The King of Fighters XIII/Kula Diamond

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Kula XIII.jpg Spacer.gifFile:Sprite Kula XIII.gif

Quick Combos
0 Stock, No Drive Gauge st.C, qcb+B~f+D, dp+C = 231 dmg

cr.B×3, dp+C = 192 dmg

st.C, f+A, qcf+A, qcb+B~f+B, dp+C = 299 dmg

1 Stock, No Drive Gauge cr.B×3, qcb+BD, dp+C = 271 dmg

cr.B×3, qcb+BD, qcb+B~f+B, dp+C = 308 dmg

1 Stock, 1+ Drive Gauge j.D, st.C, qcb+B~f+D, dp+A, (SC) qcfx2+P = 392 dmg

Kulaxiiimoves.png



Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

st. A: 25 damage, cancellable/chain-able, hits mid.

st. B: 30 damage, cancellable, hits mid.

st. C: 80 damage, cancellable, hits mid.

st. D: 25x2 damage, hits mid.

cl. C: 55 + 25 damage, cancellable, hits mid.

cl. D: 55 + 25 damage, cancellable, hits mid.

Crouching

cr. A: 25 damage, cancellable, hits mid.

cr. B: 30 damage, cancellable/chain-able, hits low.

cr. C: 70 damage, hits mid.

cr. D: 80 damage, cancellable, hits low.

Jumping

j. A: 45 (40) damage, hits overhead.

j. B: 45 (40) damage, hits overhead.

j. C: 72 (70) damage, hits overhead.

j. D: 70 (68) damage, hits overhead.

Blowback Attack

CD: 75 damage, whiff/cancellable, hits mid.

j. CD: 90 (80) damage, hits mid.

GCCD: 10 damage, hits mid.


Throw

b/f + C/D = Ice Coffin

- Can be broken

- Hit Detection: Close

- Damage: 13x7+40


Command Moves

f + A = One Inch Punch

- Cancel-able

- Hit Detection: High

- Damage: 70(50)


df + B = Slider Shoot

- Hit Detection: Low

- Damage: 80


Special Moves

dp + A/C = Crow Bites

(EX) = dp + AC

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 70(40)/70(60)+60/100+60(40)+40


qcf + A/C = Diamond Breath

(EX) = qcf + AC

- Super Cancel-able

- Hit Detection: High

- Damage: 60/70/120


qcb + A/C = Counter Shell

(EX) = qcb + AC

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 45/80 80/50x3


qcb + B/D = Ray Spin

(EX) = qcb + BD

- Hit Detection: High

- Damage: 30/30x2/60x2


(After Ray Spin)∟ f + B (Standing)

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 20+30/45+80


(After Ray Spin)∟ f + D (Sitting)

- Drive/Super Cancel-able

- Hit Detection: Low

- Damage: 30/90


Desperation Moves

qcf x2 + A/C = Diamond Edge

(EX) = qcf x2 + AC

- Max Cancel-able

- Hit Detection: High

- Damage: 210/80x4


hcb x2 + A/C = Freeze Execution

- Hit Detection: High

- Damage: 100+15x12


Neomax

hcb x2 + BD = Neo Freeze Execution

- Hit Detection: High

- Damage: 100+70x2+15x2

Combos

No Stock, No Drive Gauge -

st.C, qcb+B~f+D, dp+C (DMG=231)

cr.B×3, dp+C (DMG=192)

st.C, f+A, qcf+A, qcb+B~f+B, dp+C (DMG=299/348)


1 Stock, No Drive Gauge -

cr.B×3, qcb+BD, dp+C (DMG=271)

cr.B×3, qcb+BD, qcb+B~f+B, dp+C (DMG=308)

st.C, f+A, qcf+AC, qcb+B~f+B, dp+C (DMG=299/348)

st.C, f+A, qcf+A, qcb+B~f+B, dp+AC (DMG=299/348)

st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B, dp+C (DMG=430)


