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Line 96: |
Line 96: |
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| ==Normals== | | ==Normals== |
|
| |
| ===Far Standing Normals=== | | ===Far Standing Normals=== |
| ====Far A==== | | ====Far A==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=k_sta |
| |caption=
| | |description= |
| |name=Far A
| | * Placeholder |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
| ====Far B==== | | ====Far B==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=k_stb |
| |caption=
| | |description= |
| |name=Far B
| | * Placeholder |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
| ====Far C==== | | ====Far C==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=k_stc |
| |caption=
| | |description= |
| |name=Far C
| | * Placeholder |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
| ====Far D==== | | ====Far D==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=k_std |
| |caption=
| | |description= |
| |name=Far D
| | * Placeholder |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| *
| |
| }}
| |
| }} | | }} |
|
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|
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|
|
| |
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| ===Close Standing Normals=== | | ===Close Standing Normals=== |
| ====Close A==== | | ====Close A==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=k_cla |
| |caption=
| | |description= |
| |name=Close A
| | * Placeholder |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
| ====Close B==== | | ====Close B==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=k_clb |
| |caption=
| | |description= |
| |name=Close B
| | * Placeholder |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
|
| ====Close C==== | | ====Close C==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=k_clc |
| |caption=
| | |description= |
| |name=Close C
| | * Placeholder |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
|
| ====Close D==== | | ====Close D==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=k_cld |
| |caption=
| | |description= |
| |name=Close D
| | * Placeholder |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
|
| |
|
| ===Crouch Normals=== | | ===Crouch Normals=== |
| ====Crouch A==== | | ====Crouch A==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=k_cra |
| |caption=
| | |description= |
| |name=Crouch A
| | * Placeholder |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
| ====Crouch B==== | | ====Crouch B==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=k_crb |
| |caption=
| | |description= |
| |name=Crouch B
| | * Placeholder |
| |data=
| | }} |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }}
| |
| | |
| ====Crouch C==== | | ====Crouch C==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=k_crc |
| |caption=
| | |description= |
| |name=Crouch C
| | * Placeholder |
| |data=
| | }} |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }}
| |
| | |
| ====Crouch D==== | | ====Crouch D==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=k_crd |
| |caption=
| | |description= |
| |name=Crouch D
| | * Placeholder |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
|
| |
|
| ===Jump Normals=== | | ===Jump Normals=== |
| ====Jump A==== | | ====Jump A==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=k_jha,k_ja |
| |caption= | | |name=jump A |
| |name=Jump A | | |input=j.A |
| |data= | | |description2=* Placeholder |
| {{AttackData-KOFXV
| |
| |version=jump
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| }}
| |
| {{AttackData-KOFXV
| |
| |version=hop
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
| ====Jump B==== | | ====Jump B==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=k_jhb,k_jb |
| |caption= | | |name=jump B |
| |name=Jump B | | |input=j.B |
| |data= | | |description2=* Placeholder |
| {{AttackData-KOFXV
| |
| |version=jump
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| }}
| |
| {{AttackData-KOFXV
| |
| |version=hop
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
| ====Jump C==== | | ====Jump C==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image= | | |moveId=k_jhc,k_jc |
| |caption=
| | |name=jump C |
| |name=Jump C | | |input=j.C |
| |data= | | |description2=* Placeholder |
| {{AttackData-KOFXIV
| |
| |version=jump
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| }}
| |
| {{AttackData-KOFXIV
| |
| |version=hop
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }} | | }} |
|
| |
| ====Jump D==== | | ====Jump D==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=k_jhd,k_jd |
| |caption= | | |name=jump D |
| |name=Jump D | | |input=j.D |
| |data= | | |description2=* Placeholder |
| {{AttackData-KOFXV
| |
| |version=jump
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| }}
| |
| {{AttackData-KOFXV
| |
| |version=hop
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
|
| |
|
| ===Blowback=== | | ===Blowback=== |
| {{MoveData
| | ====Blowback==== |
| |image=
| | {{FrameDataCargo-KOFXV |
| |caption=
| | |moveId=k_cd |
| |name=Stand CD
| | |description= |
| |data=
| | * Placeholder |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
|
| | ====ShatterStrike==== |
| | {{FrameDataCargo-KOFXV |
| | |moveId=k_236cd |
| | |description= |
| | *Placeholder |
| | }} |
|
| |
|
| {{MoveData
| | ====jump CD==== |
| |image=
| | {{FrameDataCargo-KOFXV |
| |caption=
| | |moveId=k_jhcd,k_jcd |
| |name=Jump CD
| | |name=jump CD |
| |data=
| | |input=j.CD |
| {{AttackData-KOFXV
| | |description2=* Placeholder |
| |version=jump
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| }}
| |
| {{AttackData-KOFXV
| |
| |version=hop
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }} | | }} |
|
| |
|
Introduction
K´ is a cybernetically modified human with genes transplanted from Kyo Kusanagi by the secret organization NESTS.
