Difference between revisions of "The King of Fighters XIII/Robert Garcia"

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Discuss at [http://dreamcancel.com/forum/index.php?topic=24.0 Dream Cancel]
Discuss at [http://dreamcancel.com/forum/index.php?topic=24.0 Dream Cancel]


 
{{Navbox XIII}}
[[Category:The King of Fighters XIII]]
[[Category:The King of Fighters XIII]]

Revision as of 02:57, 28 April 2011

File:Robert.png


Normals

Standing

Robert Far Normals.png

st. A

  • Chain / Cancellable
  • Hit Detection: High
  • Damage: 25

st. B

  • Cancellable
  • Hit Detection: High
  • Damage: 30

st. C

  • Cancellable
  • Hit Detection: High
  • Damage: 80

st. D

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 70


Robert Close Normals.png

cl. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cl. D

  • Cancellable
  • Hit Detection: High
  • Damage: 70 x 2


Crouching

Robert Crouch Normals.png

cr. A

  • Chain / Cancellable
  • Hit Detection: High
  • Damage: 25

cr. B

  • Chainable
  • Hit Detection: Low
  • Damage: 30

cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cr. D

  • Cancellable
  • Hit Detection: Low
  • Damage: 80


Jumping

Robert Jump Normals.png

j. A

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. B

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 45 (40)

j. C

  • Cancellable
  • Hit Detection: Mid
  • Damage: 72 (70)

j. D

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

Robert CD.png

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 75


Robert JCD.png

j. CD

  • Cancellable
  • Hit Detection: High
  • Damage: 90 (80)


Robert GCCD.png

GC CD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10


Throw

Kubikiri Nage.png

Kubikiri Nage = (b/f+C/D)

  • Can be broken
  • Hit Detection: Throw
  • Damage: 100


Command Moves

Upper.png

Upper = (f+A)

  • Cancellable
  • Hit Detection: High
  • Damage: 25 x 2


Low Kick.png

Low Kick = (f+B)

  • Cancellable
  • Hit Detection: Low
  • Damage: 45


Ushirogeri.png

Ushirogeri = (B+D) in air

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 55


Triangle Jump (Ushirogeri) = (B+D) near wall

  • No damage


Special Moves

Ryugekiken.png

Ryugekiken = (qcf+P)

(EX) = qcf+AC

  • Super-Cancellable
  • Hit Detection: High
  • Damage: 65; EX Damage: 60, 70


Ryuga.png

Ryuga = (dp+P)

(EX) = dp+AC

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • A Damage: 70 (45); C Damage: 75, 45; EX Damage: 100, 70


Hienshippukyaku Robert.png

Hienshippukyaku = (db~f+K)

(EX) = db~f+BD

  • Drive-Cancellable (D version only)
  • Hit Detection: High
  • B Damage: 70; D Damage: 60 x 2; EX Damage: 70, 80


Hienryujinkyaku.png

Hienryujinkyaku = (qcb+K) in air

(EX) = qcb+BD in air

  • Drive-Cancellable
  • Hit Detection: High
  • Damage: 60; EX Damage: 120


Geneikyaku.png

Geneikyaku = (f,b,f+K)

(EX) = f,b,f+BD

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • Damage: 0 x 2, 10 x 13, 135; EX Damage: 0 x 2, 15 x 19, 155


Ryuren Geneikyaku.png

Ryuren Geneikyaku = (hcf+K)

(EX) = hcf+BD

  • Can't be cancelled
  • Hit Detection: Throw
  • Damage: 10 x 3, 130; EX Damage: 10 x 6, 80


Desperation Moves

Ryukohranbu Robert.png

Ryukohranbu = (qcf hcb+P)

(EX) = qcf hcb+AC

  • MAX Cancellable
  • Hit Detection: High
  • Damage: 0, 10 x 13, 30, 60; EX Damage: 0, 10 x 10, 8 x 18, 10, 50


Haohshokoken.png

Haohshokoken = (f,hcf+P)

  • Hit Detection: High
  • Damage: 200


Neomax

Hienshippuryujinkyaku.png

Hienshippuryujinkyaku = (qcb hcf+BD) also in air

  • Hit Detection: High
  • Damage: 0 x n, 450 (125)


Combos

- j. D, st. C, f+B, f+A, dp+C

- j. D, st. C, f+B, f+A, db~f+K

- st. C, f+B, hcf+K

- st. C, f+B, dp+C

- cr. B x2, f+B, dp+C

- cr. B x2, f+B, hcf+K


Gauge Consumption

- j. D, st. C, f+B, f+A, dp+C, (DC) qcf+P

- j. D, st. C, f+B, f+A, dp+C, (DC) f b f+K

- j. D, st. C, f+B, f+A, dp+C, (DC) qcf hcb+P

- st. C, f+B, hcf+BD, f b f+K, (DC) dp+P

- st. C, f+B, hcf+BD, f b f+K, (SC) qcf hcb+P

- cr. Bx2, f+B, qcf hcb+P


HD Combos

- st. C, f+B, f+A [HD], st. C, f+B, qcf hcb+BD

- st. C, f+B, f+A [HD] st. C, f+B, f+A, hcf+BD, f b f + BD (HDC) qcf hcb+BD

- j. D, st. C, f+B, f+A [HD] st. C, f+B, f+A, dp+C (DC) qcb+D in air, dp+C (DC) f b f + BD (HDC) qcf hcb+P (MC) qcf hcb+BD


Miscellaneous

Character Sprite

File:Robert sprite.gif

Colors

Robert Colors.png

Other

Robert Taunt.png

Taunt

Robert Other Animations.png

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose


Links & References

Technical Reference

http://www.youtube.com/watch?v=C299OL3EB8k

Combo Video by Mr. KOF

http://www.youtube.com/watch?v=abPgB9ZAzIU


Discussion Threads

Discuss at Dream Cancel

Navigation

The King of Fighters XIII
System

FAQControlsMovementOffenseDefenseMeters and GaugesHitboxes

Characters