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  • ...chunk of damage and lead to a hard knockdown and another mixup situation. Clark requires more mindgames and reads than most other characters, as he always '''98 to 98UM'''
    11 KB (1,975 words) - 01:01, 16 August 2023
  • | resources = [http://kof98.ari-jigoku.com/kof98um.html 98/98UM Hitboxes and Frame Data] (JP) | resources2 = [https://w.atwiki.jp/kof98um/ Japanese 98UM Wiki]
    10 KB (1,299 words) - 06:40, 8 March 2023
  • ...focused on KOF 98 UMFE but will also contain some links and resources for 98UM and vanilla 98 as well.'' * 98UM can be played online on [https://marketplace.xbox.com/en-us/Product/KOF98UM
    14 KB (2,396 words) - 10:19, 3 December 2022
  • *In '98UM, you are able to block some ground or aerial attacks from the air. This is ...s cannot be broken. Characters that have air throws are: Athena, Benimaru, Clark, Heidern, Leona, Mai, Yuri.
    15 KB (2,624 words) - 10:20, 8 May 2023
  • '''98 to 98UM''' ...no longer use it to instant overhead on regular height crouchers; hop j.D still works for instant overheads, though
    13 KB (2,275 words) - 16:57, 22 December 2023
  • '''98UM to 98UMFE''' '''Clark:''' Midscreen: 4123641236K
    12 KB (1,937 words) - 13:02, 15 January 2024
  • ...Tsubasa (f+A)''' 60 damage, hits overhead. Her patented butt overhead that still isn't safe on block. On hit it can connect to her neomax if you're good at ...active for a quite a while, and the C version was neutral on block (which still is). In KOF98, this move had a faster start-up, and reflected fireballs, wh
    69 KB (12,004 words) - 13:45, 19 April 2023
  • It's important to note that the input reader is still fairly lenient. As long as your inputs aren't all over the place you can be ...re confident you have the skill and reaction to properly punish a roll and still feel like you're mistiming your cr.B every time, it might not be you the is
    33 KB (5,945 words) - 17:30, 19 November 2022