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  • ...this game which is sad. Closed D can be used as some type of bootleg anti-air. ...aving the most range) good knockback too. Standing C can be used as a anti-air somewhat.
    7 KB (1,294 words) - 16:11, 15 August 2022
  • ...e of the best air-to-air fighters, seconding only Bonne Jenet. Enough with the Introduction, let's go! | Crimson Scorpion
    9 KB (1,494 words) - 23:00, 7 April 2020
  • {{MoveData-KOFXV | character = Ash Crimson | moveId = ash_cla {{MoveData-KOFXV | character = Ash Crimson | moveId = ash_clb
    27 KB (2,803 words) - 04:17, 6 May 2024
  • Yume-zakura - close in air, [[image:bk.gif]] / [[image:dn.gif]] / [[image:fd.gif]] + [[image:c.gif]] Daiwa Fuusha Otoshi - in air, [[image:db.gif]] / [[image:dn.gif]] / [[image:df.gif]] + [[image:a.gif]]
    9 KB (1,560 words) - 19:46, 10 September 2022
  • ...s very meter-reliant for both his best damage and his most consistent anti-air; he also lacks a meterless reversal option.}} * qcfx2+P now comes out on the second frame; the super flash locks the opponent's inputs, so they can't reaction roll out
    11 KB (1,893 words) - 20:29, 25 September 2022
  • ...portant tool you should use frequently. Be sure to avoid sitting on charge the whole round to always have a fireball ready. Move forward when it is advant ...e attack, they can see the animation of the initial swipe and blow through the follow up projectile with ease. Keep this in mind when considering your mat
    6 KB (1,144 words) - 17:45, 25 May 2022
  • '''EX Mai has even higher damage than Mai using the same mechanics, with less of a requirement for red health. Her most damagin ...ences. However, regular Mai has access to a DP for her reversal-style anti-air.'''
    13 KB (2,314 words) - 00:16, 4 February 2024
  • ...ching moves. He has good anti-airing options, such as an invulnerable anti air DM, and an upwards hitting special move with extremely long range. In addit ...ave good hurtboxes can be counterpoked, because the hurtbox extends before the hitbox, so they are vulnerable before they get going.
    12 KB (2,062 words) - 16:33, 7 October 2023
  • ...little horizontal reach, but great vertical reach. Very useful as an anti-air '''E''' - Double arm swipe. Some startup, but the actual move is pretty fast.
    17 KB (2,818 words) - 06:46, 23 December 2021
  • Minutes Spike - on ground or in air, [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]] ::Narrow Spike - After [[image:qcb.gif]] + [[image:d.gif]] on the ground, [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]]
    25 KB (4,777 words) - 20:06, 10 September 2022
  • ...the last tournament. Kyo teams with Iori and his protege Shingo Yabuki for the eleventh King of Fighters tournament. ...a 2 hit axe kick. It's possible to cancel the 2nd hit of this attack into the special move of your choice. This allows Kyo to commence standing combos su
    15 KB (2,648 words) - 22:57, 8 April 2020
  • ...is out the window for now, random Kotokskio's aren't a good idea either by the way. At this range it would be better to counter jump-in's with your neutra ...oMax, you can use it to punish full screen fireball zoners or even to anti-air against hyper hops or jumps from that distance.
    14 KB (2,787 words) - 14:05, 16 April 2023
  • ...OFXV Ash Profile.png|thumb|A descendent of Saiki, the leader of Those from the Past, this young man was once thought to be erased from time.</br>Wielding ...acters will have less anti-fireball tools when meterless, but he excels in the anchor position where he can cash out on your meter to finish a game.
    29 KB (4,869 words) - 05:13, 6 May 2024
  • ...ets a touch of death combo for 4 bars. All of this established Nameless as the notorious top tier anchor of KoF 02UM. ...is performed with an infamous "pretzel" motion (db,hcb,df+P), which makes the execution of some particular combos for him notoriously hard.
    24 KB (4,410 words) - 20:25, 10 September 2022
  • <center><font size="4"><b>Ash Crimson</b></font></center> - All versions of Genie stay on the screen longer.
    36 KB (5,750 words) - 04:46, 7 August 2023
  • ...Awesome. This is Ralf's only long-range cancel-able move, so it really is the backbone of a lot of his damage. It is often used after Burning Hammer and ...45 (40) damage, hits overhead. Faster than his j.CD, very good for air-to-air.
