Difference between revisions of "The King of Fighters XV/Andy Bogard"
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<br>'''Backdash:''' 22f | <br>'''Backdash:''' 22f | ||
<br>'''Run Speed Ranking:''' 5 | <br>'''Run Speed Ranking:''' 5 | ||
</big></div>]]<section end="image"/> | </big></div>]]<section end="image"/> | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=andy_236cd | |moveId=andy_236cd | ||
|description= | |||
*Placeholder | |||
}} | |||
====Advance Strike==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=andy_214cd | |||
|description= | |description= | ||
*Placeholder | *Placeholder | ||
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|name=Kakaekomi Nage (Forward) | |name=Kakaekomi Nage (Forward) | ||
|input=(close) 4/6C | |input=(close) 4/6C | ||
|description=* | |description=* Tosses the opponent just shy of the whole screen. Sets up for a 214A midscreen. | ||
}} | }} | ||
===Kakaekomi Nage (Backward)=== | ===Kakaekomi Nage (Backward)=== | ||
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|name=Kakaekomi Nage (Backward) | |name=Kakaekomi Nage (Backward) | ||
|input=(close) 4/6D | |input=(close) 4/6D | ||
|description=* | |description=* Tosses the opponent just shy of the whole screen. Sets up for a 214A midscreen, or a safejump in the corner with 2B and a hop. | ||
}} | }} | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=andy_6a | |moveId=andy_6a | ||
|captions=Raw, Cancel, Startup Invuln (Raw Only) | |||
|description= | |description= | ||
* Has a good amount of upper body invulnerability, letting him easily slip past fast moving high projectiles. | * Has a good amount of upper body invulnerability, letting him easily slip past fast moving high projectiles. | ||
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|moveId=andy_236a,andy_236c,andy_236ac | |moveId=andy_236a,andy_236c,andy_236ac | ||
|name=Zan-ei Ken | |name=Zan-ei Ken | ||
|captions=A Proxy, A Strike, C Proxy, C Strike, AC Proxy, AC Strike | |||
|input=236A/C/AC | |input=236A/C/AC | ||
|description3= | |description3= | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=andy_41236b,andy_41236d,andy_41236bd | |moveId=andy_41236b,andy_41236d,andy_41236bd | ||
|captions=, , , , Shared between versions, D<nowiki>,</nowiki> between 4th and 5th hitbox, BD only<nowiki>,</nowiki> between 3rd and 4th hitbox | |||
|name=Kuuha Dan | |name=Kuuha Dan | ||
|input=41236B/D/BD | |input=41236B/D/BD | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=andy_623a,andy_623c,andy_623ac | |moveId=andy_623a,andy_623c,andy_623ac | ||
|captions=, , A, , , , , C | |||
|name=Shouryuu Dan | |name=Shouryuu Dan | ||
|input=623A/C/AC | |input=623A/C/AC | ||
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===Chou Reppa Dan=== | ===Chou Reppa Dan=== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=andy_2141236k,andy_2141236bd | ||
|captions=, , , , , B/D, , , , , , , BD | |||
|name=Chou Reppa Dan | |name=Chou Reppa Dan | ||
|input=2141236B/D/BD | |input=2141236B/D/BD | ||
| | |description2=* Andy's main super for combos. A good ender with a lot of corner carry and can be used for extensions in the corner. | ||
* Cancelable into the air version of his Climax | * Cancelable into the air version of his Climax but cannot be Advanced Canceled into 236214AC. | ||
* MAX version has invincible startup but Andy can already reversal for free with 623C. | * MAX version has invincible startup but Andy can already reversal for free with 623C. | ||
}} | }} | ||
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===Zetsu • Hishou Ken=== | ===Zetsu • Hishou Ken=== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=andy_2363214p,andy_2363214ac | ||
|captions=, A/C, , AC | |||
|name=Zetsu • Hishou Ken | |name=Zetsu • Hishou Ken | ||
|input=2363214A/C/AC | |input=2363214A/C/AC | ||
| | |description2=* Combo fodder... except it does less damage than 214236K and doesn't have as much corner carry or frame advantage. | ||
* | * The level 1 version is mostly useful for its Advanced Cancel into 214236BD. The MAX version might just be useless. | ||
* Might accidentally get input instead of 236C~214P. | * Might accidentally get input instead of 236C~214P. | ||
}} | }} | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=andy_2141236cd,andy_j2141236cd | |moveId=andy_2141236cd,andy_j2141236cd | ||
|captions=, Air version<nowiki>,</nowiki> Andy's hurtbox is directly under the hitbox | |||
|name=Chou • Shin • Soku • Zan-ei Ken (Air okay) | |name=Chou • Shin • Soku • Zan-ei Ken (Air okay) | ||
|input=2141236CD/j2141236CD | |input=2141236CD/j2141236CD | ||
|description2=* An extremely fast full screen dash. | |description2=* An extremely fast full screen dash. | ||
* Has no invinciblity whatsoever. | * Has no invinciblity whatsoever. | ||
* Air version will beat Advance Strike. | |||
}} | }} | ||
Latest revision as of 20:37, 30 May 2024
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Gameplay Summary
- 3 Quick Combo Reference
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Alternate Colors
- 13 Videos
- 14 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
(Midair Only) = Can only be done in the air.