He wields the ability to manipulate fire, a power he controls with his right-hand glove.
Movelist
(*) = EX OK
(!) = MAX OK
(Midair Only) = Can only be done in the air.
(Hold OK) = Can be held before releasing.
Throws
Spotpile - (close) / +
Knee Strike - (close) / +
Command Normals
One Inch - +
Knee Assault - +
Sniper Slide - +
Special Moves
Ein Trigger - + / (*)
- ┗ Second Whip - +
- ┗ Second Shoot - +
- ┗ Second Knuckle - +
- ┗ Second Shell - +
- ┗ Blackout (EX Second Shell Only) - + /
- ┗ Blackout - + /
Blackout - + / (*)
Crow Bite - + / (*)
- ┗ Follow Up ( Crow Bite Only) - + /
Minute Spike - + / (*)
- ┗ Narrow Spike - + /
Air Minute Spike - + / (*) (Midair Only)
Super Special Moves
Hard Drive - + / (!) (Hold OK)
Chain Drive - + / (!)
Climax Super Special Moves
Hyper Chain Drive - ++
Quick Combo Reference
Quick Combo Reference
Notation
0 Meter
|
Placeholder
Placeholder
|
( = dmg
( = dmg
|
1 Meter
|
Placeholder
Placeholder
|
( = dmg
( = dmg
|
2 Meters
|
Placeholder
Placeholder
|
( = dmg
( = dmg
|
Gameplay Overview
Normals
Far Standing Normals
Far A
No results
NO IMAGE FOUND
|
No results
|
Far B
No results
NO IMAGE FOUND
|
No results
|
Far C
No results
NO IMAGE FOUND
|
No results
|
Far D
No results
NO IMAGE FOUND
|
No results
|
Close Standing Normals
Close A
close A
|
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%.
|
Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty.
|
Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty.
|
StartupNumber of frames for the move to become active, first active frame included.
|
Activex, (y), z means the move has two hits. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for.
|
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.
|
Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent.
|
Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent.
|
Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used to note the frame range.
|
StunAmount of stun damage a move inflicts. This will not factor in proration if applicable
|
Guard DamageDamage done to the guard bar regardless of multipliers
|
25
|
Mid
|
command
|
4
|
3
|
7
|
+5
|
+3
|
-
|
30
|
60
|
|
|
Close B
close B
|
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%.
|
Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty.
|
Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty.
|
StartupNumber of frames for the move to become active, first active frame included.
|
Activex, (y), z means the move has two hits. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for.
|
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.
|
Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent.
|
Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent.
|
Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used to note the frame range.
|
StunAmount of stun damage a move inflicts. This will not factor in proration if applicable
|
Guard DamageDamage done to the guard bar regardless of multipliers
|
30
|
Low
|
command
|
6
|
3
|
8
|
+4
|
+2
|
-
|
30
|
60
|
|
|
Close C
close C
|
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%.
|
Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty.
|
Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty.
|
StartupNumber of frames for the move to become active, first active frame included.
|
Activex, (y), z means the move has two hits. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for.
|
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.
|
Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent.
|
Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent.
|
Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used to note the frame range.
|
StunAmount of stun damage a move inflicts. This will not factor in proration if applicable
|
Guard DamageDamage done to the guard bar regardless of multipliers
|
70 (35+35)
|
Mid
|
command
|
5
|
2 (2) 3
|
20
|
-2
|
-4
|
-
|
70 (35+35)
|
120 (60+60)
|
|
|
Close D
close D
|
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%.
