Introduction
The Yagami clan is one of three ancient clans entrusted with a Sacred Treasure. As a descendent of this clan, Iori has access to abilities that allow him to tear apart his foes, and powerful amethyst flames granted by his knowledge of the Yagami Style of Ancient Martial Arts. His ancestors signed a blood-pact with Orochi 660 years ago, sparking a feud with the Kusanagi clan. Despite this, he decides to up-hold his duties as a member of the original sacred clans and joins KOF.
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Quick Combo Reference
Quick Combo Reference
Notation
0 Meter
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Placeholder
Placeholder
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( = dmg
( = dmg
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1 Meter
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Placeholder
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( = dmg
( = dmg
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2 Meters
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Placeholder
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( = dmg
( = dmg
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Gameplay Overview
Normals
Far Standing Normals
Far A
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Far B
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Far C
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Far D
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Close Standing Normals
Close A
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Close B
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Close C
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Close D
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Crouch Normals
Crouch A
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Crouch B
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Crouch C
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Crouch D
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Jump Normals
Jump A
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Jump B
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Jump C
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Hitbox
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Invincibility
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-
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-
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Jump D
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
|
-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Hop Normals
Hop A
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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Hop B
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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Hop C
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
|
-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Hop D
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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Blowback
Stand CD
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
|
-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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Jump CD
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Hop CD
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
|
Block Adv
|
-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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Throws
Sakahagi
|
Damage
|
Stun
|
Startup
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Active
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Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
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-
|
-
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-
|
- Enter move description here.
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Kanyarai
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Damage
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Stun
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Startup
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Active
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Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
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|
Command Moves
Ge Shiki • Yumebiki
|
Damage
|
Stun
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Startup
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Active
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Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
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-
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-
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-
|
- Enter move description here.
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Ge Shiki • Yumebiki (Follow up)
|
Damage
|
Stun
|
Startup
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Active
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Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Ge-Shiki • Gofu in "Shinigami"
|
Damage
|
Stun
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Startup
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Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
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-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Ge-Shiki • Yuriori
|
Damage
|
Stun
|
Startup
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Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
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-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Special Moves
Special Moves
108 Shiki • Yami Barai
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
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-
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-
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-
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- Ior throws a flame projectile across the floor. Because it's grounded, it's easily jumped over, but cannot be low profiled.
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100 Shiki • Oniyaki
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Damage
|
Stun
|
Startup
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Active
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Recovery
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Hit Adv
|
Block Adv
|
-
|
-
|
-
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-
|
-
|
-
|
-
|
- Iori performs a a dragon punch style uppercut. The recovery, invincibility and amounts depend on the button pressed.
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127 Shiki • Aoibana
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Damage
|
Stun
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Startup
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Active
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Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
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-
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-
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-
|
-
|
|
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127 Shiki • Aoibana 2
|
Damage
|
Stun
|
Startup
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Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
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-
|
-
|
|
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127 Shiki • Aoibana 3
|
Damage
|
Stun
|
Startup
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Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
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212 Shiki • Kototsuki In
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Iori lunges across the screen, and if he connects with his opponent he performs a blockable hitgrab. The EX version activates the hitgrab at close range, and can hit opponents on the ground.
|
|
Kuzukaze
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Iori grabs the opponent and swings them in the opposite direction. This side switching command grab does no damage, but can be followed up.
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311 Shiki • Tsumakushi
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Iori leaps forward, swinging his arm down with a trail of flame.
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|
Super Special Moves
Kin 1211 Shiki • Ya Otome
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Iori dashes across the screen, and if he connects with his opponent he performs an auto combo ending in a hard knockdown.
|
|
Ura 316 Shiki • Saika
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Iori strikes his opponent twice, ending in a large pillar of flame. This is a followup to Ya Otome that costs an extra bar of meter.
|
|
Ura 1018 Shiki • Yashiori
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Ura 1131 Shiki • Hozuki
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Misc
Videos
Iori Yagami Reveal Trailer
Navigation