Difference between revisions of "The Last Blade 2/Keiichiro Washizuka"
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Line 10: | Line 10: | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= P 13/1 S 8/0 | |damage= P 13/1 S 8/0 | ||
|startup= | |startup= 8 | ||
|active= 1/1 | |active= 1/1 | ||
|recovery= -- | |recovery= -- | ||
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{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= P 13/1 S 8/0 | |damage= P 13/1 S 8/0 | ||
|startup= | |startup= 4 | ||
|active= 2 | |active= 2 | ||
|recovery= 16 | |recovery= 16 | ||
Line 64: | Line 64: | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= P 31/3 S 16/0 | |damage= P 31/3 S 16/0 | ||
|startup= | |startup= 13 | ||
|active= 4 | |active= 4 | ||
|recovery= 28 | |recovery= 28 | ||
Line 73: | Line 73: | ||
|cancel= P ○/○ S ○/○ | |cancel= P ○/○ S ○/○ | ||
|tech= Air | |tech= Air | ||
|description=Chain combo button, | |description=Chain combo button, slightly more range than 2B so it’s required for some combos in speed/ex from farther out. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= P 50/6 S 23/0 | |damage= P 50/6 S 23/0 | ||
|startup= P | |startup= P 20 S 14 | ||
|active= 1 | |active= 1 | ||
|recovery= 32 | |recovery= 32 | ||
Line 92: | Line 92: | ||
|cancel= P ×/△ S ×/× | |cancel= P ×/△ S ×/× | ||
|tech= Air | |tech= Air | ||
|description= | |description=Easiest followup after an air to air or anti air deflect. Rebounds on hit in power, can be used as an occasional high damage poke that is relatively safe (depending on opponent character) | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= P 13/1 S 11/0 | |damage= P 13/1 S 11/0 | ||
|startup= | |startup= 10 | ||
|active= 3 | |active= 3 | ||
|recovery= 22 | |recovery= 22 | ||
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{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= P 19/2 S 16/0 | |damage= P 19/2 S 16/0 | ||
|startup= | |startup= 10 | ||
|active= 3 | |active= 3 | ||
|recovery= 25 | |recovery= 25 | ||
Line 205: | Line 205: | ||
|recovery= | |recovery= | ||
|state=Low | |state=Low | ||
|frame advantage= | |frame advantage= -17 | ||
|meter gain= | |meter gain= | ||
|guard=Mid | |guard=Mid | ||
|cancel=○/○ | |cancel=○/○ | ||
|tech= | |tech= | ||
|description=GIGANTIC hitbox, incredibly reliable and one of the best 5A>As in the game. | |description=*GIGANTIC hitbox, incredibly reliable and one of the best 5A>As in the game. | ||
*The frame advantage shown here assumes nothing is inputted after this is blocked. In reality you can negate most of it. There is always going to be a gap an opponent can use a deflect no matter what you try after if they switch guard perfectly (switching guard the frame it connects), but you are generally safe using 3C, 214B, etc. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= P 13/1 S 11/0 | |damage= P 13/1 S 11/0 | ||
|startup= | |startup= 4 | ||
|active= 4 | |active= 4 | ||
|recovery= 14 | |recovery= 14 | ||
Line 260: | Line 261: | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= P 26/3 S 19/0 | |damage= P 26/3 S 19/0 | ||
|startup= | |startup= 15 | ||
|active= 1 | |active= 1 | ||
|recovery= --- | |recovery= --- | ||
Line 269: | Line 270: | ||
|cancel= P ○/○ S ○/○ | |cancel= P ○/○ S ○/○ | ||
|tech= Air | |tech= Air | ||
|description=Most commonly used in | |description=Most commonly used in chain combos. Can be used as a situational anti air. | ||
}} | }} | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
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{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= P 13/1 S 11/0 | |damage= P 13/1 S 11/0 | ||
|startup= | |startup= 6 | ||
|active= 4 | |active= 4 | ||
|recovery= 12 | |recovery= 12 | ||
Line 304: | Line 305: | ||
|cancel= P ×/× S ○/○ | |cancel= P ×/× S ○/○ | ||
|tech= Air | |tech= Air | ||
|description=Low starter for combos. links to itself and 4A, links from 5A. Works well when crossing under opponents to start combos. | |description=Low starter for combos. links to itself and 4A, links from 5A. Works well when crossing under opponents to start combos. 2C 4A is a link every washizuka player needs to learn, no matter which mode is played. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= P 24/3 S 19/0 | |damage= P 24/3 S 19/0 | ||
|startup= | |startup= 12 | ||
|active= 3 | |active= 3 | ||
|recovery= 17 | |recovery= 17 | ||
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{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= P 13/1, 13/1 S 11/0, 11/0 | |damage= P 13/1, 13/1 S 11/0, 11/0 | ||
|startup= | |startup= 7 | ||
|active= 2,2 | |active= 2,2 | ||