|
Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty.
|
Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty.
|
StartupNumber of frames for the move to become active, first active frame included.
|
Activex, (y), z means the move has two hits. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for.
|
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.
|
Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent.
|
Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent.
|
Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used to note the frame range.
|
StunAmount of stun damage a move inflicts. This will not factor in proration if applicable
|
Guard DamageDamage done to the guard bar regardless of multipliers
|
80
|
Low
|
command
|
7
|
3
|
20
|
-2
|
-4
|
-
|
70
|
120
|
|
|
Crouch Normals
Crouch A
No results
NO IMAGE FOUND
|
No results
|
Crouch B
No results
NO IMAGE FOUND
|
No results
|
Crouch C
No results
NO IMAGE FOUND
|
No results
|
Crouch D
No results
NO IMAGE FOUND
|
No results
|
Jump Normals
Jump A
jump A
NO IMAGE FOUND
|
No results
jump
jump
|
45
|
High
|
special
|
4
|
8
|
1 on ground
|
-
|
-
|
-
|
30
|
60
|
|
|
Jump B
jump B
NO IMAGE FOUND
|
No results
jump
jump
|
45
|
High
|
special
|
4
|
14
|
1 on ground
|
-
|
-
|
-
|
30
|
60
|
|
|
Jump C
jump C
NO IMAGE FOUND
|
No results
jump
jump
|
70
|
High
|
special
|
6
|
8
|
1 on ground
|
-
|
-
|
-
|
70
|
120
|
|
|
Jump D
jump D
NO IMAGE FOUND
|
No results
jump
jump
|
70
|
High
|
special
|
10
|
6
|
1 on ground
|
-
|
-
|
-
|
70
|
120
|
|
|
Blowback
Blowback
Blowback
|
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%.
|
Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty.
|
Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty.
|
StartupNumber of frames for the move to become active, first active frame included.
|
Activex, (y), z means the move has two hits. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for.
|
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.
|
Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent.
|
Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent.
|
Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used to note the frame range.
|
StunAmount of stun damage a move inflicts. This will not factor in proration if applicable
|
Guard DamageDamage done to the guard bar regardless of multipliers
|
75
|
Mid
|
command
|
14
|
4
|
25
|
Wall Splat [+71~+87] (Ground hit) / SKD (Air hit)
|
-6
|
-
|
100
|
160
|
|
|
ShatterStrike
Shatterstrike
|
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%.
|
Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty.
|
Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty.
|
StartupNumber of frames for the move to become active, first active frame included.
|
Activex, (y), z means the move has two hits. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for.
|
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.
|
Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent.
|
Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent.
|
Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used to note the frame range.
|
StunAmount of stun damage a move inflicts. This will not factor in proration if applicable
|
Guard DamageDamage done to the guard bar regardless of multipliers
|
75
|
Mid
|
-
|
15
|
6
|
27
|
Crumple (+93)
|
-10
|
Armor: 4 to 14 (11 frames)
|
0
|
200
|
|
|
jump CD
jump CD
NO IMAGE FOUND
|
No results
jump
jump
|
90
|
Mid
|
-
|
17
|
6
|
1 on ground
|
-
|
-
|
-
|
80
|
140
|
|
|
Throws
Spotpile
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Knee Strike
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Command Moves
One Inch 6A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Knee Assault 6B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Sniper Side 4B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Special Moves
Ein Trigger 236A/C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Second Whip 6A after Ein Trigger
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Second Shoot 6B after Ein Trigger
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Second Knuckle 6C after Ein Trigger
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Second Shell 6D after Ein Trigger
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Blackout 4B/D after Ein Trigger or EX Second Shell
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Blackout 236B/D
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Crow Bite 623A/C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Crow Bite (Follow Up) 6B/D after C Crow Bite
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Minute Spike 214B/D
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Narrow Spike 214B/D after Minute Spike
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Air Minute Spike j.214B/D
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Super Special Moves
Heat Drive 236236A/C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Chain Drive 2363214A/C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Hyper Chain Drive 2141236CD
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
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