Difference between revisions of "The Last Blade 2/Genbu no Okina"
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Line 19: | Line 19: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=An incredibly fast jab with a giant disjoint that has just as much range as it looks. A phenomenal tool to control space or force the opponent off of you. The biggest issue is the fact that it can't really be hitconfirmed off of and it's punishable on block unless canceled. But the latter weakness is somewhat relieved by the move's short duration making it difficult to punish on reaction. Easily one of, if not the single best jab in the game.}}}} | |description=An incredibly fast jab with a giant disjoint that has just as much range as it looks. A phenomenal tool to control space or force the opponent off of you. The biggest issue is the fact that it can't really be hitconfirmed off of and it's punishable on block unless canceled. But the latter weakness is somewhat relieved by the move's short duration making it difficult to punish on reaction. Easily one of, if not the single best jab in the game. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_b+A.jpg | |image=LB2_Okina_b+A.jpg | ||
Line 36: | Line 38: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Similar to 5A, but with less range and a bit more combo potential. Usually 5A is preferred.}}}} | |description=Similar to 5A, but with less range and a bit more combo potential. Usually 5A is preferred. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_B.jpg | |image=LB2_Okina_B.jpg | ||
Line 53: | Line 57: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=A very slow normal with a lot of active frames. Useful for walling out the opponent despite its short hitbox. This is especially true in power since it will trade very well with many normals.}}}} | |description=A very slow normal with a lot of active frames. Useful for walling out the opponent despite its short hitbox. This is especially true in power since it will trade very well with many normals. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_f+B.jpg | |image=LB2_Okina_f+B.jpg | ||
Line 70: | Line 76: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Okina rolls onto his back and begins spinning with his fishing poll, leading to a multihit and moving him forward slightly. Since the second hit is behind Okina, you will almost never get all 3. However, that does make this move less susceptible to crossups. Note that there is a significant gap between the first and third hits.}}}} | |description=Okina rolls onto his back and begins spinning with his fishing poll, leading to a multihit and moving him forward slightly. Since the second hit is behind Okina, you will almost never get all 3. However, that does make this move less susceptible to crossups. Note that there is a significant gap between the first and third hits. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_f+B2.jpg | |image=LB2_Okina_f+B2.jpg | ||
Line 87: | Line 95: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Second hit of the above move. You'll almost never hit this in a match, but in theory provides some nice crossup protection. 3f gap between this hit and the previous one.}}}} | |description=Second hit of the above move. You'll almost never hit this in a match, but in theory provides some nice crossup protection. 3f gap between this hit and the previous one. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_f+B3.jpg | |image=LB2_Okina_f+B3.jpg | ||
Line 104: | Line 114: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=The third hit of the move above. For all intents and purposes, this is the second hit. There is a 7f gap between this hit and the previous one, and a 13f gap between this hit and the first one.}}}} | |description=The third hit of the move above. For all intents and purposes, this is the second hit. There is a 7f gap between this hit and the previous one, and a 13f gap between this hit and the first one. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_C.jpg | |image=LB2_Okina_C.jpg | ||
Line 121: | Line 133: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Hits OTG. Deals slightly less damage than most other 5C's, and is completely inferior to 3B as an OTG.}}}} | |description=Hits OTG. Deals slightly less damage than most other 5C's, and is completely inferior to 3B as an OTG. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_f+C.jpg | |image=LB2_Okina_f+C.jpg | ||
Line 138: | Line 152: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Wallbounces on hit, but the range is absolutely terrible and as such can be difficult to land, especially considering the range Okina is ideally playing at.}}}} | |description=Wallbounces on hit, but the range is absolutely terrible and as such can be difficult to land, especially considering the range Okina is ideally playing at. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_pBC.jpg | |image=LB2_Okina_pBC.jpg | ||