|recovery= --- | |recovery= --- | ||
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{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= P 26/3 S 13/0 | |damage= P 26/3 S 13/0 | ||
|startup= | |startup= 13 | ||
|active= 4 | |active= 4 | ||
|recovery= --- | |recovery= --- | ||
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{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= P 13/1 S 11/0 | |damage= P 13/1 S 11/0 | ||
|startup= | |startup= 4 | ||
|active= 7 | |active= 7 | ||
|recovery= --- | |recovery= --- | ||
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{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= P 35/4 S 26/3 | |damage= P 35/4 S 26/3 | ||
|startup= | |startup= 12 | ||
|active= 1 | |active= 1 | ||
|recovery= 36 | |recovery= 36 | ||
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{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= P 41/5 S 33/4 | |damage= P 41/5 S 33/4 | ||
|startup= | |startup= 15 | ||
|active= 3 | |active= 3 | ||
|recovery= 43 | |recovery= 43 | ||
Line 482: | Line 483: | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= P 21/2 S 16/2 | |damage= P 21/2 S 16/2 | ||
|startup= P | |startup= P 17 S 10 | ||
|active= 20 | |active= 20 | ||
|recovery= 33 | |recovery= 33 | ||
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{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= | |damage= | ||
|startup= | |startup=5 | ||
|active=1 | |active=1 | ||
|recovery=47 | |recovery=47 | ||
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{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= | |damage= | ||
|startup= | |startup=13 | ||
|active=8 | |active=8 | ||
|recovery=13 | |recovery=13 | ||
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{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= | |damage= | ||
|startup= | |startup=15 | ||
|active=8 | |active=8 | ||
|recovery=13 | |recovery=13 | ||
Line 561: | Line 562: | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= P 17/2 S 14/1 | |damage= P 17/2 S 14/1 | ||
|startup= | |startup= 8 | ||
|active= 2 | |active= 2 | ||
|recovery= 26 | |recovery= 26 | ||
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{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= P 24/3 S 19/2 | |damage= P 24/3 S 19/2 | ||
|startup= | |startup= 12 | ||
|active= 2 | |active= 2 | ||
|recovery= P 27 S 21 | |recovery= P 27 S 21 | ||
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{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= P 10/1,17,6,6,6,6,8,5,5,5,5,5,5,5,5,16 S 9/1, 20, 5, 5, 5, 5, 5, 9, 5, 5, 5, 5, 5, 5, 5, 5, 11 | |damage= P 10/1,17,6,6,6,6,8,5,5,5,5,5,5,5,5,16 S 9/1, 20, 5, 5, 5, 5, 5, 9, 5, 5, 5, 5, 5, 5, 5, 5, 11 | ||
|startup= | |startup= 21 | ||
|active= 18 | |active= 18 | ||
|recovery= 24 | |recovery= 24 | ||
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{{AttackData-LB2 | {{AttackData-LB2 | ||
|damage= 126/15 (139/-) | |damage= 126/15 (139/-) | ||
|startup= | |startup= 53~249 | ||
|active= 22, (2, 22) | |active= 22, (2, 22) | ||
|recovery= 47 | |recovery= 47 |
Latest revision as of 19:26, 16 October 2023
Normals
Standing
5A |
---|
4A |
---|
5B |
---|
6B |
---|
5C |
---|
6C |
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5B+C |
---|
3B |
---|
Speed Chain
A>A |
---|
C of A>B>C |
---|
Crouching
2A |
---|
2B |
---|
2C |
---|
3C |
---|
Air
jA |
---|
jB |
---|
jC |
---|
- all but low A and low C in Power mode can cancel when crouching
Special Moves
Fatal Flurry - [4]6 A/B
[4]6A |
---|
[4]6B |
---|
Foolish Flurry - [2]8A/B
[2]8A |
---|
[2]8B |
---|
- Washizuka strikes with a 45 degree anti-air
- B version enables a stronger effect
Wolf Fang - [4]6C
[4]6C |
---|
236C Followup |
---|
214C Followup |
---|
214B Followup |
---|
A Glorious Death - 214A/B
214A |
---|
214B |
---|
Desperation Moves
True Fang of the Wolf - 2146AB
2146AB |
---|
- Washizuka charges into opponent. If it connects, he continues his assault
Super Desperation Moves
Final Wolf Fang - 2146B
2146B |
---|
Combos
Any Mode
Dash A/B, qcb B, B j B, B, qcb B, B (repeatedly) Dash A/B, qcb, db, f AB j B, b~f B, f C, qcb B j B, d~u B, d B, u B
Power Mode Only
j B, f C, qcb B BC (charge), qcb, db, f AB
EX Mode Only
Dash A/B, d B, d B, b~f B, f C, qcf C, qcb, db, f AB J.b, 4a > 4a, 4a > 4a > 3a > 3b xx 4~6c, 236c xx 2146AB
Power and EX Mode
j B, b~f B, B, f C, qcf C, qcb, db, f AB
Speed and EX Mode
j B, b A, A, d A, d B, f C j B, A, B, C Dash A/B, d B, d~u B, BC, u B j B, b A, A, d A, d B, qcb B, B (repeatedly)
Super Speed Combos
A + B + C + A + B + C + A + B + 236C A + B + C + A + B + C + C + B + 236A A + B + C + d C + A + d C + 6BC A + B + C + d C + A + BC + A + 236B