1 Stock, 1+ Drive Gauge -

j.D, st.C, qcb+B~f+D, dp+A, (SC) qcfx2+P (DMG=392)

qcb+BD, qcb+B, dp+C, (DC) qcb+D, qcb+B~f+B, dp+C

j.C, s.C, f+A, qcf+A, qcb+B, f+B *delay* dp+C, (DC) qcb+BD, f+B, dp+C (DMG=466)

j.D, st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, [dp+A, (DC) qcb+D, qcb+B~f+B]x2, dp+C


2 Stock, No Drive Gauge -

j.D, st.C, qcf+AC, qcb+BD, qcb+B~f+B, dp+C (DMG=454/492)

st.C, f+A, qcf+AC, qcb+B~f+B, dp+AC (DMG=299/348)


2 Stock, 1+ Drive Gauge -

j.D, st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, [dp+C, (DC) qcb+BD~f+D, qcb+D, qcb+B~f+B]x2, dp+C


3 Stock, No Drive Gauge -

j.D, st.C, qcf+AC, qcb+BD, qcb+B~f+B, dp+AC (DMG=454/492)

Move Metadata

|- style="color:#003366; background-color:#99CCFF;" align="left" !cl.A(1) | 25 || 5 || 6 || -2 || |- style="color:#003366; background-color:#99CCFF;" align="left" !cl.A(2) | 20 || 2 || - || 0 || |- style="color:#003366; background-color:#99CCFF;" align="left" !cl.A(3) | 20 || 1 || - || +2 || |- style="color:#003366; background-color:#99CCFF;" align="left" !cr.A | 25 || 5 || 5 || -5 || |- style="color:#003366; background-color:#99CCFF;" align="left" !st.A | 25 || 5 || 6 || -2 || |- style="color:#003366; background-color:#99CCFF;" align="left" !j.A | 45 || 3 || 7 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !hop A | 40 || 3 || 7 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !cl.B | 30 || 3 || 4 || -2 || |- style="color:#003366; background-color:#99CCFF;" align="left" !cr.B | 30 || 3 || 4 || 0 || |- style="color:#003366; background-color:#99CCFF;" align="left" !st.B | 30 || 3 || 4 || -2 || |- style="color:#003366; background-color:#99CCFF;" align="left" !j.B | 45 || 3 || 7 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !hop.B | 40 || 3 || 5 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !cl.C(1) | 55 || 8 || 4 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !cl.C(2) | 25 || 4 || - || -10 || |- style="color:#003366; background-color:#99CCFF;" align="left" !cr.C | 70 || 7 || 5 || -17 || |- style="color:#003366; background-color:#99CCFF;" align="left" !st.C | 70 || 7 || 14 || -18 || |- style="color:#003366; background-color:#99CCFF;" align="left" !j.C | 72 || 7 || 13 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !hop.C | 70 || 7 || 13 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !cl.D(1) | 55 || 8 || 7 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !cl.D(2) | 25 || 4 || - || -9 || |- style="color:#003366; background-color:#99CCFF;" align="left" !cr.D | 80 || 7 || 8 || -13 || |- style="color:#003366; background-color:#99CCFF;" align="left" !st.D | 80 || 7 || 10 || -12 || |- style="color:#003366; background-color:#99CCFF;" align="left" !j.D | 70 || 7 || 6 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !hop.D | 68 || 7 || 6 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !st.CD | 75 || 10 || 18 || +4 || |- style="color:#003366; background-color:#99CCFF;" align="left" !j.CD | 90 || 8 || 16 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !hop.CD | 80 || 8 || 16 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !One Inch(chained) | 50 || 4 || 15 || -7 || |- style="color:#003366; background-color:#99CCFF;" align="left" !One Inch | 70 || 10 || 22 || -3 || |- style="color:#003366; background-color:#99CCFF;" align="left" !Slider Shoot | 80 || 7 || 8 || -13 || If the slide hits on the 21st frame(max range) the slide is -2 on block |- style="color:#003366; background-color:#99CCFF;" align="left" !Ice Coffin | 101 || 0 || 1 || - || Hardknock down |- style="color:#003366; background-color:#99CCFF;" align="left" !GC CD | 4 || 0 || 13 || -15 || Start up on light attacks:13F, on heavy and jump ins