Difference between revisions of "The King of Fighters XV/Kukri"
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|name=jump A | |name=jump A | ||
|input=j.A | |input=j.A | ||
|captions= Hop Version (Hitbox), Jump Version | |||
|description2=* Cancellable into j.214k. | |description2=* Cancellable into j.214k. | ||
}} | }} | ||
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|name=jump B | |name=jump B | ||
|input=j.B | |input=j.B | ||
|captions= Hop Version (Hitbox), Jump Version | |||
|description2= | |description2= | ||
* His air-to-air normal. Use this if your opponent can't stop jumping | * His air-to-air normal. Use this if your opponent can't stop jumping | ||
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|name=jump C | |name=jump C | ||
|input=j.C | |input=j.C | ||
|captions= Hop Version (Hitbox), Jump Version | |||
|description2=* Cancellable into j.214k. | |description2=* Cancellable into j.214k. | ||
}} | }} | ||
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|name=jump D | |name=jump D | ||
|input=j.D | |input=j.D | ||
|captions= Hop Version (Hitbox), Jump Version | |||
|description2= | |description2= | ||
* The go to jump-in normal. | * The go to jump-in normal. | ||
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|description= | |description= | ||
*Finally usable after a year and a half. Decent range and reward on both ground and air hit. | *Finally usable after a year and a half. Decent range and reward on both ground and air hit. | ||
}} | |||
====AdvanceStrike==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=kukri_214cd | |||
|description= | |||
*Same animation and range as his CD. | |||
* The throw counter is on the ground under Shunei. | |||
}} | }} | ||
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|name=jump CD | |name=jump CD | ||
|input=j.CD | |input=j.CD | ||
|captions= Hop Version (Hitbox), Jump Version | |||
|description2=* Placeholder | |description2=* Placeholder | ||
}} | }} | ||
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|moveId=kukri_6a | |moveId=kukri_6a | ||
|input=6A | |input=6A | ||
|captions= Raw Version (Hitbox), Cancel Version | |||
|description= | |description= | ||
* One of Kukri's strongest normals which allows him to space himself correctly for combos or blockstrings. | * One of Kukri's strongest normals which allows him to space himself correctly for combos or blockstrings. | ||
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|name=nessa Jin | |name=nessa Jin | ||
|input=236A/C/AC | |input=236A/C/AC | ||
|captions= Normal Version (Hitbox), EX Version | |||
|description3=* A version is a fantastic projectile and allows Kukri to easily be plus with any distance put between him and the opponent. | |description3=* A version is a fantastic projectile and allows Kukri to easily be plus with any distance put between him and the opponent. | ||
* Point blank this move is -5 on block but off simple blockstrings such as 2C > 6A > 236A can make this move plus. | * Point blank this move is -5 on block but off simple blockstrings such as 2C > 6A > 236A can make this move plus. | ||
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|name=Nessa Senpuu | |name=Nessa Senpuu | ||
|input=236B/D/BD | |input=236B/D/BD | ||
|captions= Norma Version (Hitbox) - D Version repeats 2 times,,EX Version- Repeats 3 Times | |||
|description3= | |description3= | ||
* Even though Kukri is treated as if he was on the ground during Nessa Senpuu's animation, it can go over projectiles that travels through the ground such as Terry's Power Wave, or even Kukri's own projectile. | * Even though Kukri is treated as if he was on the ground during Nessa Senpuu's animation, it can go over projectiles that travels through the ground such as Terry's Power Wave, or even Kukri's own projectile. | ||
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|name=Bossa-Shougeki | |name=Bossa-Shougeki | ||
|input=214B/D/BD | |input=214B/D/BD | ||
|captions= Normal Version (Hitbox),,,EX Version | |||
|description3=* Overhead | |description3=* Overhead | ||
}} | }} | ||
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|name=Air • Bossa-Shougeki | |name=Air • Bossa-Shougeki | ||
|input=j.214B/D/BD | |input=j.214B/D/BD | ||
|captions= B Version (Hitbox),,,D Version,,,Jump Version | |||
|description3=* B version causes soft knockdown, other versions cause a hard knockdown | |description3=* B version causes soft knockdown, other versions cause a hard knockdown | ||
* D version has projectile invincibility | * D version has projectile invincibility | ||
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|name=Genei Sajin | |name=Genei Sajin | ||
|input=22X | |input=22X | ||
|captions= Startup for all versions (Hitbox), A Version (Hitbox),, B Version (Hitbox),, C Version,, D Version, AC Version,, BD Version | |||
|description4=*Can move on frame 39 | |description4=*Can move on frame 39 | ||
* A version places you slighty forward | * A version places you slighty forward | ||
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|name=Nessa Chugeki | |name=Nessa Chugeki | ||
|input=214A/C/AC | |input=214A/C/AC | ||
|captions= A Version (Hitbox), C Version (Hitbox), EX Version | |||
|description3= | |description3= | ||
* Used mainly for anti-air, it must be well timed because it has few active frames. It can also be used for zoning if you're willing to try to read your opponent's movement patterns. | * Used mainly for anti-air, it must be well timed because it has few active frames. It can also be used for zoning if you're willing to try to read your opponent's movement patterns. | ||
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|name=Nessa Goku Totsuha | |name=Nessa Goku Totsuha | ||
|input=236236B/D/BD | |input=236236B/D/BD | ||
|captions= Noraml Version (Hitbox),, Max Version | |||
|description3=* Placeholder | |description3=* Placeholder | ||
}} | }} | ||
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|name=Nessa Goku Fujin | |name=Nessa Goku Fujin | ||
|input=236236A/C/AC | |input=236236A/C/AC | ||
|captions= Noraml Version (Hitbox),,,,Max Version | |||
|description3=* Placeholder | |description3=* Placeholder | ||
}} | }} |
Latest revision as of 04:10, 29 May 2024
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Alternate Colors
- 13 Videos
- 14 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
(Midair Only) = Can only be done in the air.