    23 KB (3,789 words) - 13:56, 19 April 2023
  • - his f+A floats the opponent upwards if done by itself - EX Genei Kyaku has less lag afterwards. In the corner you can follow up afterwards without using a drive stock.
    40 KB (6,841 words) - 13:25, 19 April 2023
  • - If Fierce or EX Gateling gets blocked, the Afterattack throw won’t come out any more ...combo damage, punishes and command grab usage when they are applicable in the match.
    23 KB (3,738 words) - 13:57, 19 April 2023
  • ...s an impressive reach to keep his opponents at bay. Billy is known also as the ‘walking deadly weapon’ due to his hot-blooded personality. ...e best use of Billy's tools is paramount to his survival and cracking open the opponent.
    20 KB (3,251 words) - 15:22, 1 February 2024
  • ..., fast mix up with Rekkas (Suteki Juryu, 236P x3), and his teleports. With the introduction of EX specials in XIII, his j.6A and j.6B command normals beco *Slightly lower damage compared to the rest of the cast.
    39 KB (7,243 words) - 13:37, 19 April 2023
  • ...s still slower than the weak version, but it has invincibility until after the hit detection comes out. ...cter that can do high damage. He’s been buffed in a lot of places like his air CD and invincible Fierce Ryuuko Ranbu, so please try using him.''
    29 KB (4,250 words) - 13:25, 19 April 2023
  • j.D, (air) qcb+B, st.C, df.B, dp+D = 334 dmg<br/> j.D, (air) dp+B, qcf+A, dp+B = 239 dmg<br/>
    46 KB (7,485 words) - 13:41, 19 April 2023
  • ...KOF XII, Vice and Mature eventually revealed themselves to still exist in the mortal realm for some reason. What matters is that despite being killed by ...ssure them on the ground until they want to jump, then hit them out of the air for a heavy hitting anywhere-juggle combo. Additionally, Vice has an excell
    38 KB (5,731 words) - 09:04, 13 August 2023
  • s.C (2) / s.D (2), f+B, air qcb+A = 174 dmg<br/> cr.Bx2, st.B, f+B, air qcb+A = 175 dmg<br/>
    42 KB (6,836 words) - 13:57, 19 April 2023
  • ...om Strike'': [[image:qcf.gif]] + [[image:b.gif]]/[[image:d.gif]] * (in the air) * D Venom Strike (air) has a smaller recoil
    41 KB (7,252 words) - 13:44, 19 April 2023
  • ...nge, Joe can’t be punished afterwards when he hits the opponent with it in the corner. ...nceled with anything but his Bakuretsuken, but he can go into HD mode from the slide.
    30 KB (4,700 words) - 17:54, 18 April 2023
  • ...player is careful and has a great idea of how the "KOF" fundamentals work, the player can dominate in a match with Saiki thanks to how his move set and ga * Absolutely punishing in the corner with generally simple, damaging combos
    51 KB (8,741 words) - 18:03, 18 April 2023
  • * Knocks the opponent away. ...ith the improvement to his jump HK {j.D}, he has reliable attacks from the air leading to greater attack possibilities. Worthy of special mention, complet
    43 KB (6,729 words) - 13:42, 19 April 2023
  • - No recoil after air vapor canon -Hit box on the follow up to EX Maxima Press improved. Can now hit from counter CD.
    48 KB (8,538 words) - 13:49, 19 April 2023
  • -Close C hits twice. The first hit has no knockback so his Hirate Uchi (forward + A) will combo with ...playstyle, as he's one of the better characters in nearly every aspect of the game, with a set of meterless tools that make him more versatile than pract
    40 KB (6,440 words) - 18:42, 17 April 2023
  • *Air EX qcb.P starts up faster *When air qcb.P hits, it can be canceled with a special or greater
    43 KB (6,972 words) - 13:53, 19 April 2023
  • ...r the full length of the floor. The top choice to cover the full length of the ground is EX Burn Knuckle or Buster Wolf. EX Burn Knuckle has a better hit ...jump or roll it. For the most part, use specials to poke people out of the air until they come to you.
