Difference between revisions of "XV Broken/Ryuji Yamazaki"
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* '''Uncanny Reward From Standing Overhead:''' Pit Viper allows Yamazaki to deal ''unscaled damage'', making it a prime candidate for extremely high damage conversions off Yamazaki's standing overhead. | * '''Uncanny Reward From Standing Overhead:''' Pit Viper allows Yamazaki to deal ''unscaled damage'', making it a prime candidate for extremely high damage conversions off Yamazaki's standing overhead. | ||
* '''Any Position:''' Because of the previously mentioned pros, Yamazaki's able to fall within any position on a team you want. Point, mid, or anchor, Yamazaki performs highly and excels. | * '''Any Position:''' Because of the previously mentioned pros, Yamazaki's able to fall within any position on a team you want. Point, mid, or anchor, Yamazaki performs highly and excels. | ||
* 🔥🔥🔥 | * 🔥🔥🔥: Just look at that coat. | ||
| cons= | | cons= | ||
* '''Weak Midscreen Okizeme:''' Yamazaki's midscreen oki leaves a lot to be desired, meaning you'll have to get a few more hits before running safejump pressure. | * '''Weak Midscreen Okizeme:''' Yamazaki's midscreen oki leaves a lot to be desired, meaning you'll have to get a few more hits before running safejump pressure. | ||
* '''Weak Corner Carry:''' Yamazaki's combos may throw the opponent far, but the lack of okizeme he gets off them means his corner carry is below average as he cannot push you past the screen's edge. | * '''Weak Corner Carry:''' Yamazaki's combos may throw the opponent far, but the lack of okizeme he gets off them means his corner carry is below average as he cannot push you past the screen's edge. | ||
* '''Mediocre Defense:''' Yamazaki's abare may be large, but he has no 4f far normals. Additionally, a lack of reversals (Yamazaki requires TWO BARS for any reversal) also means the player must be more adamant on their defense than with most characters. | * '''Mediocre Defense:''' Yamazaki's abare may be large, but he has no 4f far normals. Additionally, a lack of reversals (Yamazaki requires TWO BARS for any reversal) also means the player must be more adamant on their defense than with most characters. | ||
* ''' | * '''High Difficulty:''' While every aspect of Yamazaki is strong, every aspect of him also requires a lot of forethought and executional prowess. | ||
** '''Complex Combos:'' Stance cancels, special to special cancels, and the horrid thought of being punishable on hit if you mess up a 6B cancel confirm can make Yamazaki terrifying to play in high-pressure situations, as a drop can spell the round or the game. | |||
** '''Committal Neutral''': Of the characters with good neutral, Yamazaki probably has the most difficult neutral of them all ''by far''. Yamazaki has numerous neutral tools that are all good, but all of them are extremely committal and require heavy forethought before use. It can be very easy to predict a Yamazaki and punish his poor neutral plays. | |||
** '''Bad Defense''': A lack of meterless reversal and awful abare buttons make it so that Yamazaki crumbles on pressure if you aren't careful. His huge frame makes him a prime target for overheads and defensive air-to-airs if he tries to jump out of the corner, so defending as him can be a nightmare. | |||
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Revision as of 23:02, 27 November 2022
The King of Fighters XV | |
Contents
Gameplay Overview
Ryuji Yamazaki is a devastating mid-range character who excels at picking his opponents off before running them down with stance cancels, high/lows, command grabs, and frame traps. With many tools at his disposal, there's hardly a situation Yamazaki can't account for. However, a weak wakeup game and harsh, punishing execution can make Yamazaki more tricky to pick up than most other characters. Regardless, if you master everything Yamazaki has to offer, your enemies are sure to cower in fear. | |
Pros | Cons |
|
|
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Serpent Slash - + / / (*) ┗Serpent Slash (Keep) (After / / Serpent Slash) - Hold Button
Bombshell Badda-bing - + / (*)
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
x DMG |
½ Meter |
Placeholder |
x DMG |
1 Meter |
Placeholder |
x DMG |
2 Meters |
Placeholder |
x DMG |
Normals
Far Standing Normals
far A
far A
f.A
f.A |
|
---|
far B
far B
f.B
f.B |
|
---|
far C
far C
f.C
f.C |
|
---|
far D
far D
f.D
f.D |
|
---|
Close Standing Normals
close A
close A
cl.A
cl.A |
|
---|
close B
close B
cl.B
cl.B |
|
---|
close C
close C
cl.C
cl.C |
|
---|
close D
close D
cl.D
cl.D |
|
---|
Crouch Normals
crouch A
crouch A
2A
2A |
|
---|
crouch B
crouch B
2B
2B |
|
---|
crouch C
crouch C
2C
2C |
|
---|
crouch D
crouch D
2D
2D |
|
---|
Jump Normals
Jump A
jump A
j.A
j.A |
|
---|
Jump B
jump B
j.B
j.B |
|
---|
Jump C
jump C
j.C
j.C |
|
---|
Jump D
jump D
j.D
j.D |
|
---|
Rush
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
|
---|
Blowback
Blowback
Blowback
CD
CD |
|
---|
Shatter Strike
Shatter Strike
236CD
236CD |
|
---|
jump CD
jump CD
j.CD
j.CD |
|
---|
Throws
Kachikomi
Kachikomi
(close) 4/6C
(close) 4/6C |
|
---|
Whackdown Wallop
Whackdown Wallop
(close) 4/6D
(close) 4/6D |
|
---|
Command Moves
Eviscerator
Eviscerator
6A
6A |
|
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Slam
Slam
6B
6B |
|
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Special Moves
Serpent Slash
Serpent Slash 214A/B/C/AC (A/B/C hold OK)214A/B/C/AC (A/B/C hold OK) |
|
---|
Bombshell Badda-Bing
Bombshell Badda-Bing
632146A/C/AC
632146A/C/AC |
|
---|
Double Return
Double Return
236A/C/AC
236A/C/AC |
|
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Sadomaso
Sadomaso
41236B/BD
41236B/BD |
|
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Spray Sand
Spray Sand
623D
623D |
|
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Fight of Tempering
Fight of Tempering
623B/BD
623B/BD |
|
---|
Todome
Todome
632146B/D/BD
632146B/D/BD |
|
---|
Super Special Moves
Guillotine
Guillotine
236236A/C/AC
236236A/C/AC |
|
---|
Pit Viper
Pit Viper
2141236A/C/AC
2141236A/C/AC |
|
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Climax Super Special Moves
Drill
Drill
2141236CD (mash A and C)
2141236CD (mash A and C) |
|
---|
Misc
Scaling | Initial Slam | Level 3 | Level 4 |
---|---|---|---|
100% | 40 | 450 | 470 |
95% | 38 | 421 | 417 |
90% | 36 | 405 | 408 |
85% | 34 | 376 | 385 |
80% | 32 | 360 | 376 |
75% | 30 | 331 | 323 |
70% | 28 | 315 | 314 |
65% | 26 | 286 | 291 |
60% | 24 | 270 | 282 |
55% | 22 | 241 | 229 |
50% | 20 | 225 | 220 |
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|