The King of Fighters XIII/Leona Heidern

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File:Leona.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

Far Normals 10.png

st. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


st. B -

- Cancel-able

- Hit Detection: High

- Damage: 30


st. C -

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 70


Close Normals 10.png

cl. C -

- Cancel-able

- Hit Detection: High

- Damage: 40+70


cl. D -

- Cancel-able

- Hit Detection: High

- Damage: 40x2

Crouching

Crouch Normals 10.png

cr. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


cr. B -

- Chainable

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancel-able

- Hit Detection: High

- Damage: 70


cr. D -

- Hit Detection: Low

- Damage: 80

Jumping

Jump Normals 10.png

j. A -

- Cancel-able

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Cancel-able

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Cancel-able

- Hit Detection: Mid

- Damage: 70(68)


Neutral jump Normals.png

vj. D -

- Cancel-able

- Hit Detection: Mid

- Damage: 70(68)

Blowback Attack

CD 10.png

CD -

- Whiff/Cancellable

- Hit Detection: High

- Damage: 75


JCD 10.png

j. CD -

- Hit Detection: High

- Damage: 90(80)


GCCD 10.png

GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10

Throw

Leona Crush.png

Leona Crush = (b/f+C/D) -

  • Can be broken
  • Hit Detection: Throw
  • Damage: 100

Command Moves

Strike Arch.png

Strike Arch = f+B -

  • Cancellable (only when canceled into)
  • Hit Detection: Mid (High when canceled into)
  • Damage: 70 (50 when canceled into)

Special Moves

Moon Slasher.png

Moon Slasher = (d~u+P) -

(EX) = d~u+AC -

  • Drive- / Super-cancellable
  • Hit Detection: High
  • Damage: 80 (60); EX Damage: 160


Baltic Launcher.png

Baltic Launcher = (b~f+P) -

(EX) = b~f+AC -

  • Hit Detection: High
  • A Damage: 20 x 9; C Damage: 20 x 13; EX Damage: 25 x 13


Earring Bakudan.png

Earring Bakuden = (qcb+K) -

(EX) = qcb+BD -

  • Hit Detection: High
  • Damage: 65; EX Damage: 120


Grand Saber.png

Grand Sabre = (b~f+K) -

(EX) = b~f+BD -

  • Drive- / Super-cancellable
  • Hit Detection: High
  • Damage: 70; EX Damage: 90 x 2


X Calibur.png

X-Calibur = (qcb+P) in air -

(EX) = qcb+AC in air -

  • Drive- / Super-cancellable
  • Hit Detection: High
  • Damage: 60; EX Damage: 25 x 6


Desperation Moves

V Slasher.png

V-Slasher = qcf hcb+P -


(EX) = qcf hcb+AC in air -

  • MAX Cancellable (EX only)
  • Hit Detection: High
  • Damage: 220; EX Damage: 340


Slash Saber.png

Slash Saber = qcb hcf+K -

  • MAX Cancellable
  • Hit Detection: High
  • Damage: 0, 20 x 7, 60

Neomax

Leona Blade.png

Leona Blade = (qcb hcf+AC) -

  • Hit Detection: High
  • Damage: 450 (180 if opponent is too far away)


Combos

BnBs

- s.D, f+B charge b~f+K) (141dmg)

- d.C, charge d~u+P (146dmg)

- s.C, f+B, air qcb+A (202dmg)

- d.B x1~2, s.B, f.B, air qcb+A (154dmg and 175dmg for two d.Bs)

- vj.D, air qcb+A


Meter / Drive Combos

- d.B x1~2, s.B, f.B, air qcb+A -(DC)-> air qcf,hcb+P (~290dmg)

- s.C, qcb,hcf+K (292dmg)

- s.C, f.B, air qcf,hcb+P (338dmg)

- s.C, qcb+BD, qcb,hcf+K (393dmg)

- s.C, f.B, qcf,hcb+AC (423dmg)

- (anti-air) d~u+P, [DC] b~f+D, qcb,hcf+K (332dmg)

- d.B, d.A, d~u+P, [DC] b~f+BD, b~f+B (307dmb) / qcb,hcf+K (420dmg)

- (Corner) s.D, b~f+B, [DC] qcb+BD, b~f+D, qcf,hcb+P

- (Corner) s.C, f.B, air qcb+C, d~u+C, [DC] b~f+D, d~u+P (344dmg) / qcf,hcb+P (456dmg)

HD Combos

- d.C, HD, d.C, b~f+B [HDC] d~u+C, [HDC] b~f+D, qcb,hcf+K [MC] qcb,hcf+AC

- s.C, HD, d.C, (d~u+A [HDC] b~f+B) x5, d~u+A [HDC] b~f+D, air qcf,hcb+AC

- j.D, s.D, HD, s.D, f.B, air qcb+C, d~u+C [HDC] b~f+D, d~u+AC [HDC] b~f+D, d~u+C [HDC] b~f+D, qcb,hcf+K [MC] qcf,hcb+AC (901dmg) [See Links & References for video]

Tips

- You can charge db~ub+P (Moon Slasher), f+D (buffers into charge b~f+D).

- To do Leona's short hop V-Slasher input qcf,uf,hcb + A/C.

Miscellaneous

Character Sprite

File:Leona sprite.gif

Colors

Colors 8.png

Other

Taunt 8.png

Taunt

Other Animations 8.png

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose


Links & References

Technical Reference

http://www.youtube.com/watch?v=s6UC-91WLYI#t=3m38s

HD Combo Video

http://www.youtube.com/watch?v=OmW40BzD93s