Template:ComboLegend-KOFXV
Starters and Enders
Starters
Number |
Combo |
Damage |
Stun |
Notes
|
1 |
j.X |
X |
X |
Jump-in. Can be used before starters 2 and 3.
|
2 |
2B > 5B > 3C |
112 |
120 |
Basic light confirm.
|
3 |
5D > 6A |
146 |
150 |
Most damaging combo starter.
|
4 |
CD |
75 |
100 |
Goes over most low projectiles in the game and has huge range, but relatively slow start-up.
|
Enders
Number |
Combo |
Damage |
Stun |
Meter Cost |
Meter Gain |
Location |
Notes
|
1 |
214B |
78 |
80 |
0 |
? |
Anywhere |
Advantageous on hit. Best used for continued pressure.
|
2 |
214A |
90 |
60 |
0 |
? |
Anywhere |
Provides less stun than the above and the opponent can recover on hit but does more damage.
|
3 |
41236B~623B |
154 |
120 |
0 |
? |
Anywhere |
Ending in Power Dunk does less damage, the oki is more rewarding on hit.
|
4 |
41236B~623C |
172 |
140 |
0 |
? |
Anywhere |
Most damaging meterless combo ender. Opponent can recover safely on hit unless if canceled into 2141236P.
|
5 |
41236BD > 623BD > 41236B~623C |
328 |
140 |
1 |
33% |
Anywhere |
Got meter to burn? No problem!
|
6 |
2141236P |
200 |
0 |
1 |
0 |
Anywhere |
Most damaging Level 1 Super ender. Can be canceled into after 623C to prevent the opponent from recovering safely (best to use the 632146P~236P method for this).
|
7 |
236236K |
190 |
0 |
1 |
0 |
Anywhere |
Slightly less damaging, but has better range. Are you OK?
|
8 |
2141236AC |
355 |
0 |
2 |
0 |
Anywhere |
Most damaging Level 2 Super if you have the time to spare.
|
9 |
236236BD |
343 |
0 |
2 |
0 |
Anywhere |
If you'd rather not bother with the extra dexterity, this is for you. Buster Wolf!
|
10 |
2141236CD |
450 |
0 |
3 |
0 |
Anywhere |
Buster... LAUNCHER!!!
|
Combos
Rush Auto Combo
Meterless: Terry follows up on the initial jab with a straight punch into a back fist, ending in qcb+A. (146 DMG)
1 Bar: Ends in qcfqcf+K. (231 DMG)
2 Bars: Ends in qcfqcf+BD. (356 DMG)
3 Bars: Ends in qcb,hcf+CD. (452 DMG)
Meterless
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
|
|
|
|
|
Anywhere |
|
EX
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
|
|
|
|
|
Anywhere |
|
1 Bar
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
|
|
|
|
|
Anywhere |
|
2 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
|
|
|
|
|
Anywhere |
|
3 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
|
|
|
|
|
Anywhere |
|
4 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
|
|
|
|
|
Anywhere |
|
5 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
|
|
|
|
|
Anywhere |
|
External Links
Terry Bogard Combo Guide by Rooglemonger
Navigation