Line 156: | Line 172: | ||
|tech= | |tech= | ||
|description=An insanely slow unblockable with mediocre range to boot. If you'd like, you can hold the input to delay the hit and make the startup even longer. | |description=An insanely slow unblockable with mediocre range to boot. If you'd like, you can hold the input to delay the hit and make the startup even longer. | ||
Absolutely useless.}}}} | Absolutely useless. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_sBC.jpg | |image=LB2_Okina_sBC.jpg | ||
Line 173: | Line 191: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=An overhead that staggers crouching opponents or otherwise launches them. The late hit can work as an anti-air, but that hitbox is only active for 1f so it's not recommended.}}}} | |description=An overhead that staggers crouching opponents or otherwise launches them. The late hit can work as an anti-air, but that hitbox is only active for 1f so it's not recommended. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_sBC2.jpg | |image=LB2_Okina_sBC2.jpg | ||
Line 190: | Line 210: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=The second part of the move above.}}}} | |description=The second part of the move above. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_df+B.jpg | |image=LB2_Okina_df+B.jpg | ||
Line 207: | Line 229: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Hits OTG.}}}} | |description=Hits OTG. | ||
}} | |||
}} | |||
* A, B, and C can cancel in both Power Mode and Speed Mode | * A, B, and C can cancel in both Power Mode and Speed Mode | ||
* forward + B (Power and Speed) is not cancellable | * forward + B (Power and Speed) is not cancellable | ||
Line 229: | Line 253: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=The fastest jab in the game at 2f startup. Despite its fast startup, it hits low which makes it incredibly difficult to fuzzy guard Okina's jump ins. This move can't be thrown out for free, however, as its long animation will allow the opponent ample time to whiff punish if you miss. Solid combo starter as well due to how easy it is to cancel out of.}}}} | |description=The fastest jab in the game at 2f startup. Despite its fast startup, it hits low which makes it incredibly difficult to fuzzy guard Okina's jump ins. This move can't be thrown out for free, however, as its long animation will allow the opponent ample time to whiff punish if you miss. Solid combo starter as well due to how easy it is to cancel out of. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_d+A2.jpg | |image=LB2_Okina_d+A2.jpg | ||
Line 246: | Line 272: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Second hit of the move above. There's a 7f gap between this hit and the previous one.}}}} | |description=Second hit of the move above. There's a 7f gap between this hit and the previous one. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_d+B.jpg | |image=LB2_Okina_d+B.jpg | ||
Line 263: | Line 291: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Fast anti-air with a simple input and incredible hitbox. This is made especially useful due to Okina's short height delaying when jump ins hit him.}}}} | |description=Fast anti-air with a simple input and incredible hitbox. This is made especially useful due to Okina's short height delaying when jump ins hit him. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_d+C.jpg | |image=LB2_Okina_d+C.jpg | ||
Line 280: | Line 310: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Really good low in isolation. However, this move doesn't lead to anything combo-wise and is completely outclassed by 2A in almost every foreseeable way.}}}} | |description=Really good low in isolation. However, this move doesn't lead to anything combo-wise and is completely outclassed by 2A in almost every foreseeable way. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_d+C2.jpg | |image=LB2_Okina_d+C2.jpg | ||
Line 297: | Line 329: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Second hit of the move above.}}}} | |description=Second hit of the move above. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_df+C.jpg | |image=LB2_Okina_df+C.jpg | ||
Line 315: | Line 349: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Description.}}}} | |description=Description. | ||
}} | |||
}} | |||
====Air==== | ====Air==== | ||
Line 334: | Line 370: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=A fast multi-hitting normal with strong air-to-air presence.}}}} | |description=A fast multi-hitting normal with strong air-to-air presence. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_jA2.jpg | |image=LB2_Okina_jA2.jpg | ||