(Air OK) = Can be done on both the ground and in the air.
- Throws
- Miken Funsai - (close) / +
- Bakkonsai - (close) / +
- Command Normals
- Fussa Ken - +
- Special Moves
- Nessa Jin - + / (*)
- Nessa Senpuu - + / (*)
- Bossa-Shougeki - + / (Air OK) (*)
- Genei Sajin - + / / / (*)
- Nessa Chugeki - + / (*)
- Super Special Moves
- Nessa Goku Totsuha - + / (!)
- Nessa Goku Fujin - + / (!)
- Climax Super Special Moves
- Goku Nessa Housairyu - ++
Quick Combo Reference
0 Meter |
Low |
2B > 2B > 2B > 6A > 236D = 157 dmg |
0.5 Meters |
Midscreen or close to corner |
2B > 2B > 2B > 6A > 236BD > 6A > 236D > D = 253 dmg |
1 Meter |
Anywhere |
j.C/D > 2C > 6A > 236D > 236236B/D = 398 dmg |
2 Meters |
Anywhere |
j.C/D > 2C > 6A > max, cl.C > 6A > 236BD > 6A > 236A > 236B > 236236B/D = 475 dmg |
Gameplay Overview
Kukri is one of the characters ever. | |
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
stand A
f.A
f.A |
|
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Far B
stand B
f.B
f.B |
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Far C
stand C
f.C
f.C |
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Far D
stand D
f.D
f.D |
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Close Standing Normals
Close A
close A
cl.A
cl.A |
|
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Close B
close B
cl.B
cl.B |
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Close C
close C
cl.C
cl.C |
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Close D
close D
cl.D
cl.D |
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Crouch Normals
Crouch A
crouch A
2A
2A |
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Crouch B
crouch B
2B
2B |
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Crouch C
crouch C
2C
2C |
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Crouch D
crouch D
2D
2D |
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Jump Normals
Jump A
jump A
j.A
j.A |
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Jump B
jump B
j.B
j.B |
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Jump C
jump C
j.C
j.C |
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Jump D
jump D
j.D
j.D |
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Blowback
Blowback
Blowback
CD
CD |
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ShatterStrike
ShatterStrike
236CD
236CD |
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AdvanceStrike
AdvanceStrike
214CD
214CD |
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jump CD
jump CD
j.CD
j.CD |
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Rush Moves
rush
c.AA/c.AAX
c.AA/c.AAX |
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Throws
Miken Funsai
Miken Funsai
(close) 4/6C
(close) 4/6C |
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Bakkonsai
Bakkonsai
(close) 4/6D
(close) 4/6D |
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Command Moves
Fussa Ken
Fussa Ken
6A
6A |
|
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Special Moves
Nessa Jin
nessa Jin
236A/C/AC
236A/C/AC |
|
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Nessa Senpuu
Nessa Senpuu
236B/D/BD
236B/D/BD |
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Bossa-Shougeki
Bossa-Shougeki
214B/D/BD
214B/D/BD |
|
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Air • Bossa-Shougeki
Bossa-Shougeki
Air • Bossa-Shougeki
j.214B/D/BD
j.214B/D/BD |
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Genei Sajin
Genei Sajin
22X
22X |
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Nessa Chugeki
Nessa Chugeki
214A/C/AC
214A/C/AC |
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Super Special Moves
Nessa Goku Totsuha
Nessa Goku Totsuha
236236B/D/BD
236236B/D/BD |
|
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Nessa Goku Fujin
Nessa Goku Fujin
236236A/C/AC
236236A/C/AC |
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Climax Super Special Moves
Goku Nessa Housairyu
Goku Nessa Housairyu
2141236CD
2141236CD |
|
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Misc
Alternate Colors
Videos
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|