The King of Fighters '94/Goro Daimon/Combos

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The King of Fighters '94

OverviewStrategyDataCombos

  • cl.C, 632146C, [walk forward a little, dash forwards, 6332146C]xN
Daimon infinite combo with his command grab. Only possible if an attack connects with an opponent first and is then cancelled into the command grab. Without that, the glitch that allows command grabs off an OTG does not work. For every rep of the command grab done, in order to correctly time the next rep, the following command grab must connect right as the opponent lands from their fall. In other words, after throwing the opponent, walk forwards a bit, dash forwards, and then time the command grab to hit right as the opponent land the second time from bouncing on the ground. You do not need to be right next to the opponent, but still relatively close. If in the corner, Daimon no longer needs to walk forwards, only timing the next command grab, which is fairly easy to do.

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