Line 351: | Line 389: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Second hit of the above move. 6f gap between this hit and the previous one.}}}} | |description=Second hit of the above move. 6f gap between this hit and the previous one. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_jB.jpg | |image=LB2_Okina_jB.jpg | ||
Line 368: | Line 408: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Description.}}}} | |description=Description. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_jC.jpg | |image=LB2_Okina_jC.jpg | ||
Line 385: | Line 427: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description= | |description=* All but low C in Power mode can cancel when crouching | ||
* | }} | ||
}} | |||
====Dashing==== | ====Dashing==== | ||
Line 405: | Line 448: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Basically a different move between modes. Not particularly noteworthy in any of them though.}}}} | |description=Basically a different move between modes. Not particularly noteworthy in any of them though. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_dashLow.jpg | |image=LB2_Okina_dashLow.jpg | ||
Line 422: | Line 467: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=A dashing sweep which hits low.}}}} | |description=A dashing sweep which hits low. | ||
}} | |||
}} | |||
====Speed chain==== | ====Speed chain==== | ||
Line 441: | Line 488: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Multihit combo filler. Good for hitconfirming due to being relatively safe on block.}}}} | |description=Multihit combo filler. Good for hitconfirming due to being relatively safe on block. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_5aa2.jpg | |image=LB2_Okina_5aa2.jpg | ||
Line 458: | Line 507: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Second hit of the move above. 6f gap between this hit and the previous one.}}}} | |description=Second hit of the move above. 6f gap between this hit and the previous one. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_5a2a.jpg | |image=LB2_Okina_5a2a.jpg | ||
Line 475: | Line 526: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=A fast low to chain off 5a. Even more useful cancel properties compared to Okina's normal 2A. Not as useful as a hitconfirm compared to 5A>5A due to being easier to punish on block.}}}} | |description=A fast low to chain off 5a. Even more useful cancel properties compared to Okina's normal 2A. Not as useful as a hitconfirm compared to 5A>5A due to being easier to punish on block. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_5a2a2.jpg | |image=LB2_Okina_5a2a2.jpg | ||
Line 492: | Line 545: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Second hit of the move above. 6f gap between this hit and the previous one.}}}} | |description=Second hit of the move above. 6f gap between this hit and the previous one. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_5abc.jpg | |image=LB2_Okina_5abc.jpg | ||
Line 509: | Line 564: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Description}}}} | |description=Description | ||
}} | |||
}} | |||
==Special Moves== | ==Special Moves== | ||
Line 529: | Line 586: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Description.}}}} | |description=Description. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_qcf+B.png | |image=LB2_Okina_qcf+B.png | ||
Line 546: | Line 605: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Description.}}}} | |description=Description. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_qcf+C.png | |image=LB2_Okina_qcf+C.png | ||
Line 563: | Line 624: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description= | |description= | ||
* Okina throws turtle projectiles from his basket | * Okina throws turtle projectiles from his basket | ||
* A version is a short toss, and then it crawls along the ground | * A version is a short toss, and then it crawls along the ground | ||
* B version is a longer toss | * B version is a longer toss | ||
* C version has the tortise coming out then moving back to Okina; it heals Okina slightly if it reaches him | * C version has the tortise coming out then moving back to Okina; it heals Okina slightly if it reaches him | ||
}} | |||
}} | |||
'''Turtle Tremor''' - hcb + A/B | '''Turtle Tremor''' - hcb + A/B | ||
Line 586: | Line 649: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Description.}}}} | |description=Description. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_hcb+B.png | |image=LB2_Okina_hcb+B.png | ||
Line 603: | Line 668: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description= | |description= | ||
* Okina whirls himself in a top spin, attacking the opponent | * Okina whirls himself in a top spin, attacking the opponent | ||
* B version is a knockdown | * B version is a knockdown | ||
* Super Cancle able | * Super Cancle able | ||
}} | |||
}} | |||
'''Tortoise Tromp''' - hcb + C | '''Tortoise Tromp''' - hcb + C | ||
