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- {{CharNavbox XIII}} ...ange it would be better to counter jump-in's with your neutral j.D because of it's great horizontal hitbox, and his dp+C only against superjumps.14 KB (2,787 words) - 14:05, 16 April 2023
- {{CharNavbox XIII}} ...tal Bit (Air)'': [[image:hcb.gif]]x2 + [[image:a.gif]]/[[image:c.gif]] (in the air)62 KB (10,433 words) - 13:52, 19 April 2023
- {{CharNavbox XIII}} ...player is careful and has a great idea of how the "KOF" fundamentals work, the player can dominate in a match with Saiki thanks to how his move set and ga51 KB (8,741 words) - 18:03, 18 April 2023
- {{CharNavbox XIII}} ...o might enjoy this particular style of Kyo moreso than the regular Kyo. As of KOFXIII, NESTS Kyo is a solid character and no player can go wrong with usi55 KB (9,165 words) - 13:19, 19 April 2023