Template:ComboLegend-KOFXV
Combos
- Light Starter = 2B > 2A > 2A
- Heavy Starter = cl.D > 6B
6B > [4]6
Meitenkun's 6B can be cancelled later than most cancellable command normals. By inputting your normal > 6B as soon as possible, you can have enough time to charge 4 if you cancel the 6B late. This is important to getting combos where you don't have charge already, such as after running forward.
Meterless
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
Light Starter > [4]6P ~ P |
150-192 |
170-210 |
0 |
20% |
Anywhere |
Damage will vary depending on how much back charge was accumulated before the combo.
|
Heavy Starter > [4]6P ~ P |
217 |
190 |
0 |
25% |
Anywhere |
|
Light Starter > [4]6P (level 2-3) ~ P, 6B |
216-229 |
250-260 |
0 |
30% |
Corner |
If you were able to charge a level 2 or above 46P, you can get an OTG 6B after.
|
CD > 4A, [4]6P ~ P |
150-192 |
180-220 |
0 |
20% |
Anywhere |
Niche combo that doesn't require charge that can be used as a whiff punish, since CD > 4A is unsafe.
|
CD > 214A, [4]6P ~ (delay) P |
201 |
220 |
0 |
25% |
Near Corner |
CD corner combo for when the opponent is slightly away from the corner.
|
EX
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
Light Starter > [4]6AC ~ P |
191 |
90 |
0.5 |
10% |
Anywhere |
If you had enough time to charge a level 3 version of [4]6P, you dont need to spend the EX here.
|
Heavy Starter > [4]6AC ~ P |
261 |
110 |
0.5 |
15% |
Anywhere |
Consistently more damage as a heavy combo.
|
Light Starter/Heavy Starter > [4]6AC, [2]8P, cl.B |
245/319 |
200/220 |
0.5 |
20% |
|
1 Bar
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
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Anywhere |
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2 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
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Anywhere |
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3 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
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Anywhere |
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4 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
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Anywhere |
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5 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
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Anywhere |
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