The King of Fighters XV/Meitenkun/Combos

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Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

  • Light Starter = 2B > 2A > 2A
  • Heavy Starter = cl.D > 6B

6B > [4]6

Meitenkun's 6B can be cancelled later than most cancellable command normals. By inputting your normal > 6B as soon as possible, you can have enough time to charge 4 if you cancel the 6B late. This is important to getting combos where you don't have charge already, such as after running forward.

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > [4]6P ~ P 150-192 170-210 0 20% Anywhere Damage will vary depending on how much back charge was accumulated before the combo.
Heavy Starter > [4]6P ~ P 217 190 0 25% Anywhere
Light Starter > [4]6P (level 2-3) ~ P, 6B 216-229 250-260 0 30% Corner If you were able to charge a level 2 or above 46P, you can get an OTG 6B after.
CD > 4A, [4]6P ~ P 150-192 180-220 0 20% Anywhere Niche combo that doesn't require charge that can be used as a whiff punish, since CD > 4A is unsafe.
CD > 214A, [4]6P ~ (delay) P 201 220 0 25% Near Corner CD corner combo for when the opponent is slightly away from the corner. You need the 214A to hit airborne so it causes a juggle. Delaying your cancel into 214A slightly can increase of likelihood of this happening.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > [4]6AC ~ P 191 90 0.5 10% Anywhere If you had enough time to charge a level 3 version of [4]6P, you dont need to spend the EX here.
Light Starter > 6B > 236CD, [4]6P ~ P 230 210 1 75% Anywhere Although this combo technically costs 1 bar, due to the meter build from landing a Shatter Strike, this combo functionally costs less than half a bar, and ends up being more damaging than just cancelling into [4]6AC.
Heavy Starter > [4]6AC ~ P 261 110 0.5 15% Anywhere Consistently more damage as a heavy combo.
Light Starter/Heavy Starter > [4]6AC, [2]8P, cl.D 283/319 240/260 0.5 30% Corner Against smaller characters such as Yuri or Meitenkun himself, you can only get a cl.B after the [2]8P.
Light Starter > 6B > 214AC, [4]6P ~ P 264 210 0.5 25% Corner Stronger than the previous combo if only a cl.B ender is possible.
CD, 214AC 151 100 0.5 10% Anywhere Very consistent.
CD, 214A, [4]6P, [2]8AC, [2]8P, [4]6P ~ P, 6B 446 450 0.5 60% Near Corner If the 214A causes a juggle, you can land this very powerful combo.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > [4]6P ~ P > 236236P 285 170 1 25% Anywhere This super cancel only works from a level 1 [4]6A. You can input the P follow up as 236P and just input another 236P to get the super.
Light Starter > [4]6P (level 2 or 3) ~ P > 236236K 321/334 200/210 1 25% Anywhere If you land this in the corner, you can get an OTG 6B after.
Heavy Starter > [4]6P ~ P > 236236P 361 190 1 25% Anywhere
Light Starter/Heavy Starter > [4]6AC, [2]8AC, [2]8P, [4]6P ~ P, 6B 439/528 340/360 1 45% Corner Remember to input the [2]8 as [1]7 to build charge for [4]6P.
Light Starter > 6B/Heavy Starter > 214AC, [4]6AC, [2]8AC, [2]8P, [4]6P ~ P, 6B 511/582 380/360 1.5 45% Corner Identical to the last combo, except fitting a 214AC at the beginning.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Meitenkun Combos by Meno

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