Difference between revisions of "XV Broken/Mai Shiranui"

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|caption=
|caption=
|name=Ukihane
|name=Ukihane
|input=j.2B
|data=
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
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|caption=
|caption=
|name=Koukau no Mai
|name=Koukau no Mai
|input=3D
|data=
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
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|caption=
|caption=
|name=Sankaku-Tobi
|name=Sankaku-Tobi
|input=(near wall) j.9
|data=
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
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|caption=
|caption=
|name=Target Combo 1
|name=Target Combo 1
|input=cl.B,D
|data=
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
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|caption=
|caption=
|name=Ryuuenbu
|name=Ryuuenbu
|input=214A/C
|data=
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
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|caption=
|caption=
|name=Kachousen
|name=Kachousen
|input=236A/C
|data=
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
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|caption=
|caption=
|name=Hissatsu Shinobi-Bachi
|name=Hissatsu Shinobi-Bachi
|input=236B/D
|data=
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
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|caption=
|caption=
|name=Mussatatsbi no Mai • Front
|name=Mussatatsbi no Mai • Front
|input=[2]9A/C
|data=
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
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|caption=
|caption=
|name=Mussatatsbi no Mai • Back
|name=Mussatatsbi no Mai • Back
|input=[2]7 or 8A/C
|data=
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
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|caption=
|caption=
|name=Mussatatsbi no Mai (Air)
|name=Mussatatsbi no Mai (Air)
|input=j.214A/C
|data=
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
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|caption=
|caption=
|name=Chou Hissatsu Shinobi-Bachi
|name=Chou Hissatsu Shinobi-Bachi
|input=2141236B/D
|data=
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
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|caption=
|caption=
|name=Air Chou Hissatsu Shinobi-Bachi
|name=Air Chou Hissatsu Shinobi-Bachi
|input=j.2141236B/D
|data=
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
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|caption=
|caption=
|name=Kagerou no Mai
|name=Kagerou no Mai
|input=236236A/C
|data=
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
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|caption=
|caption=
|name=Shiranui-Ryuu Ougi • Kuzunoha
|name=Shiranui-Ryuu Ougi • Kuzunoha
|input=2141236CD
|data=
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV

Revision as of 23:11, 18 November 2021

KOFXV Mai Profile.png

Introduction

Mai is a kunoichi and successor of the Shiranui style of ninja arts. Her opponents are at the mercy of her graceful movements and fascinating attire.

Using large fans as weapons, her fighting style is to “float like a butterfly, sting like a bee”.

Movelist

Throws

Command Normals

Special Moves

Super Special Moves

Quick Combo Reference

Quick Combo Reference

Notation

0 Meter

Placeholder
Placeholder

( = dmg
( = dmg

1 Meter

Placeholder
Placeholder

( = dmg
( = dmg

2 Meters

Placeholder
Placeholder

( = dmg
( = dmg

Gameplay Overview

Normals

Far Standing Normals

Far A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Far B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Far C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Far D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close Standing Normals

Close A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch Normals

Crouch A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump Normals

Jump A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump C
Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
- - - - - - - - -
  • Enter move description here.


Jump D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop Normals

Hop A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Blowback

Stand CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Throws

Shiranui Gorin
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Fuusha Kuzushi
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Yume-Zakura
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Command Moves

Ukihane
j.2B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Koukau no Mai
3D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Sankaku-Tobi
(near wall) j.9
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Target Combo 1
cl.B,D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Special Moves

Ryuuenbu
214A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Kachousen
236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hissatsu Shinobi-Bachi
236B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Mussatatsbi no Mai • Front
[2]9A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
Mussatatsbi no Mai • Back
[2]7 or 8A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
Mussatatsbi no Mai (Air)
j.214A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Super Special Moves

Chou Hissatsu Shinobi-Bachi
2141236B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
Air Chou Hissatsu Shinobi-Bachi
j.2141236B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Kagerou no Mai
236236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Shiranui-Ryuu Ougi • Kuzunoha
2141236CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Misc

Videos

Mai Shiranui Reveal Trailer

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters