The King of Fighters XIII/Sie Kensou

From Dream Cancel Wiki
Jump to navigation Jump to search

File:Kensou.png


Normals

Standing

Kensou Far Normals.png

st. A

- Cancellable / Chain-able

- Hit Detection: High

- Damage: 25

st. B

- Cancellable

- Hit Detection: Low

- Damage: 30

st. C

- Can't be cancelled

- Hit Detection: High

- Damage: 80

st. D

- Cancellable

- Hit Detection: High

- Damage: 70

Kensou Close Normals.png

cl. C

- Cancellable

- Hit Detection: High

- Damage: 70

cl. D

- Cancellable

- Hit Detection: High

- Damage: 70


Crouching

Kensou Crouch Normals.png

cr. A

- Cancellable / Chain-able

- Hit Detection: High

- Damage: 25

cr. B

- Cancellable / Chain-able

- Hit Detection: Low

- Damage: 30

cr. C

- Cancellable

- Hit Detection: High

- Damage: 70

cr. D

- Cancellable

- Hit Detection: Low

- Damage: 80


Jumping

Kensou Jump Normals.png

j. A

- Cancellable

- Hit Detection: Mid

- Damage: 45 (40)

j. B

- Can't be cancelled

- Hit Detection: Mid

- Damage: 45 (40)

j. C

- Cancellable

- Hit Detection: Mid

- Damage: 72 (70)

j. D

- Can't be cancelled

- Hit Detection: Mid

- Damage: 70 (68)

Blowback Attack

Kensou CD.png

CD

- Cancellable

- Hit Detection: High

- Damage: 75

Kensou JCD.png

j. CD

- Cancellable

- Hit Detection: High

- Damage: 90 (80)

Kensou GCCD.png

GCCD

- Hit Detection: High

- Damage: 10


Throw

Ryuuhoutsu.png

Ryuuhoutsu (b/f+C/D)

- Can be broken

- Hit Detection: Throw

- Damage: 100


Command Moves

Backstep.png

Backflip Feint = (B+D)

- Cancellable

- No damage


Special Moves

Chokyudan.png

Chokyudan = (qcb+P)

(EX) = qcb+AC

- Super-cancellable

- Hit Detection: High

- Damage: 65; EX Damage: 120


Ryuutouda.png

Ryuutouda = (qcf+P)

(EX) = qcf+AC

- Drive- / Super-cancellable

- Hit Detection: High

- A Damage: 30; C/EX Damage: 45


Ryutetsushou.png

∟Ryutetsushou = (qcf+P)

- Drive- / Super-cancellable

- Hit Detection: High

- A Damage: 30; C/EX Damage: 45


Hasei Shitsukuu Zanryuu.png

∟Hasei Shitsukuu Zanryuu = (qcf+K)

- Hit Detection: High

- B/D Damage: 75; EX Damage: 100

- EX Combo is Ryutouda (qcf + AC) -> Ryutetesushou (qcf + A/C) -> Ryutouda (qcf + A/C) -> Ryutetsushou (qcf + A/C) -> Hasei Shitsukuu Zanryuu (qcf + B/D)


Ryubokko.png

Ryubokko = (dp+P, [P])

(EX) = dp+AC

- Drive- / Super-cancellable

- Hit Detection: High

- Damage: 10 x 15, 95, 70 x 5; EX Damage: 15 x 16, 120


Ryugakusai.png

Ryugakusai = (rdp+K)

(EX) = rdp+BD

- Drive- / Super-cancellable

- Hit Detection: High

- B Damage: 35, 35 (30), 30; D Damage: 40, 40 (30), 30, 30; EX Damage: 60 x 2, 35 x 5


Ryusogeki.png

Ryusogeki = (qcb+P) in air

(EX) = qcb+AC in air

- Drive-cancellable

- Hit Detection: High

- Damage: 50; EX Damage: 15 x (n), 50


Sikuzanryukyaku.png

Sikuzanryukyaku = (qcf+K)

(EX) = qcf+BD

- Hit Detection: High

- Damage: 75; EX Damage: 160

Desperation Moves

Super Chokyudan.png

Super Chokyudan = (qcbx2+P)

(EX) = qcbx2+AC

- Hit Detection: High

- Damage: 200; EX Damage: 330


Super Punch Drill.png

Super Punch Drill = (qcf hcb+P)

- MAX Cancellable

- Hit Detection: High

- Damage: (8 + 0) x 24, 20


Neomax

Seigan Senki Hakkei.png

Seigan Senki Hakkei = (qcfx2+AC)

- Hit Detection: High

- Damage: (16 + 0) x 22, 16, 100


Combos

No Gauge

- cr. B×1~3, qcf+P~qcf+P~qcf+K

- cr. A×1~2, qcf+P~qcf+P~qcf+K

1 Meter / 50% Drive

- cr. Bx2, qcf+P~qcf+P, (DC) qcf+AC~qcf+P~qcf+P~qcf+P~qcf+K

- cr. Bx2, rdp+BD (7), (DC delay) qcb+C, qcb+A, qcf+P~qcf+P~qcf+K

HD Combos

- st. C, [HD] st. C, qcf+P~qcf+P, [HDC] (rdp+D (2), [HDC] qcf+P~qcf+P)x2, [HDC] qcf+P~qcf+P, [HDC] rdp+D (4), [HDC delay] qcb+C, qcbx2+AC


Miscellaneous

Character Sprite

File:Kensou sprite.gif

Colors

Kensou Colors.png

Other

Kensou Taunt.png

Taunt

Kensou Other Animations.png

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose

Links & References

Technical Reference

http://www.youtube.com/watch?v=VgNnLoP7aU4


Discussion Threads

Discuss at Dream Cancel

Navigation

The King of Fighters XIII
System

FAQControlsMovementOffenseDefenseMeters and GaugesHitboxes

Characters