Difference between revisions of "The King of Fighters XV/Leona Heidern/Combos"

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===Meterless===
===Meterless===
{|class="wikitable"
{|class="wikitable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter Gain !! Location !! notes
|-
|-
| 2A > 2A  > 8A  || 120 ||  || 0 || || Anywhere ||
| 2A > 2A  > 8A  || 120 ||  || || Anywhere ||
|-
|-
| 2B > 2/5A  > 6B > 214C > [2]8A  || 195 ||  || 0 || || Anywhere ||
| 2B > 2/5A  > 6B > 214C > [2]8A  || 195 ||  || || Anywhere ||
|-
|-
| 2B > 2B > 2A  > 6B > 214C > [2]8A  || 213 ||  || 0 || || Anywhere || Must be standing very close
| 2B > 2B > 2A  > 6B > 214C > [2]8A  || 213 ||  || || Anywhere || Must be standing very close
|}
|}


===EX===
===0.5 Bar===
{|class="wikitable"
{|class="wikitable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter Gain !! Location !! notes
|-
|-
| 5A, cl.D > 214AC, cr.C > 4/6B > j.214C, [2]8A, [4]6D || 341 ||  || .5 ||  || Midscreen ||  
| 5A, cl.D > 214AC, cr.C > 4/6B > j.214C, [2]8A, [4]6D || 341 ||  ||  || Midscreen ||  
|-
|-
| 5A, cl.D > 214AC, cr.C > 4/6B > j.214C, [2]8A, [4]6D, [2]8C || 385 ||  || .5 ||  || Corner ||  
| 5A, cl.D > 214AC, cr.C > 4/6B > j.214C, [2]8A, [4]6D, [2]8C || 385 ||  || || Corner ||  
|-
|-
| (2B >) 2B > 2B > f.5A > [4]6KK [2]8A || 222 ||  || .5 || || Anywhere || In corner, you can end with [2]8C for just a bit more stun. Only combo that works when pushed out too far for 2A to connect
| (2B >) 2B > 2B > f.5A > [4]6KK [2]8A || 222 ||  || || Anywhere || In corner, you can end with [2]8C for just a bit more stun. Only combo that works when pushed out too far for 2A to connect
|-
|-
| 2B > 2A > 214PP, 2C > 214P, [4]6D~6D ||  ||  || .5 || || Anywhere ||  
| 2B > 2A > 214PP, 2C > 214P, [4]6D~6D ||  ||  || || Anywhere ||  
|-
|-
| 2B > 2A > 214AC, cr.C > 4/6B > j.214C, [2]8A, [4]6D, [2]8C || 375 ||  || .5 || || Corner || If accidentally getting specials, 3C > 4B generally avoids that issue
| 2B > 2A > 214AC, cr.C > 4/6B > j.214C, [2]8A, [4]6D, [2]8C || 375 ||  || || Corner || If accidentally getting specials, 3C > 4B generally avoids that issue
|-
|-
| (j.C, cl.5A,) cl.D(1) > 214AC, cl.5A, cl.5D (2) > 6B > j.214C, (explosion) j.D/j.CD  ||  ||  || .5 || || Anywhere || Reset opportunity into crossunder 2b/crossup j.c, or soft knockdown with j.CD into quick rise chase
| (j.C, cl.5A,) cl.D(1) > 214AC, cl.5A, cl.5D (2) > 6B > j.214C, (explosion) j.D/j.CD  ||  ||  || || Anywhere || Reset opportunity into crossunder 2b/crossup j.c, or soft knockdown with j.CD into quick rise chase
|-
|-
| (j.C, cl.5A,) cl.D(1) > 214AC, cl.5A, cl.5D (2) > 6B > j.214C, (explosion) CD (whiff), [4]6C, [4]6B, [2]8A  ||  ||  || .5 || || Anywhere || Very difficult combo that adds a little bit more damage than the normal mid screen bnb
| (j.C, cl.5A,) cl.D(1) > 214AC, cl.5A, cl.5D (2) > 6B > j.214C, (explosion) CD (whiff), [4]6C, [4]6B, [2]8A  ||  ||  || || Anywhere || Very difficult combo that adds a little bit more damage than the normal mid screen bnb
|}
|}



