

df + B = Sliding

  • Cancellable
  • Hit Detection: Low
  • Damage: 40


Special Moves

qcf + A/C = TNT Punch (EX)

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • A Damage: 20 x 3; C Damage: 20 x 6; EX Damage: 20 x 3, 30, 50 (Finishing Blow is automatic)

∟ qcf + A/C (Finishing Blow)

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • Damage: 20, 40


qcb + B/D (ground or air) = Dragon Tail (EX)

  • Drive-Cancellable
  • Hit Detection: High
  • (Ground) B Damage: 50; D Damage: 50 x 4 (50 x 3); EX Damage: 50 x 4
  • (Air) B Damage: 50; D Damage: 70; EX Damage: 90 x 2


dp + B/D (ground) = Dragon Kick (EX) - B goes up, D goes straight.

  • Drive-Cancellable
  • Hit Detection: High
  • B damage: 70; D Damage: 70 x 2; EX Damage: 90, 35 x 2


dp + B/D (air) = Air Dragon Kick (EX) - B goes down, D goes straight.

  • Drive-Cancellable
  • Hit Detection: High
  • Damage: 70; EX Damage: 35 x 3


Desperation Moves

qcb x2 + A/C = Drink Pink - 10% Damage increase, and extra hit during Dragon Backbreaker DM.

  • No Damage


qcf x2 + B/D = Dragon Dance (EX)

  • Hit Detection: High
  • Damage: 0, 10 x 9, 20 x 4, 40; EX Damage: 0, 10 x 9, 20 x 6, 120


qcf, hcb + A/C = Dragon Backbreaker

  • MAX Cancellable
  • Hit Detection: Throw
  • Damage: 50, 200 (50, 200, 55 during Drink Pink status)


Neomax

qcf, hcb + BD = Final Dragon Kick

  • Hit Detection: High
  • Damage: 450 (40, 40 x 8)


Combos

No Gauge

- cr. B, st. B, df+B, dp+D

- st. C, df+B, dp+D

- st. D, df+B, dp+D

- st. C, qcf+P qcf+P

No Meter/50% Drive

- cr. B, st. B, df+B, dp+D, (DC) qcb+K

- st. C, df+B, dp+D, (DC) qcb+K

- st. D, df+B, dp+D, (DC) qcb+K

1 Meter/No Drive

- cr. B, st. B, df+B, qcf hcb+P

- st. C, df+B, qcf hcb+P

- st. D, df+B, qcf hcb+P

1 Meter/50% Drive

- cr. B, st. B, df+B, dp+D, (DC) qcb+B, qcfx2+K

- st. C, df+B, dp+D, (DC) qcb+B, qcfx2+K

- st. D, df+B, dp+D, (DC) qcb+B, qcfx2+K

HD Combos

- st. C, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

- st. D, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

- cr. B, st. B, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

- st. C, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

- st. D, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

- cr. B, st. B, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD


Links & References

Technical Reference

http://www.youtube.com/watch?v=5bUwnGP_HGQ