(Air OK) = Can be done on both the ground and in the air.
Throws
Kakaekomi Nage (Forward) - (close) / +
Kakaekomi Nage (Backward) - (close) / +
Command Normals
Genei Shiranui - + (Midair Only)
Special Moves
Super Special Moves
Climax Super Special Moves
Chou • Shin • Soku Zan-ei Ken - + (Air OK)
Gameplay Summary
Andy Bogard is a straightforward space control character with good movement, who bullies opponents with j.CD, sweeps and fireballs. | |
Pros | Cons |
|
|
Quick Combo Reference
0 Meter |
Low confirm |
2B > cl.5B > f.5B > 236A = 121 dmg |
½ Meter |
Anywhere |
Close C > 6A > 236AC > 236C = 333 dmg |
1 Meter |
Anywhere |
Close C > 6A > 236AC > 236AC = 367 dmg |
2 Meters |
Anywhere |
2C > 236C > 2141236BD = 467 dmg |
Normals
Far Standing Normals
Far A
far A
A
A |
|
---|
Far B
far B
B
B |
|
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Far C
far C
C
C |
|
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Far D
far D
D
D |
|
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Close Standing Normals
Close A
close A
cl.A
cl.A |
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Close B
close B
cl.B
cl.B |
|
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Close C
close C
cl.C
cl.C |
|
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Close D
close D
cl.D
cl.D |
|
---|
Crouch Normals
Crouch A
crouch A
2A
2A |
|
---|
Crouch B
crouch B
2B
2B |
|
---|
Crouch C
crouch C
2C
2C |
|
---|
Crouch D
crouch D
2D
2D |
|
---|
Jump Normals
Jump A
jump A
j.A
j.A |
|
---|
Jump B
jump B
j.B
j.B |
|
---|
Jump C
jump C
j.C
j.C |
|
---|
Jump D
jump D
j.D
j.D |
|
---|
Blowback
Blowback
Blowback
CD
CD |
|
---|
ShatterStrike
Shatterstrike
236CD
236CD |
|
---|
Advance Strike
Advance Strike
214CD
214CD |
|
---|
jump CD
jump CD
j.CD
j.CD |
|
---|
Rush Moves
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
|
---|
Throws
Kakaekomi Nage (Forward)
Kakaekomi Nage (Forward)
(close) 4/6C
(close) 4/6C |
|
---|
Kakaekomi Nage (Backward)
Kakaekomi Nage (Backward)
(close) 4/6D
(close) 4/6D |
|
---|
Command Moves
Hirate Uchi
Hirate Uchi
4/6A
4/6A |
|
---|
Genei Shiranui
Genei Shiranui
j.2D
j.2D |
|
---|
Target Combo 1
Target combo 1
B~D
B~D |
|
---|
Special Moves
Zan-ei Ken
Zan-ei Ken
236A/C/AC
236A/C/AC |
|
---|
Kuuha Dan
Kuuha Dan
41236B/D/BD
41236B/D/BD |
|
---|
Kuuha Dan (Brake)
Kuuha Dan (Brake)
41236B/D/BD~BD
41236B/D/BD~BD |
|
---|
Hishou Ken
Hishou Ken
214A/C/AC
214A/C/AC |
|
---|
Shouryuu Dan
Shouryuu Dan
623A/C/AC
623A/C/AC |
|
---|
Super Special Moves
Chou Reppa Dan
Chou Reppa Dan
2141236B/D/BD
2141236B/D/BD |
|
---|
Zetsu • Hishou Ken
Zetsu • Hishou Ken
2363214A/C/AC
2363214A/C/AC |
|
---|
Climax Super Special Moves
Chou • Shin • Soku • Zan-ei Ken (Air okay)
Chou • Shin • Soku • Zan-ei Ken (Air okay)
2141236CD/j2141236CD
2141236CD/j2141236CD |
|
---|
Misc
Alternate Colors
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|