One of the most iconic SNK characters, Terry has been with the King of Fighters series since its debut, and as always, is one of the simplest characters in the game. He has good damage on his bread-and-butters, but lacks somewhat in mixups and has generally average tools; don't let this discourage you, however, as he is a beginner-friendly all-rounder and works well for a starting pick.
Movelist
Normals
Standing (Close)
cl.A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
20
|
Mid
|
4
|
-
|
-
|
2
|
0
|
|
A jab that hits opponents in all states. Can be chained into itself, a light kick button, df+C, or cancelled into any special move.
|
|
cl.B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
cl.C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
cl.D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Standing (Far)
st.A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
st.B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
st.C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
st.D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
st.CD
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Crouching
cr.A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
cr.B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
cr.C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
cr.D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Jumping
j.A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
j.B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
j.C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
j.D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
nj.D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
j.CD
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Throws
Grasping (b/f + C when close to opponent)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Buster Throw (b/f + D when close to opponent)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Command Moves
Rising Upper (df + C)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Hammer Punch (f + A)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Special Moves
Power Wave (qcf, A)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Round Wave (qcf, C)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Burn Knuckle (qcb, P)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Quick Burning (dp, P)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Power Dunk (dp, K)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Power Charge (hcf, K)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Rising Tackle ([d]~u, K)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Crack Shoot (qcb, K)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Desperation Moves
Power Geyser (qcb, db, f, P or qcb, f, P)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
High Angle Geyser (qcf, qcf, K)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Super Desperation Moves
Power Geyser (qcb, db, f, 2P or qcb, f, 2P)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Hidden Super Desperation Move
Rising Force (qcf, qcf, 2P)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard Bar
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Combos
Strategy
Use Burn Knuckle when they least expect it.
Videos
阿澤.Aze (Terry Best Rounds)
External Links
Dream Cancel discussion forum thread
{{Navbox 2002UM}}
[[Category:The King of Fighters 2k2UM]]