The King of Fighters XIII/Shen Woo

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File:Shen.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

Shen Far Normals.png

st. A -

- Chain/Cancelable

- Hit Detection: High

- Damage: 25


st. B -

- Hit Detection: High

- Damage: 30


st. C -

- Super Cancelable only

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 70


Shen Close Normals.png

cl. C -

- Cancelable

- Hit Detection: High

- Damage: 70


cl. D -

- Cancelable

- Hit Detection: High

- Damage: 80

Crouching

Shen Crouch Normals.png

cr. A -

- Chain/Cancelable

- Hit Detection: High

- Damage: 25


cr. B -

- Chainable

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancelable

- Hit Detection: High

- Damage: 70


cr. D -

- Cancelable

- Hit Detection: Low

- Damage: 80

Jumping

Shen Jump Normals.png

j. A -

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Hit Detection: Mid

- Damage: 70(68)

Blowback Attack

Shen CD.png

CD -

- Whiff/Cancelable

- Hit Detection: High

- Damage: 75


Shen JCD.png

j. CD -

- Hit Detection: High

- Damage: 90(80)


Shen GCCD.png

GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10

Throw

Kokakugeki.png

Kokakugeki = (b/f+C/D)

- Hit Detection: Close

- Damage: 33+33+40

Command Moves

Fusenkyaku.png

Fusenkyaku = (f+B)

  • His forward kick to the gut from his previous version, good reach, cancelable by itself, best move to activate HD with, and perfect to be used in most his combos.

- Cancelable

- Hit Detection: High

- Damage: 65

Special Moves

Gekiken.png

Geki-Ken = (qcf+A/C)

  • Swinging punch that lunges himself forward, good startup and recovery for his light version. A version is the most abusable move in his repertoire, safe when blocked, perfect to stop grass hopping opponents.

(EX) = qcf+AC

- Drive/Super Cancelable

- Hit Detection: High

- Damage: 65/70/100


Gekiken Charged.png

Gekiken (Charged) = (qcf+C) hold for 2 seconds

  • Fully charged C version mimicks his DM with a DM flash, does real 20% damage if it connects, deceivingly good vertical hitbox, crumples opponent upon connection. Guarding a fully charged leads to a Guard Crash (except on Ralf, Clark and Maxima due to higher guard meter) into full combo. Ex qcf+P travels farther, starts up quicker, and goes through projectiles.


- Drive/Super Cancelable

- Hit Detection: High

- Damage: 80/85/200


Gekiken Feint.png

Gekiken Feint = During Gekiken (Charge) press K


Fuku Tora Geki.png

Fuku Tora Geki = (qcb+A)

  • Two-parter starting with his double hand overhead then swinging back upwards launches the opponent for a low juggle (can be Super Canceled (SC'd) into his qcf x2 + A/C DM). Retains it's overhead properties despite being in a block string however is not safe when blocked if your opponent has a fast countering move. Unlike XII, he can cancel his qcb + A off of his command attack f + B. Extremely useful in his mixups and most damaging special to SC off of. EX version juggles opponents higher (high enough to connect his qcf x2 + A/C DM).


(EX) = qcb+AC

- Hit Detection: Mid

- Damage: 60/70


Kanyuu Ryugeki.png

∟ Kanyuu Ryugeki = (qcf+A)

  • Second part of the Fuku Tora Geki. This move is not safe if blocked.

- Drive/Super Cancelable

- Hit Detection: High

- Damage: 50/80


Tenrenken.png

Tenrenken = (qcf+K)

  • Lunges forward with a sliding grounded uppercut. Not as useful for anti-air as XII as he slides forward even with the B version. Only useful for anticipated hops and maybe some jumps. D version combos off his BnB s.C, f.B chain. Ex version is much more useful, does an added hit and allows for juggles but is not the anti-air move that you would expect. Follow up with a qcf + D for juggles (otherwise opponent is too high and falls down vertically).


(EX) = qcf+BD

- Drive/Super Cancelable

- Hit Detection: High

- Damage: 50/70/50(55)+55


Tamaken.png

Tamaken = (hcb f+P)

  • Command throw which combos off his f.B chain and even his light attacks if he's close enough. Without and drive canceling or super canceling, this is his strongest comboable special (even slightly stronger than Shen Woo Hammer). Ex version crumples the opponent and allows for jugglable followups like (DM, qcb + A, EX dp B/D).


(EX) = hcb f+AC

- Drive/Super Cancelable

- Hit Detection: Close

- Damage: 120


Tamaken Deflect.png

Tamaken Deflect = (qcb+C)

  • Reflects incoming projectile. You can cancel the ending frames into any move however the most practical one is C Shen Woo Punch Lite and cancel if needed.

Desperation Moves

Tatsu Gekiken.png

Tatsu!! Gekiken! = (qcfx2+P)

  • Buffed up version of his of Shen Woo Punch Lite, does good damage, and is invincible after startup. Ex version is much faster.

(EX) = qcfx2+AC

- Max Cancelable

- Hit Detection: High

- Damage: 220/320


Bakuten.png

Bakuten = (C,A,B,C) 2 stocks

Causes Shen Woo to explode and glow yellow like SSJ. The explosion itself does about 30% but his attack increases while in this mode.