attacks: 17F |- style="color:#003366; background-color:#99CCFF;" align="left" !A Diamond Breath | 60 || 6 || 19 || 0 || +7 on block if done meaty |- style="color:#003366; background-color:#99CCFF;" align="left" !C Diamond Breath | 70 || 8 || 33 || +3 || +11 on block if done meaty |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Diamond Breath | 120 || 0 || 16 || +7 || |- style="color:#003366; background-color:#99CCFF;" align="left" !A Crow Bites | 70 || 4 || 6 || -31 || |- style="color:#003366; background-color:#99CCFF;" align="left" !C Crow Bites (1) | 70 || 6 || 4 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !C Crow Bites (2) | 60 || 4 || - || -48 || |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Crow Bites (1) | 100 || 0 || 3 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Crow Bites (2) | 60 || 0 || - || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Crow Bites (3) | 40 || 0 || - || -48 || |- style="color:#003366; background-color:#99CCFF;" align="left" !B Ray Spin | 30 || 4 || 15 || -7 || |- style="color:#003366; background-color:#99CCFF;" align="left" !D Ray Spin (1) | 30 || 4 || 17 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !D Ray Spin (2) | 30 || 6 || 15 || -3 || -1 if blocked while crouching |- style="color:#003366; background-color:#99CCFF;" align="left" !→Stand (1) | 20 || 4 || 10 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !→Stand (2) | 30 || 4 || - || -1 || |- style="color:#003366; background-color:#99CCFF;" align="left" !→Sit | 30 || 4 || 7 || -14 || |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Ray Spin (1) | 60 || 0 || 12 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Ray Spin (2) | 60 || 0 || - || +1 || |- style="color:#003366; background-color:#99CCFF;" align="left" !→EX Stand (1) | 45 || 0 || 7 || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !→EX Stand (2) | 80 || 0 || - || -1 || |- style="color:#003366; background-color:#99CCFF;" align="left" !→EX Sit | 50 || 0 || 6 || -8 || |- style="color:#003366; background-color:#99CCFF;" align="left" !Counter Shell (Slap) | 45 || 10 || 5 || -11 || |- style="color:#003366; background-color:#99CCFF;" align="left" !Counter Shell (Projectile) | 80 || 12 || - || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Counter Shell (Slap) | 80 || 0 || 3 || -7 || |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Counter Shell (Projectile) (1) | 50 || 0 || - || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Counter Shell (Projectile) (2,3) | 50 || 0 || - || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !Diamond Edge | 210 || 0 || 45(16) || -24 || 29 super freeze frames |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Diamond Edge (1) | 80 || 0 || 36(7) || - || 29 super freeze frames |- style="color:#003366; background-color:#99CCFF;" align="left" !EX Diamond Edge (2-4) | 80 || 0 || - || -37 || |- style="color:#003366; background-color:#99CCFF;" align="left" !Freeze Execution (1) | 100 || 0 || 40(11) || - || 29 super freeze frames |- style="color:#003366; background-color:#99CCFF;" align="left" !Freeze Execution (2-13) | 15 || 0 || - || -62 || |- style="color:#003366; background-color:#99CCFF;" align="left" !Neo Freeze Execution (1) | 100 || 0 || 35(6) || -48 || 29 super freeze frames |- style="color:#003366; background-color:#99CCFF;" align="left" !Neo Freeze Execution (2,3) | 70 || 0 || - || - || |- style="color:#003366; background-color:#99CCFF;" align="left" !Neo Freeze Execution (4-15) | 15 || 0 || - || - || |}


Hyper Drive Combos

Links & References

Technical Reference

http://www.youtube.com/watch?v=9sBJCsCsBIY


Discussion Threads

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