Template:ComboLegend-KOFXV
Combos
General Notes
- Light Starter will denote a 2B, 2A starter. Assume any combos with this starter will also work off of heavy starters. Other light starters include, but not limited to:
- Heavy Starter will denote a 2C > 4A starter. 2C has the most range of Dinosaur's cancellable heavies, advances him forward in cancels, and forces stand so that 4A consistently combos. Other heavy starters include, but not limited to:
- c.D/c.C > 4A
- 2C/c.D/c.C > 6A
- (cancel) 236CD, 2C > 4A
- Any combo using aforementioned starters can be used after a jump in.
Rush Auto Combo
Meterless: Ends with 63214A. (206 DMG)
1 Meter: Ends with 236236K. Can be followed up with a 214A. (230 DMG, 294 when using 214A followup.)
2 Meter: Ends with 236236BD. (359 DMG)
3 Meter: Ends with 2141236CD. (441 DMG)
Meterless
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
Notes
|
Light Starter > 63214A |
197 |
60 |
0 |
26% |
Anywhere |
Will only work from near point-blank.
|
2B > Rush Autocombo (B Ender) |
227 |
60 |
0 |
32% |
Anywhere |
Technically optimal, but has even more limited range than the above combo.
|
Light Starter > 236A |
149 |
140 |
0 |
19% |
Anywhere |
Works from slightly further than 63214A.
|
Light Starter > 2A > 236A(1) > AB |
117 |
220 |
0 |
16% |
Anywhere |
If too far, must cancel 236A early, otherwise the second hit will whiff and you will be punishable.
|
Heavy Starter > 63214A |
271 |
170 |
0 |
35% |
Anywhere |
Works consistently from all ranges if using 2C > 4A or 2C.
|
Heavy Starter > 236C |
259 |
270 |
0 |
33% |
Anywhere |
More consistent when using non-2C starters.
|
Heavy Starter > 236C(2), 5D > 4214D |
421 |
300 |
0 |
55% |
Corner |
Big meterless damage.
|
CD > 236B (whiff), 236C |
165 |
170 |
0 |
|
Anywhere |
The 236B must be a cancel, and whiffs on block. Comboing from a midscreen CD is very difficult without this cancel, unfortunately.
|
CD > 5D > 236C(2) > AB, c.D |
292 |
320 |
0 |
|
Corner |
Only works if spaced far enough for far D.
|
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|
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Anywhere |
|
EX
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
Notes
|
Light Starter > 236AC, 4A > 4214D |
294 |
160 |
0.5 |
32% |
Midscreen |
236AC connects from max range 2A, making it a great confirming option midscreen. Will not work at all if near the corner, unfortunately.
|
Light Starter > 236AC, 214B |
195 |
60 |
0.5 |
18% |
Corner |
Strictly not recommended. Use this if you accidentally autopilot 236AC and want to keep the corner. In general, spending 0.5 Bars is actively detrimental in the corner.
|
Light Starter > 214BD |
179 |
60 |
0.5 |
5% |
Anywhere |
Quick sideswap. Not recommended if the opponent is cornered.
|
Heavy Starter > 236C, 214BD |
371 |
270 |
0.5 |
33% |
Anywhere |
Quick sideswap as well as some extra damage. Not recommended if the opponent is cornered.
|
Heavy Starter > 236AC, 4A > 4214D |
368 |
270 |
0.5 |
40% |
Midscreen |
|
1 Bar
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
Notes
|
Light Starter > 236A(1) > 236236B, 214B |
322 |
100 |
1 |
27% |
Anywhere |
Avoid using the 214B if you have the opponent cornered, otherwise you will lose the corner and your oki.
|
5B > 236A(1) > 236236B, 214B |
314 |
70 |
1 |
23% |
Anywhere |
Ranged 5B confirm. Cancel 236A(1) into AB on block.
|
Heavy Starter > 236C(2) > 236236B, 214B |
407 |
230 |
1 |
39% |
Midscreen |
|
Heavy Starter > 236C(2) > AB, 5D > 236236B, 214B |
503 |
300 |
1 |
50% |
Corner |
Loses all momentum. Only worth if it'll close the round, otherwise do the meterless route.
|
1.5 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
Notes
|
5B > 236A(1) > 236236B > 214BD |
367 |
70 |
1.5 |
|
Anywhere |
Ranged 5B confirm. Cancel 236A(1) into AB on block.
|
Light Starter > 236AC, 236C(2) > 236236B, 214B |
387 |
140 |
1.5 |
32% |
Midscreen |
|
Light Starter > 236AC, 236C(2) > 236236B, 214B |
357 |
90 |
1.5 |
27% |
Corner |
Inferior version of the above combo. Sends the opponent back towards the corner, but lacks oki.
|
Light Starter > 236A(1) > 236236B, 214BD |
370 |
100 |
1.5 |
13% |
Corner |
Highest corner damage from a light for 1.5 bars. Loses the corner.
|
Heavy Starter > 236AC, 236C(2) > 236236B, 214B |
461 |
250 |
1.5 |
39% |
Midscreen |
|
Heavy Starter > 236CD, 2C > 4A >236C(2) > AB, 5D > 236236B |
454 |
470 |
1.5 |
50% |
Corner |
Comparable damage to midscreen, with tons of stun to boot.
