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  • ...mbo System). It even introduced many mechanics later found in the likes of Samsho 5, such as pursuits, honorable deaths, Issen, fatality type finishers, and ...g center stage and offense being rewarded more highly than in your typical Samsho game. As stated, this brings its own set of issues. The combo system being
    7 KB (1,237 words) - 23:17, 13 June 2023
  • ...y apart from Bust in SamSho 4. He lost his air specials and Zankousen from SamSho 3, and gained hardly anything new to make up for it. This means his gamepla
    5 KB (861 words) - 01:16, 28 May 2023
  • ...as your character crouch. Walking, running and backdashing are the same as SamSho 5SP, including the ability to cancel backdashes into aerial special moves. :* Also worth noting that the "Special 2017" boss hack of Samsho 4 completely disables Grade Selection, only allowing players to pick Medium
    19 KB (3,222 words) - 08:26, 13 June 2023
  • ...y apart from Bust in SamSho 4. He lost his air specials and Zankousen from SamSho 3, and gained hardly anything new to make up for it. This means his gamepla
    20 KB (2,784 words) - 18:16, 10 June 2023
  • SamSho VI's official TO. He does a lot for the community.
    17 KB (3,034 words) - 00:20, 13 April 2024
  • ...middling range. One of Haohmaru's only attacks that's slower than it is in SamSho.
    21 KB (3,250 words) - 01:00, 27 April 2024
  • An absurdly large normal, comparable to a normal from Billy, or the SamSho characters. Can hit from round start. Great to press at half-screen to cond
    24 KB (3,865 words) - 19:15, 21 January 2024