Difference between revisions of "The King of Fighters XV/Mai Shiranui/Combos"

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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| 2B > 2A > 214AC > [2]9AC~214AC > 214C > 5C || || || || || Mid-screen to corner || Omit 5C if the opponent isn't near the corner of the screen
| 2B > 2A > 214AC > [2]9AC~214AC > 214C > 5C || 290-328 || 180-250 || 1.0 || 0.25-0.33 || Mid-screen to corner || Omit 5C if the opponent isn't near the corner of the screen
|-
|-
| 2B > 2A > 214AC > 236D > 2141236D || || || 1.5  || || Anywhere || Super cancel combo, ends in hard knockdown
| 2B > 2A > 214AC > 236D > 2141236D || 370 || 140 || 1.5  || 0 || Anywhere || Super Cancel combo; ends in hard knockdown.
|-
|-
| 2C > 3D > 214AC > 236BD > [2]9AC~214AC > 214C || 408 || || 1.5 || || Anywhere || Huge damage and corner carry
| 2C > 3D > 214AC > 236BD > [2]9AC~214AC > 214C || 377 || 210 || 1.5 || 0.5 || Anywhere || Huge damage and corner carry.
|-
|-
| 2C > 3D > 236BD > [2]9AC~214AC > 214AC > 214C > 214C > 5C || 443 ||  || 1.5 || 0.4 || Corner || 5C at the end is not possible if the [2]9AC~214AC part doesn't hit 3 times
| 2C > 3D > 236BD > [2]9AC~214AC > 214AC > 214C > 214C > 5C || 443 ||  || 1.5 || 0.4 || Corner || 5C at the end is not possible if the [2]9AC~214AC part doesn't hit 3 times.
|}
|}



Revision as of 01:17, 10 March 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Rush Auto Combo

Meterless: Mai performs a jab into a jumping knee and airborne kick into j.qcb+P. (129 DMG)
1 Bar: Ends with j.qcb,hcf+K. (240 DMG)
2 Bars: Ends with j.qcb,hcf+BD. (356 DMG)
3 Bars: Ends with j.qcb,hcf+CD. (444 DMG)

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
j.D > 5C > 3D > 236D 257 240 0 0.33 Anywhere
j.B > 5B~5D > 214C 194 240 0 0.25 Anywhere
j.C > j.2B 127 170 0 0.10 Anywhere Hard knockdown. Puts Mai at point-blank range for Oki.
2B > 5B~5D > 236D 192 200 0 0.25 Anywhere
2B > 2A > 214C 144 180 0 0.18 Anywhere

EX

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2A > 214AC > 236D 239 140 0.5 0.25 Anywhere

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2A > 214AC > [2]9AC~214AC > 214C > 5C 290-328 180-250 1.0 0.25-0.33 Mid-screen to corner Omit 5C if the opponent isn't near the corner of the screen
2B > 2A > 214AC > 236D > 2141236D 370 140 1.5 0 Anywhere Super Cancel combo; ends in hard knockdown.
2C > 3D > 214AC > 236BD > [2]9AC~214AC > 214C 377 210 1.5 0.5 Anywhere Huge damage and corner carry.
2C > 3D > 236BD > [2]9AC~214AC > 214AC > 214C > 214C > 5C 443 1.5 0.4 Corner 5C at the end is not possible if the [2]9AC~214AC part doesn't hit 3 times.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
j.D > 2C > 3D > 236D > j.2141236D > 236236AC > 2141236CD 993 4 Anywhere MAX Mode required

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
2C > 3D > 214AC > 236BD > 214C > j.2141236D > j.2141236CD 660 5 0.3 Anywhere

External Links

Mai Combos by Meno

Navigation

The King of Fighters XV
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