Difference between revisions of "XV Broken/Benimaru Nikaido"
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==Throws== | ==Throws== | ||
===Catch and Shoot=== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name=Catch and Shoot | |name=Catch and Shoot | ||
|input=close 4/6C | |||
|data= | |data= | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
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===Front Suplex=== | |||
{{MoveData | |||
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|name=Front Suplex | |||
|input=close 4/6D | |||
|data= | |||
{{AttackData-KOFXV | |||
|damage= | |||
|stun= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|blockAdv= | |||
|hitbox= | |||
|invul= | |||
|description= * Back Throw | |||
}} | |||
}} | |||
===Spinning Knee Drop=== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Spinning Knee Drop | ||
|input=air close 4/6D | |||
|data= | |data= | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
|description= * | |description= * Forward Throw | ||
}} | }} | ||
}} | }} |
Revision as of 22:03, 14 February 2022
Introduction
Born into a rich family and raised by his Japanese father and American mother, this shooting star takes fighting to a whole other level. His slender frame provides an excellent medium which enhances his electrostatics, and combining that with his chiseled legs (no doubt from years of shoot boxing experience), his kicks hit like bolts of lightning.
However for this tournament, his friend and rival, Kyo Kusanagi, all but forced him into this position where he has to watch over both Shun'ei and Meitenkun.
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Normals
Far Standing Normals
Far A
Far A |
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Far B
Far B |
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Far C
Far C |
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Far D
Far D |
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Close Standing Normals
Close A
Close A |
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Close B
Close B |
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Close C
Close C |
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Close D
Close D |
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Crouch Normals
Crouch A
Crouch A |
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Crouch B
Crouch B |
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Crouch C
Crouch C |
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Crouch D
Crouch D |
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Jump Normals
Jump A
Jump A |
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Jump B
Jump B |
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Jump C
Jump C |
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Jump D
Jump D |
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Blowback
Stand CD |
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Jump CD |
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Throws
Catch and Shoot
Catch and Shoot close 4/6C |
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Front Suplex
Front Suplex close 4/6D |
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Spinning Knee Drop
Spinning Knee Drop air close 4/6D |
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Command Moves
Jackknife Kick (→ + B) |
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Flying Drill (in air, ↓ + D) |
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