Difference between revisions of "The Last Blade 2/Genbu no Okina"
Jump to navigation
Jump to search
m (→Normals) |
m |
||
Line 3: | Line 3: | ||
==Normals== | ==Normals== | ||
====Standing==== | ====Standing==== | ||
{{MoveData|image= | {{MoveData|image=LB2_Okina_A.png|caption=Text|name=A|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Okina_b+A.png|caption=Text|name=b+A|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Okina_B.png|caption=Text|name=B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Okina_f+B.png|caption=Text|name=f+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Okina_C.png|caption=Text|name=C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Hits OTG.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Okina_f+C.png|caption=Text|name=f+C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Okina_pBC.png|caption=Text|name=BC(Power)|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Okina_sBC.png|caption=Text|name=BC(Speed/EX)|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Okina_df+B.png|caption=Text|name=df+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Hits OTG.}}}} | ||
* A, B, and C can cancel in both Power Mode and Speed Mode | * A, B, and C can cancel in both Power Mode and Speed Mode | ||
* forward + B (Power and Speed) is not cancellable | * forward + B (Power and Speed) is not cancellable | ||
Line 17: | Line 17: | ||
====Crouching==== | ====Crouching==== | ||
{{MoveData|image= | {{MoveData|image=LB2_Okina_d+A.png|caption=Text|name=d+A|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Okina_d+B.png|caption=Text|name=d+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Okina_d+C.png|caption=Text|name=d+C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Okina_df+C.png|caption=Text|name=df+C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
====Air==== | ====Air==== | ||
{{MoveData|image= | {{MoveData|image=LB2_Okina_jA.png|caption=Text|name=jA|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Okina_jB.png|caption=Text|name=jB|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Okina_jC.png|caption=Text|name=jC|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
* all but low C in Power mode can cancel when crouching | * all but low C in Power mode can cancel when crouching | ||
Revision as of 05:17, 25 February 2020
Normals
Standing
A |
---|
b+A |
---|
B |
---|
f+B |
---|
C |
---|
f+C |
---|
BC(Power) |
---|
BC(Speed/EX) |
---|
df+B |
---|
- A, B, and C can cancel in both Power Mode and Speed Mode
- forward + B (Power and Speed) is not cancellable
- forward + C in Speed Mode is not cancellable
Crouching
d+A |
---|
d+B |
---|
d+C |
---|
df+C |
---|
Air
jA |
---|
jB |
---|
jC |
---|
- all but low C in Power mode can cancel when crouching
Special Moves
Turtle Thrust - qcf + A/B/C
- Okina throws turtle projectiles from his basket
- A version is a short toss, and then it crawls along the ground
- B version is a longer toss
- C version has the tortise coming out then moving back to Okina; it heals Okina slightly if it reaches him
Turtle Tremor - hcb + A/B
- Okina whirls himself in a top spin, attacking the opponent
- B version is a knockdown
- Super Cancle able
Tortoise Tromp - hcb + C
- Okina launches himself forward
- Anti-Air potential
Fisherman's Feint - dp + A/B/C
- Okina throws a fishing line with a turtle at the end, meant to trip/knockdown
- Unblockable
- From version A to C the length of the line is determined
Pacificst Pounce - rdp + A/B/C
- A vanishing, teleporation technique
- A version, called Feint puts Okina and the far end of the screen.
- B version, called Earth puts Okina in-front of opponent, hitting opponent low with a turtle
- C verison, called Heaven puts Okina above opponent, dropping him down on his/her head.
- Cversion is overhead
Desperation Moves
Genbu Blast - f, hcf + AB
- Okina spins and creates a damaging tornado
Super Desperation Moves
Rage of Genbu - f, hcf + B
- Okina holds out basket and a Dragon Turtle pops out and hits opponent
- The tossed Dragon Turtle will lock in on where you are, so block instead of moving
Combos
Any Mode
- Dash A/B, qcf B
- Dash A/B, hcb A
- j B, B, qcf B
- j B, B, dp A
- hcb B, f, hcf AB
Power Mode Only
- j B, f C, f, hcf B
Speed and EX Mode
- j B, b A, A, A, B, f B
- j B, A, B, C, df B
- Dash A/B, d B, hcb C
- j B, A, B, hcb A
Super Speed Combos
- A + B + C + A + B + C + A + B + qcf C
- A + B + C + A + B + C + C + B + qcf A
- A + B + C + d C + A + d C + f BC
- A + B + C + d C + A + BC + A + qcf B