Revision as of 22:39, 26 March 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Rush Auto Combo

Meterless: 5A(X3), 5B (121 DMG)
1 Bar: 5A(X3), 5C (223 DMG)
2 Bars: 5A(X3), 5D (342 DMG)
3 Bars: mash 5A 4 times (436 DMG)

Meterless

Combo Damage Stun Meter Gain Location notes
2A > 2A > 8A 120 Anywhere
2B > 2/5A > 6B > 214C > [2]8A 195 Anywhere
2B > 2B > 2A > 6B > 214C > [2]8A 213 Anywhere Must be standing very close

0.5 Bar

Combo Damage Stun Meter Gain Location notes
5A, cl.D > 214AC, cr.C > 4/6B > j.214C, [2]8A, [4]6D 341 Midscreen
5A, cl.D > 214AC, cr.C > 4/6B > j.214C, [2]8A, [4]6D, [2]8C 385 Corner
(2B >) 2B > 2B > f.5A > [4]6KK [2]8A 222 Anywhere In corner, you can end with [2]8C for just a bit more stun. Only combo that works when pushed out too far for 2A to connect
2B > 2A > 214PP, 2C > 214P, [4]6D~6D Anywhere
2B > 2A > 214AC, cr.C > 4/6B > j.214C, [2]8A, [4]6D, [2]8C 375 Corner If accidentally getting specials, 3C > 4B generally avoids that issue
(j.C, cl.5A,) cl.D(1) > 214AC, cl.5A, cl.5D (2) > 6B > j.214C, (explosion) j.D/j.CD Anywhere Reset opportunity into crossunder 2b/crossup j.c, or soft knockdown with j.CD into quick rise chase
(j.C, cl.5A,) cl.D(1) > 214AC, cl.5A, cl.5D (2) > 6B > j.214C, (explosion) CD (whiff), [4]6C, [4]6B, [2]8A Anywhere Very difficult combo that adds a little bit more damage than the normal mid screen bnb

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
(2B >) 2B > 2B > f.5A > [4]6KK, 214KK, [2]8C 1 Corner
2B > 2A > 6B > j.214C, [2]8A > 2141236K 1 Anywhere Can input as 2147A 236K for the ender
j.C/cl.A, 2C > 6B > j.214C, [2]8A > 2141236K 1 Anywhere Can input as 2147A 236K for the ender
j.8D > j.2363214P 1 Anywhere Instant overhead combo. Still a very strong mixup option. May be easier to input as 236 8D 214P
(j.C, cl.5A,) cl.D(1) > 214AC, cl.5A, cl.5D (2) > 6B > j.214C, (explosion) j.214AC 214D [4]6D [2]8A 1 Corner

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
j.C, cl.5C(1) > 214PP, 2C > 6B > j.214C, [2]8A, (explosion) [4]6D (,[2]8A) > 2141236K 1.5 Anywhere Can add [2]8A in the corner after [4]6D
(2B) > 2B > 2B > QM, cl.5D(1) > 214PP, 2C > 6B > j.214C, [2]8A (.[4]6D) > 2141236K 2 Anywhere Basic quick max confirm. Can add [4]6D only if done from 2nd or 3rd position
j.8D > j.2363214PP 2 Anywhere level 2 variation of instant overhead combo for extra damage.

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
j.C, 2C > 6B > j.214C > j.2363214P > 2141236KK 3 Anywhere Advanced cancel combo. Best used as point as below combo is more damage.
2B > 2B > QM, 2C > 6B > j.214C > j.2363214P > 2141236CD 3 Anywhere Basic level 1 into level 3 confirm. Only works in 2nd or 3rd position.
j.8D > j.2363214P > 2141236KK 3 Anywhere Advanced cancel option off of instant overhead for extra damage

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
j.C, cl.5C(1) > 214PP, 2C > 6B > j.214C, [2]8A, [4]6D~6D > 2363214P > 2141236KK 3.5 Corner
j.8D > j.2363214P > 2141236CD 4 Anywhere Climax cancel option off of instant overhead for extra damage

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Leona Combos by Meno

Navigation

The King of Fighters XV
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