    41 KB (7,981 words) - 18:25, 12 April 2023
  • ...rcise a good offensive rhythm and access all of Mr. Karate's tools. Should the player successfully develop good execution on Mr. Karate's moves and his co ...actually has a few anti-air options, unlike Takuma whose only viable anti-air seems to be d.C and his Neo Max
    44 KB (6,716 words) - 13:20, 19 April 2023
  • - EX Ein trigger > 2nd shoot properties have been changed. The projectile hits twice and gradually increases in speed. - Air minute spike anywhere juggles
    55 KB (9,468 words) - 13:47, 19 April 2023
  • ''Phoenix Bomb'': [[image:fd.gif]] + [[image:b.gif]] (in air also) ''Phoenix Arrow'': [[image:qcb.gif]] + [[image:b.gif]]/[[image:d.gif]] (air only) *
    62 KB (10,433 words) - 13:52, 19 April 2023
  • j.D, s.D, qcf+AC, jf.C (air throw) = 341 dmg<br/> ...e attacked with another move, or even get pushed by running to the edge of the screen.
    61 KB (10,515 words) - 18:21, 23 August 2023
  • ...t can spend small to large amounts of meter to spill out massive damage to the opponent. His combos don't require much precise execution at all, but you w ...ng C, and his f+B on block to make those normals more safe and to pressure the opponent on defense. Shen also has a few answers against projectiles. He ca
    33 KB (5,884 words) - 09:25, 10 June 2023
  • ...nt style from Flame Iori. Enjoy this Claw Iori that’s a bit different from the arcade version."'' ...eferred to "Claw Iori") is another character transferred successfully from the prequel with much clearer purpose and better strengths.
    46 KB (7,731 words) - 13:28, 19 April 2023
  • ...gotten that his EX Ryukohranbu (qcf,hcb.AC) will whiff most projectiles in the game. His screen-crossing combos might take some time to harness, but it's * Good anti-air options
    46 KB (7,487 words) - 13:24, 19 April 2023
  • *s.B adjusted. Compared to the arcade, Kula now moves forward giving the move greater range. ...me a character that will test meter management skills. It may be fun using the wire damage on counter hit on her EX counter shell."'
    49 KB (8,081 words) - 13:48, 19 April 2023
  • ...for KOF veterans who might enjoy this particular style of Kyo moreso than the regular Kyo. As of KOFXIII, NESTS Kyo is a solid character and no player ca ...be careful around zoners however as he excels at getting close and opening the opponent up to a violent barrage of attacks. NESTS Kyo is also very good at
    55 KB (9,165 words) - 13:19, 19 April 2023
  • ...image:dn.gif]]/[[image:fd.gif]] + [[image:c.gif]]/[[image:d.gif]] close in air ''Yuri Raijin Kyaku'' - [[image:df.gif]] + [[image:b.gif]] in air
    69 KB (12,004 words) - 13:45, 19 April 2023
  • ...gimmicky old guy". ''The biggest threat about Chin is'' that he '''makes the opponents have to play Chin's game'''. ...os and damaging combos with drive plus stocks from pretty much anywhere on the screen.
    52 KB (8,975 words) - 13:53, 19 April 2023
  • ...wn character with larger special move set and utility, Mature is the woman the player should go to. ...age, chain/cancel-able, hits mid. Mature does a light forward chop towards the opponents face.
    61 KB (10,589 words) - 13:32, 19 April 2023
  • * Excellent normals, has some of the strongest footsies in the game ...has a large hitbox & on counter hit can almost corner carry from 3/4ths of the screen
    47 KB (8,022 words) - 18:02, 18 April 2023
  • s.C, hcf+K (2hits), [DC] air.qcb+C, qcb+C, air throw = 383 dmg<br/> s.C, Ex qcb+P, qcb+C, hcf+D [2hits], [DC] qcb+C, qcb+C, qcb+C, air throw = 514 dmg<br/>
    96 KB (17,946 words) - 06:04, 23 June 2023
  • ...chugetsuzan'': [[image:qcb.gif]] + [[image:b.gif]]/[[image:d.gif]] (in the air) * ''Hishokyaku'': [[image:qcf.gif]] + [[image:b.gif]]/[[image:d.gif]] (in the air) *
    81 KB (13,918 words) - 20:28, 26 August 2023
  • ...ovelist hasn't changed at all inputs wise but he has some differences from the past games he was featured in which makes him a unique and strong character ...ed in combos and restanding the opponent after placing the opponent in the air, especially during an HD combo. Iori is a very powerful character but requi
    62 KB (10,339 words) - 13:19, 19 April 2023
  • ...o into a normal after wards but you can special cancel instead to continue the combo. ...thermore, the special will automatically come out as an EX version without the cost of a meter; however, supers are an exception and will not turn into th
    143 KB (25,415 words) - 13:36, 19 April 2023