Difference between revisions of "The King of Fighters XV/Krohnen/Strategy"

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m (→‎Safejumps: Removed the OTG requirement. You can safejump off c.D no matter how it hits.)
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==Defense==
==Defense==


==Safejumps==
==Okizeme==
===After c.D===
===Safejumps===
====After c.D====
If you hit the opponent c.D, you can time a forward hop into h.D. If they try to use an invincible reversal like a DP, you will land and block it. If they do not, they will get hit or block h.D. You can time this safejump by whiffing a 2A after c.D. The timing is very tight. Practice.
If you hit the opponent c.D, you can time a forward hop into h.D. If they try to use an invincible reversal like a DP, you will land and block it. If they do not, they will get hit or block h.D. You can time this safejump by whiffing a 2A after c.D. The timing is very tight. Practice.



Revision as of 04:04, 16 March 2022

The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Neutral

Pressure

Mixups

Defense

Okizeme

Safejumps

After c.D

If you hit the opponent c.D, you can time a forward hop into h.D. If they try to use an invincible reversal like a DP, you will land and block it. If they do not, they will get hit or block h.D. You can time this safejump by whiffing a 2A after c.D. The timing is very tight. Practice.

Video example by ShowYouCan

Countering Krohnen

External Resources

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