Line 625: | Line 692: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description= | |description= | ||
* Okina launches himself forward | * Okina launches himself forward | ||
* Anti-Air potential | * Anti-Air potential | ||
}} | |||
}} | |||
'''Fisherman's Feint''' - dp + A/B/C | '''Fisherman's Feint''' - dp + A/B/C | ||
Line 646: | Line 715: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Description.}}}} | |description=Description. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_dp+B.png | |image=LB2_Okina_dp+B.png | ||
Line 663: | Line 734: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Description.}}}} | |description=Description. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_dp+C.png | |image=LB2_Okina_dp+C.png | ||
Line 680: | Line 753: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description= | |description= | ||
* Okina throws a fishing line with a turtle at the end, meant to trip/knockdown | * Okina throws a fishing line with a turtle at the end, meant to trip/knockdown | ||
* Unblockable | * Unblockable | ||
* From version A to C the length of the line is determined | * From version A to C the length of the line is determined | ||
}} | |||
}} | |||
'''Pacificst Pounce''' - rdp + A/B/C | '''Pacificst Pounce''' - rdp + A/B/C | ||
Line 702: | Line 777: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Description.}}}} | |description=Description. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_rdp+B.png | |image=LB2_Okina_rdp+B.png | ||
Line 719: | Line 796: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description=Description.}}}} | |description=Description. | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=LB2_Okina_rdp+C.png | |image=LB2_Okina_rdp+C.png | ||
Line 736: | Line 815: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description= | |description= | ||
* A vanishing, teleporation technique | * A vanishing, teleporation technique | ||
* A version, called '''Feint''' puts Okina and the far end of the screen. | * A version, called '''Feint''' puts Okina and the far end of the screen. | ||
* B version, called '''Earth''' puts Okina in-front of opponent, hitting opponent low with a turtle | * B version, called '''Earth''' puts Okina in-front of opponent, hitting opponent low with a turtle | ||
* C verison, called '''Heaven''' puts Okina above opponent, dropping him down on his/her head. | * C verison, called '''Heaven''' puts Okina above opponent, dropping him down on his/her head. | ||
* | * C version is overhead | ||
}} | |||
}} | |||
==Desperation Moves== | ==Desperation Moves== | ||
Line 761: | Line 842: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description= | |description=* Okina spins and creates a damaging tornado | ||
* Okina spins and creates a damaging tornado | }} | ||
}} | |||
==Super Desperation Moves== | ==Super Desperation Moves== | ||
Line 782: | Line 864: | ||
|cancel= | |cancel= | ||
|tech= | |tech= | ||
|description= | |description= | ||
* Okina holds out basket and a Dragon Turtle pops out and hits opponent | * Okina holds out basket and a Dragon Turtle pops out and hits opponent | ||
* The tossed Dragon Turtle will lock in on where you are, so block instead of moving | * The tossed Dragon Turtle will lock in on where you are, so block instead of moving | ||
}} | |||
}} | |||
==Combos== | ==Combos== |
Revision as of 21:29, 28 April 2020
Normals
Standing
A |
---|
b+A |
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B |
---|
f+B |
---|
f+B2 |
---|
f+B3 |
---|
C |
---|
f+C |
---|
BC(Power) |
---|
BC(Speed/EX) |
---|
BC(Speed/EX)2 |
---|
df+B |
---|
- A, B, and C can cancel in both Power Mode and Speed Mode
- forward + B (Power and Speed) is not cancellable
- forward + C in Speed Mode is not cancellable
Crouching
d+A |
---|
d+A2 |
---|
d+B |
---|
d+C |
---|
d+C2 |
---|
df+C |
---|
Air
jA |
---|
jA2 |
---|
jB |
---|
jC |
---|
Dashing
Dashing high |
---|
Dashing low |
---|
Speed chain
A>A |
---|
A>A2 |
---|
A>d+A |
---|
A>d+A2 |
---|
A>B>C |
---|
Special Moves
Turtle Thrust - qcf + A/B/C
qcf+A |
---|
qcf+B |
---|
qcf+C |
---|
Turtle Tremor - hcb + A/B
hcb+A |
---|
hcb+B |
---|
Tortoise Tromp - hcb + C
hcb+C |
---|
Fisherman's Feint - dp + A/B/C
dp+A |
---|
dp+B |
---|
dp+C |
---|
Pacificst Pounce - rdp + A/B/C
rdp+A |
---|
rdp+B |
---|
rdp+C |
---|
Desperation Moves
Genbu Blast - f, hcf + AB
f+hcf+AB |
---|
Super Desperation Moves
Rage of Genbu - f, hcf + B
f+hcf+B |
---|
Combos
Any Mode
Dash A/B, qcf B Dash A/B, hcb A j B, B, qcf B j B, B, dp A hcb B, f, hcf AB
Power Mode Only
j B, f C, f, hcf B
Speed and EX Mode
j B, b A, A, A, B, f B j B, A, B, C, df B Dash A/B, d B, hcb C j B, A, B, hcb A
Super Speed Combos
A + B + C + A + B + C + A + B + qcf C A + B + C + A + B + C + C + B + qcf A A + B + C + d C + A + d C + f BC A + B + C + d C + A + BC + A + qcf B