Introduction
Chris is the vocalist of the rock group C.Y.S. Like his bandmates Shermie and Yashiro, Chris is also a member of the Four Heavenly Kings of Orochi. Though he has no experience in martial arts, his attacks utilize his small frame and speed to overwhelm his opponents.
At first glance, Chris seems like a well-mannered young boy, however his angelic smile hides his devilish demeanor.
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Quick Combo Reference
Quick Combo Reference
Notation
0 Meter
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1 Meter
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2 Meters
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Gameplay Overview
Normals
Far Standing Normals
Far A
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Far B
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Far C
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Far D
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Close Standing Normals
Close A
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Close B
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Close C
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Close D
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Crouch Normals
Crouch A
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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Crouch B
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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Crouch C
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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Crouch D
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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Jump Normals
Jump A
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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Jump B
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
|
-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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Jump C
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Hitbox
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Invincibility
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-
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-
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Jump D
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Damage
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Stun
|
Startup
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Active
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Recovery
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Hit Adv
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Block Adv
|
-
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-
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-
|
-
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-
|
-
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-
|
- Enter move description here.
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Hop Normals
Hop A
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
|
-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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Hop B
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
|
-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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Hop C
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
|
-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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Hop D
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
|
-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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Blowback
Stand CD
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
|
-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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Jump CD
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
|
-
|
-
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-
|
-
|
-
|
-
|
-
|
- Enter move description here.
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|
Hop CD
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Damage
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Stun
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Startup
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Active
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Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
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|
Throws
Step Turn
|
Damage
|
Stun
|
Startup
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Active
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Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
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Aerial Drop
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Damage
|
Stun
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Startup
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Active
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Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Command Moves
Spinning Array
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Reverse Anchor Kick
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Carry Off Kick
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Special Moves
Hunting Air
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Glider Stomp
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Shooting Dancer Thrust
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Shooting Dancer Step
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Direction Change
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Scramble Dash
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Super Special Moves
Chain Slide Touch
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Twister Drive
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Onslaught Mirage
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Combos
Notation Guide (placeholder XIV page for now, replace w/ XV page when available)
General Notes
Rush Auto Combo
- (Rush combo ending in a special move, costs 0 meter)
- (Rush combo ending in a super, costs 1 meter)
- (Rush combo ending in a Max super, costs 2 meters)
- (Rush combo ending in a Climax super, costs 3 meters)
0 Meter
Anywhere
Corner Only
0.5 Meters
Anywhere
Corner Only
1 Meter
Anywhere
Corner Only
1.5 Meters
Anywhere
Corner Only
2 Meters
Anywhere
Corner Only
Max Mode Combos (Quick)
Point
Anywhere
Corner Only
Mid
Anywhere
Corner Only
Anchor
Anywhere
Corner Only
Max Mode Combos (Raw)
Point
Anywhere
Corner Only
Mid
Anywhere
Corner Only
Anchor
Anywhere
Corner Only
3 Meters
Anywhere
Corner Only
Max Mode Combos (Quick)
Point
Anywhere
Corner Only
Mid
Anywhere
Corner Only
Anchor
Anywhere
Corner Only
Max Mode Combos (Raw)
Point
Anywhere
Corner Only
Mid
Anywhere
Corner Only
Anchor
Anywhere
Corner Only
4 Meters
Anywhere
Corner Only
Max Mode Combos (Quick)
Point
Anywhere
Corner Only
Mid
Anywhere
Corner Only
Anchor
Anywhere
Corner Only
Max Mode Combos (Raw)
Point
Anywhere
Corner Only
Mid
Anywhere
Corner Only
Anchor
Anywhere
Corner Only
5 Meters
Anywhere
Corner Only
Max Mode Combos (Quick)
Point
Anywhere
Corner Only
Mid
Anywhere
Corner Only
Anchor
Anywhere
Corner Only
Max Mode Combos (Raw)
Point
Anywhere
Corner Only
Mid
Anywhere
Corner Only
Anchor
Anywhere
Corner Only
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