|
Heavy Starter > 236C(2) > AB, 5D > 236236B, 214BD |
550 |
300 |
1.5 |
37% |
Corner |
Gives up the corner in exchange for much more damage.
|
2 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
Notes
|
Light Starter > 236AC, 236C(2) > 236236B, 214BD |
428 |
140 |
2 |
|
Midscreen |
|
Light Starter > BC, 2C > 4A > 236AC, 236C(2) > 236236B, 214B |
396 |
310 |
2, 1250 MAX |
|
Midscreen |
Slightly less damage, more metergain and stun. For 1000 MAX variant, axe the 4A.
|
Light Starter > BC, 2C > 4A > 236C(2) > AB, 5D > 236236B |
396 |
360 |
2, 1000 MAX |
|
Corner |
|
Light Starter > 236AC, 236C(2) > 236236B, 214BD |
398 |
90 |
2 |
|
Corner |
Slightly more damage and metergain, much worse oki.
|
Heavy Starter > 236AC, 236C(2) > 236236B, 214BD |
502 |
250 |
2 |
|
Midscreen |
|
Heavy Starter > BC, 2C > 4A > 236AC, 236C(2) > 236236B, 214B |
470 |
420 |
2, 1250 MAX |
|
Midscreen |
Slightly less damage, more metergain and stun. For 1000 MAX variant, axe the 4A.
|
Heavy Starter > BC, 2C > 4A > 236C(2) > AB, 5D > 236236B |
470 |
530 |
2, 1000 MAX |
|
Corner |
|
Heavy Starter > 236AC, 236C(2) > 236236B, 214BD |
472 |
200 |
2 |
|
Corner |
Slightly more damage and metergain, much worse oki.
|
3 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
Notes
|
Light Starter > BC, 2C > 4A > 236A(1) > 236236B, 2141236CD |
528 |
270 |
3, 1000 MAX |
5% |
Anywhere |
1000 MAX gauge variant.
|
Light Starter > BC, 2C > 4A > 236A(1) > 236236B, 2141236CD |
583 |
270 |
3, 1250 MAX |
5% |
Anywhere |
1250 MAX gauge variant. With 1500 MAX, can do 236C(2) instead for slightly more damage and stun.
|
Light Starter > BC, 2C > 4A > 236C(2) > AB, 5D > 236A(1) > 2141236CD |
570 |
410 |
3, 1000 MAX |
5% |
Corner |
|
Light Starter > BC, 2C > 4A > 236C(2) > AB, 5D > 236236B, 2141236CD |
654 |
360 |
3, 1500 MAX |
5% |
Corner |
For 1250 MAX, use the "Anywhere" route in the corner.
|
5B > 236A(1) > 236236B, 6321463214AC |
500 |
70 |
3 |
|
Anywhere |
Ranged 5B confirm. Cancel 236A(1) into AB on block.
|
Heavy Starter > BC, 2C > 4A > 236C(3) > 2141236CD |
602 |
440 |
3, 1000 MAX |
13% |
Anywhere |
1000 MAX gauge variant.
|
Heavy Starter > BC, 2C > 4A > 236A(1) > 236236B, 2141236CD |
657 |
380 |
3, 1250 MAX |
13% |
Anywhere |
1250 MAX gauge variant. With 1500 MAX, can do 236C(2) instead for slightly more damage and stun.
|
Heavy Starter > BC, 2C > 4A > 236C(2) > AB, 5D > 236A(1) > 2141236CD |
644 |
480 |
3, 1000 MAX |
13% |
Corner |
|
Heavy Starter > BC, 2C > 4A > 236C(2) > AB, 5D > 236236B, 2141236CD |
728 |
470 |
3, 1500 MAX |
13% |
Corner |
For 1250 MAX, use the "Anywhere" route in the corner.
|
4 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
Notes
|
Light Starter > BC, 2C > 4A > 236A(1) > 236236BD > 2141236CD |
682 |
270 |
4, 1250 MAX |
5% |
Anywhere |
1250 MAX gauge variant. With 1500 MAX, can do 236C(2) instead for slightly more damage and stun.
|
Light Starter > BC, 2C > 4A > 236C(2) > AB, 5D > 236236BD > 2141236CD |
744 |
360 |
4, 1500 MAX |
5% |
Corner |
For 1250 MAX, use the "Anywhere" route in the corner.
|
5B > 236A(1) > 236236B, 2141235CD |
619 |
70 |
4 |
|
Anywhere |
Ranged 5B confirm. Cancel 236A(1) into AB on block.
|
Heavy Starter > BC, 2C > 4A > 236A(1) > 236236BD > 2141236CD |
756 |
380 |
4, 1250 MAX |
13% |
Anywhere |
1250 MAX gauge variant. With 1500 MAX, can do 236C(2) instead for slightly more damage and stun.
|
Heavy Starter > BC, 2C > 4A > 236C(2) > AB, 5D > 236236BD > 2141236CD |
818 |
470 |
4, 1500 MAX |
13% |
Corner |
For 1250 MAX, use the "Anywhere" route in the corner.
|
Max Mode Heavy Starter > 236AC > 236C(2) > 236236BD > 2141236CD |
848 |
250 |
4 |
0% |
Midscreen |
|
Max Mode Heavy Starter > 236C(2) > AB, 5D > 236236BD > 2141236CD |
962 |
300 |
4 |
0% |
Corner |
ToD if started with j.C c.D 4A.
|
5 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
Notes
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Anywhere |
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