Search results

Jump to navigation Jump to search

Page title matches

  • [[File:iroha-select.png|240px|thumb|right]] ...a cancelled into her air specials making her execution somewhat technical. Iroha is very strong in this game so the time it will take you to figure out thes
    19 KB (3,059 words) - 20:16, 21 January 2024
  • {{MoveData-SSVI | character = Iroha | moveId = iroha_5a {{MoveData-SSVI | character = Iroha | moveId = iroha_5b
    13 KB (1,547 words) - 11:18, 30 April 2023

Page text matches

  • {{MoveData-SSVI | character = Iroha | moveId = iroha_5a {{MoveData-SSVI | character = Iroha | moveId = iroha_5b
    13 KB (1,547 words) - 11:18, 30 April 2023
  • |[[File:iroha-icon.png|link=Samurai Shodown VI/Iroha]] |[[Samurai Shodown VI/Iroha|Iroha]]
    7 KB (951 words) - 23:15, 16 May 2023
  • [[File:iroha-select.png|240px|thumb|right]] ...a cancelled into her air specials making her execution somewhat technical. Iroha is very strong in this game so the time it will take you to figure out thes
    19 KB (3,059 words) - 20:16, 21 January 2024
  • ...|Gaira]], [[Samurai Shodown VI/Gen-An|Gen-An]], [[Samurai Shodown VI/Iroha|Iroha]], [[Samurai Shodown VI/Kusaregedo|Kusaregedo]], [[Samurai Shodown VI/Kyosh ...ery which contains all endings, a sound test and illustrations. Curiously, Iroha's themes come with an option to display lyrics, complete with a tracker.
    19 KB (2,957 words) - 05:22, 7 March 2024
  • | Iroha || 110% || 180 || 9 seconds || 66 || No
    5 KB (476 words) - 22:54, 28 January 2023
  • ...ich goes at an upward angle. Great for checking [[Samurai Shodown VI/Iroha|Iroha]]'s double jumps as Amakusa's jump is still quite high. ...worst Hyper Slash damage in the game tied with [[Samurai Shodown VI/Iroha|Iroha]] and [[Samurai Shodown VI/Mina|Mina]], but with this range you really shou
    21 KB (3,768 words) - 23:24, 15 January 2024
  • ...sions will be able to slide under moves such as [[Samurai Shodown VI/Iroha|Iroha]]'s tatsu. This attack will stop if you hit the wall.
    15 KB (2,675 words) - 00:34, 10 January 2024
  • *A forward shoulder lunge similar to [[Samurai Shodown VI/Iroha|Iroha]]'s 4D. You can link something after this, mainly juggles into special move
    16 KB (2,862 words) - 19:33, 10 July 2023
  • ...worst damage out of all Hyper Slashes tied with [[Samurai Shodown VI/Iroha|Iroha]] and [[Samurai Shodown VI/Amakusa|Amakusa]] but doesn't even have that sor
    16 KB (2,921 words) - 00:35, 21 March 2023
  • ...them access to forward hops, and tools such as [[Samurai Shodown VI/Iroha|Iroha]]'s step dash or [[Samurai Shodown VI/Suija|Suija]]'s far heavy slash which
    17 KB (3,075 words) - 00:38, 21 March 2023
  • ...such as Andrew 6B and 6D, Gen-An 4D, and Yumeji 6B, and even mids such as Iroha 5D and Sogetsu/Suija 5D.
    13 KB (2,212 words) - 05:55, 7 March 2024
  • ...rehand this effectively has the same utility as [[Samurai Shodown VI/Iroha|Iroha]]'s double jumps in its ability to bait anti-airs. Additionally, because th
    28 KB (5,033 words) - 05:42, 22 January 2024
  • *236A is great for swatting opponents out of the air further away, be it Iroha double jumping, Tam Tam on a spaced fadeaway jC if unsure of landing C Tsub
    25 KB (4,349 words) - 17:54, 24 February 2024