- Max Cancelable

- Hit Detection: High

- Damage: 240

Neomax

Tensho Bakushingeki.png

Tensho Bakushingeki = (qcf~hcb+AC)

Fast chase down punisher, Shen glides across the screen and activates an upwards punch sending a blast upwards

- Hit Detection: High

- Damage: 200+250

Combos

Assuming you start each combo with j.C/D, s.C, f.B, here's a guide to use which combo to use under which circumstance:


No stock or Drive guage -

hcb~f+P or corner qcf D, far C (~311dmg)


1 stock, no Drive guage -  

Ex qcf K, qcf D x2, far B (corner d.C instead~402/430dmg)


1 stock, 1+ Drive guage

Ex qcf K, qcf D, qcb A.qcf A, [DC] qcf C, qcf A, (corner) d.C (~[524dmg)


2 stock, 1+ Drive guage

Ex qcf K, qcf D, qcb A.qcf A, [DC] qcf C, qcf A, qcf x2 +P DM (575dmg)


3 stock, 1+ Drive gauge

Ex qcf K, qcf D, qcb A.qcf A, [DC] qcf C, qcf A, Ex qcfx2 + P DM (~622dmg)


Naturally, should use HyperDrive if you have two Drive gauges, so the rest are non-Drive gauge combos:

2 stocks -

Ex qcf K, qcf D x2, qcf x2+P DM (~526dmg)


3 stocks -

Ex hcb~f+P, Ex qcf K, qcf D x2, qcf x2+P DM (~601dmg)

corner  Ex qcb A.qcf A, qcf D, qcf B, C.A.B.C (~608dmg)


4 stocks -

Ex hcb~f+P, Ex qcf K, qcf D x2, Ex qcf x2+P DM (~663dmg)

corner Ex hcb~f+P, Ex qcf K, qcf D x2, qcf B, C.A.B.C (~671dmg)

5 stocks -

Ex hcb~f+P, Ex qcf K, qcf D, Ex qcf P, Ex qcf x2+P DM (~682dmg)

corner Ex hcb~f+P, Ex qcf K, qcf D Ex qcf P, qcf B, C.A.B.C (~691dmg)


HyperDrive

There are so many variations to his HyperDrive combos (HD) so it's really about picking your own poison.  Fortunately, all his (Ex) DMs juggles so SCing/MCing isn't a problem.  

If you don't like the fancy stuff then do the 5 stock:

(1) (http://www.youtube.com/watch?v=DBA-z3zY1qQ) j.D, s.C, f.B, HD s.C, f.B, C.A.B.C, MC qcf~hcb+AC is already ~977dmg (if you add a qcf+A [HDC]... before the CABC the damage is 983)


If you like to conserve stocks:

(2) (http://www.youtube.com/watch?v=YThw1ultk_U#t=0m24) j.C, s.C, f.B, HD, s.C, f.B, qcb A.qcf A, [HDC] qcf D, qcf A, [HDC] qcf D, [HDC] qcf C, [HDC] qcf D, qcf D, [HDC] C, [HDC] D, qcf D, qcf B, Bakuten (C.A.B.C) (2 stocks, 831dmg)

(2c) NEW! (http://www.youtube.com/watch?v=Wug_FR9UDtc#t=4m50) j.C, s.C, f.B, HD, s.C, f.B, qcb A.qcf A, [HDC] qcf D, [HDC] qcf C (charge slightly), [HDC] qcf D, [HDC] qcb A(whiff).qcf A, [HDC] qcf D, [HDC] qcf C (charge slightly), [HDC] qcf D, qcf D, qcf B, CABC (2 stocks, 813 dmg)

(3) (http://www.youtube.com/watch?v=PTE1nyR0IF8) j.D, s.C, f.B, HD, s.C, f.B, Ex hcb~f+P, qcb A.qcf A, [i] delay[/i] [HDC] qcf+D, qcb A.qcf A, [HDC] qcf C, qcf A, [HDC] qcf D, [HDC] qcf C, [HDC] D, qcf D, qcf B, CABC[/url] (3 stocks, HD, 870dmg)

(4) Made popular by Haregoro's white Shen from the KCE vids: (http://www.youtube.com/watch?v=vl86pDdUGlE) s.C/d.C, f.B, HD, s.C, f.B, qcb A.qcf A, ([HDC] qcf D, [HDC] qcf C, qcf A) x3, CABC. (2 stocks 818dmg / 822dmg if you do Ex qcf x2+AC instead)


4 stocks 100%:

(5) j.C, s.C, f.B, HD, s.C, f.B, qcb A.qcf A, ([HDC] qcf D, [HDC] qcf C [charge half a sec]) x3, qcf D, CABC, Ex qcf x2+P DM

(2b) (http://www.youtube.com/watch?v=YThw1ultk_U#t=0m36) j.C, s.C, f.B, HD, s.C, f.B, qcb A.qcf A, [HDC] qcf D, qcf A, [HDC] qcf D, [HDC] qcf C, [HDC] qcf D, qcf D, [HDC] qcf C, [HDC] D, CABC, Ex qcf x2 +AC


100% combos 5 stocks

(5b) j.C, s.C, f.B, HD, s.C, f.B, qcb A.qcf A, [HDC] qcf D, [HDC] qcf C, [HDC] qcf D, [HDC] qcf C [charge half a sec], [HDC] qcf D, CABC, Ex qcf x2+P DM

(5c) (http://www.youtube.com/watch?v=HQ4Ycz5RsPA#t=0m09) j.C, s.C, f.B, HD, s.C, f.B, qcf A, [HDC] qcb A.qcf A, [HDC] qcf D, [HDC] qcf C, [HDC] qcf D, qcf A, [HDC] qcf D, CABC, MC NM.

Miscellaneous

Character Sprite

File:Shen.gif

Colors

Shen Colors.png

Other

Shen Taunt.png

Taunt

Shen Other Animations.png

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose

Videos

Technical Reference

http://www.youtube.com/watch?v=gFX8UBiyo8w&t=6m51s


Discussion Threads

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