Difference between revisions of "The King of Fighters XV/Krohnen/Combos"

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(Created page with "Notation Guide General Notes Rush Auto Combo Meterless: Ends with qcf+A. (128 DMG) 1 Meter: Ends with qcfx2+K. (220 DMG) 2 Meter: Ends with qcfx2+BD. (325 DMG) 3 Meter: Ends with qcb,hcf+CD. (443 DMG) 0 Meter Anywhere cr.Bx3, f+A (155 DMG) Basic low confirm into f+A. Subtract cr.B's based on range. cr.Bx2, dp+C (166 DMG) cl.C, dp+C (184 DMG) Will not connect if started with a non-crossup jump-in. qcb+D, cl.C, qcb+B (218 DMG) It's possible to link into many of Kro...")
 
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Notation Guide


General Notes
Rush Auto Combo
Meterless: Ends with qcf+A. (128 DMG)
1 Meter: Ends with qcfx2+K. (220 DMG)
2 Meter: Ends with qcfx2+BD. (325 DMG)
3 Meter: Ends with qcb,hcf+CD. (443 DMG)
0 Meter
Anywhere
cr.Bx3, f+A (155 DMG)
Basic low confirm into f+A. Subtract cr.B's based on range.
cr.Bx2, dp+C (166 DMG)
cl.C, dp+C (184 DMG)
Will not connect if started with a non-crossup jump-in.
qcb+D, cl.C, qcb+B (218 DMG)
It's possible to link into many of Krohnen's standing and crouching normals after qcb+D, except for st.C, cl.D, and st.CD.
st.CD, cr.C (100 DMG)
0.5 Meter
Anywhere
cr.Bx3, qcf+AC, qcb+D (218 DMG)
cr.Bx3, qcf+AC, dp+C (246 DMG)
Does more damage than the above, but ends in a techable soft knockdown instead of a hard knockdown.
qcb+BD, cl.D (176 DMG)
Results in a hard knockdown in front of Krohnen, allowing for okizeme. Alternatively you can go for a st.B for an air reset or dp+C for more damage but no hard knockdown.
1 Meter
Anywhere
cr.Bx3, f+A (4), qcfx2+P (227 DMG)
Must cancel f+A on the fourth hit.
cr.Bx3, qcf+AC, qcb+BD, dp+C (310 DMG)
cr.Bx2, dp+C, (SC) qcfx2+P (327 DMG)
(j.X/qcb+D) cl.C, qcf+AC, qcb+BD, dp+C (329 DMG)
Midscreen
st.CD, qcb+D(whiff), qcfx2+P (236 DMG)
1.5 Meter
Anywhere
cr.Bx3, qcf+AC, qcb+BD, dp+AC, dp+A (358 DMG)
cr.Bx3, qcf+AC, dp+C, (SC) qcfx2+P (369 DMG)
(j.X/qcb+D) cl.C, qcf+AC, dp+C, (SC) qcfx2+P (397 DMG)
2 Meter
Anywhere
cr.Bx3, f+A (4), qcfx2+AC (311 DMG)
cr.Bx3, df+D, (BC) cl.C, qcf+AC, dp+C, (SC) qcfx2+P (380) {1000 Max Mode Meter}
cr.Bx3, qcf+AC, qcb+BD, dp+C, (SC) qcfx2+P (424 DMG)
cr.Bx2, dp+C, (SC) qcfx2+AC (446 DMG)
(BC), cl.C, qcf+AC, qcb+BD, dp+AC, dp+A, (SC) qcfx2+P (528 DMG) {1000 Max Mode Meter}
Raw Max Mode combo. Useful as a DP punish.
Midscreen
st.CD, qcb+D(whiff), qcfx2+AC (355 DMG)
3 Meter
Anywhere
(j.X/qcb+D) cl.C, df+D, (BC) cl.C, qcf+AC, run, cl.D, qcb,hcf+CD (541 DMG) {1000 Max Mode Meter}
If getting the run up cl.D is too hard for you, you can instead just do Climax after EX Blaze Thrower for slightly less damage.
(j.X/qcb+D) cl.C, df+D, (BC) cl.C, qcf+AC, qcb+BD, cl.D, qcb,hcf+CD (597 DMG) {1500 Max Mode Meter}
(BC), cl.C, qcf+AC, qcb+BD, dp+AC, dp+A, (SC) qcfx2+AC (612 DMG) {1000 Max Mode Meter}
Useful as a DP punish.

Revision as of 19:45, 21 February 2022