The King of Fighters XV/Krohnen/Strategy
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Revision as of 04:03, 16 March 2022 by GunMetalXIV (talk | contribs) (→Safejumps: Removed the OTG requirement. You can safejump off c.D no matter how it hits.)
General Gameplan
Neutral
Pressure
Mixups
Defense
Safejumps
After c.D
If you hit the opponent c.D, you can time a forward hop into h.D. If they try to use an invincible reversal like a DP, you will land and block it. If they do not, they will get hit or block h.D. You can time this safejump by whiffing a 2A after c.D. The timing is very tight. Practice.