Difference between revisions of "The Last Blade 2/Yuki"
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==Normals== | ==Normals== | ||
====Standing==== | ====Standing==== | ||
{{MoveData|image= | {{MoveData|image=LB2_Yuki_A.png|caption=Text|name=A|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Yuki_b+A.png|caption=Text|name=b+A|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Yuki_B.png|caption=Text|name=B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Yuki_f+B.png|caption=Text|name=f+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Yuki_C.png|caption=Text|name=C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Hits OTG.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Yuki_f+C.png|caption=Text|name=f+C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Yuki_pBC.png|caption=Text|name=BC(Power)|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Yuki_sBC.png|caption=Text|name=BC(Speed/EX)|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Yuki_df+B.png|caption=Text|name=df+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Hits OTG.}}}} | ||
* A, B, and C can cancel in both Power Mode and Speed Mode | * A, B, and C can cancel in both Power Mode and Speed Mode | ||
* forward + B (Power and Speed) is not cancellable | * forward + B (Power and Speed) is not cancellable | ||
Line 17: | Line 17: | ||
====Crouching==== | ====Crouching==== | ||
{{MoveData|image= | {{MoveData|image=LB2_Yuki_d+A.png|caption=Text|name=d+A|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Yuki_d+B.png|caption=Text|name=d+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Yuki_d+C.png|caption=Text|name=d+C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Yuki_df+C.png|caption=Text|name=df+C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
* all but low A and low C in Power mode can cancel when crouching | * all but low A and low C in Power mode can cancel when crouching | ||
====Air==== | ====Air==== | ||
{{MoveData|image= | {{MoveData|image=LB2_Yuki_jA.png|caption=Text|name=jA|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Yuki_jB.png|caption=Text|name=jB|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
{{MoveData|image= | {{MoveData|image=LB2_Yuki_jC.png|caption=Text|name=jC|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | ||
==Special Moves== | ==Special Moves== |
Revision as of 05:25, 25 February 2020
Normals
Standing
A |
---|
b+A |
---|
B |
---|
f+B |
---|
C |
---|
f+C |
---|
BC(Power) |
---|
BC(Speed/EX) |
---|
df+B |
---|
- A, B, and C can cancel in both Power Mode and Speed Mode
- forward + B (Power and Speed) is not cancellable
- forward + C in Speed Mode is not cancellable
Crouching
d+A |
---|
d+B |
---|
d+C |
---|
df+C |
---|
- all but low A and low C in Power mode can cancel when crouching
Air
jA |
---|
jB |
---|
jC |
---|
Special Moves
Ice Blade - qcf + A/B
- Yuki launches an icy projectile
- A version acts more as a stun, B version knocks down
Frosty Flasher - dp + A/B
- Yuki creates an icy diagonal 45 degree attack
Blizzard Blast - qcb + A/B
- Yuki rushes forward and delivers a slashing attack
- Super Cancel able
Ice Reflector - hcf + C
- Yuki creates a disc attack that acts as a counter.
- Will counter high and mid attacks, not low.
Split-in-Two Swing - hcb + C (close in)
- Yuki makes an in-close assault with the last hit launching opponent into the air.
Desperation Moves
Glacial Sequoia - qcf, qcf + AB
- Yuki thrusts her spear forward
- Tapping A repeatedly inflicts more damage if it's done before the attack hits the opponet
Super Desperation Moves
True Frozen Whirlwind - qcb, db, f + B
- Yuki creates a snow tornado. If the opponent is close enough, they'll be sucked in, and positioned for a heavy attack from Yuki.
- Acts as a vaccuum.
- Unblockable
Combos
Any Mode
- hcb C (close in), qcf A
- Dash A/B, qcf B
- j B, B, qcf B
- j B, B, qcb A
- Dash A/B, qcf, qcf AB
Power Mode Only
- j B, f C, dp A
- j B, f C, qcf B
EX Mode Only
- Dash A/B, d B, qcb A, qcf, qcf AB
Power and EX Mode
- j B, f C, dp B
Speed and EX Mode
- j B, A, B, C
- Dash A/B, d B, qcf A
- Dash A/B, d B, qcb A
- j B, b A, A, A, B, qcf BA
- j B, b A, A, A, B, dp A
- j B, b A, A, A, B, qcf, qcf AB
Super Speed Combos
- A + B + C + A + B + C + A + B + qcf C
- A + B + C + A + B + C + C + B + qcf A
- A + B + C + d C + A + d C + f BC
- A + B + C + d C + A + BC + A + qcf B