Difference between revisions of "XV Broken/Ryuji Yamazaki"
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| intro = {{SUBPAGENAME}} is a devastating mid-range character who excels at picking his opponents off before running them down with stance cancels, high/lows, command grabs, and frame traps. With many tools at his disposal, there's hardly a situation Yamazaki can't account for. However, a weak wakeup game and harsh, punishing execution can make Yamazaki more tricky to pick up than most other characters. Regardless, if you master everything Yamazaki has to offer, your enemies are sure to cower in fear. | | intro = {{SUBPAGENAME}} is a devastating mid-range character who excels at picking his opponents off before running them down with stance cancels, high/lows, command grabs, and frame traps. With many tools at his disposal, there's hardly a situation Yamazaki can't account for. However, a weak wakeup game and harsh, punishing execution can make Yamazaki more tricky to pick up than most other characters. Regardless, if you master everything Yamazaki has to offer, your enemies are sure to cower in fear. | ||
| pros= | | pros= | ||
* '''Devious Neutral''': All of Yamazaki's approach and defense options in neutral are excellent and offer high reward. His pokes are solid, his j.D is an amazing jumpin, he has numerous huge anti-air buttons, and Serpent Slash alone is one of the most messed-up specials in the game. Playing a proper Yamazaki can let you control the screen and adapt to any matchup. | |||
* '''Huge Toolbox''': Yamazaki has a special for everything. Serpent Slash controls the ground and sky very well, while his reflector lets him counter zoning and his counter stance can punish mash-happy players. On offense, he has a command grab ''and'' an instant overhead that causes HKD, allowing him to consistently mixup his opponents very easily. | |||
* '''Excellent Pressure''': Using 623D > 214BD lets Yamazaki stay very plus, giving him great stagger and corner pressure in general. His variety of options and high reward on hit make him very frightening to deal with up close. | |||
* '''Incredible Meter Economy:''' Yamazaki's meter gain is top-notch when combined with his big juggles and special-bound neutral and offense. A keen Yamazaki will almost always have enough meter for the situation at hand. | * '''Incredible Meter Economy:''' Yamazaki's meter gain is top-notch when combined with his big juggles and special-bound neutral and offense. A keen Yamazaki will almost always have enough meter for the situation at hand. | ||
* ''' | * '''Meter Dump Damage''': Yamazaki is infamous for how much reward he gets off of meter dumps, whether that be his EX Specials or his Pit Viper super. The flexibility with which he can dump meter means that he can generally play any role and do above-average damage. Pit Viper alone is an absurd super as it deals ''unscaled damage'' through poison, giving him ''huge'' conversions if he has a meter bank. | ||
* '''Any Position''': All of the above points boil down to a character that can play any role and excel. On point, his meter gain and strong neutral can secure an early lead. On mid, his meter dumps and great corner carry can easily defeat the enemy point or mid while reserving bar for your anchor. On anchor, his full meter dumps are easy to perform, deal incredible damage, and he can easily convert any of them into good pressure or push for a kill. | |||
* ''' | |||
* 🔥🔥🔥: Just look at that coat. | * 🔥🔥🔥: Just look at that coat. | ||
| cons= | | cons= |
Revision as of 19:08, 11 December 2022
The King of Fighters XV | |
Contents
Gameplay Overview
Ryuji Yamazaki is a devastating mid-range character who excels at picking his opponents off before running them down with stance cancels, high/lows, command grabs, and frame traps. With many tools at his disposal, there's hardly a situation Yamazaki can't account for. However, a weak wakeup game and harsh, punishing execution can make Yamazaki more tricky to pick up than most other characters. Regardless, if you master everything Yamazaki has to offer, your enemies are sure to cower in fear. | |
Pros | Cons |
|
|
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Serpent Slash - + / / (*) ┗Serpent Slash (Keep) (After / / Serpent Slash) - Hold Button
Bombshell Badda-bing - + / (*)
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
x DMG |
½ Meter |
Placeholder |
x DMG |
1 Meter |
Placeholder |
x DMG |
2 Meters |
Placeholder |
x DMG |
Normals
Far Standing Normals
far A
far A
f.A
f.A |
|
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far B
far B
f.B
f.B |
|
---|
far C
far C
f.C
f.C |
|
---|
far D
far D
f.D
f.D |
|
---|
Close Standing Normals
close A
close A
cl.A
cl.A |
|
---|
close B
close B
cl.B
cl.B |
|
---|
close C
close C
cl.C
cl.C |
|
---|
close D
close D
cl.D
cl.D |
|
---|
Crouch Normals
crouch A
crouch A
2A
2A |
|
---|
crouch B
crouch B
2B
2B |
|
---|
crouch C
crouch C
2C
2C |
|
---|
crouch D
crouch D
2D
2D |
|
---|
Jump Normals
Jump A
jump A
j.A
j.A |
|
---|
Jump B
jump B
j.B
j.B |
|
---|
Jump C
jump C
j.C
j.C |
|
---|
Jump D
jump D
j.D
j.D |
|
---|
Rush
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
|
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Blowback
Blowback
Blowback
CD
CD |
|
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Shatter Strike
Shatter Strike
236CD
236CD |
|
---|
jump CD
jump CD
j.CD
j.CD |
|
---|
Throws
Kachikomi
Kachikomi
(close) 4/6C
(close) 4/6C |
|
---|
Whackdown Wallop
Whackdown Wallop
(close) 4/6D
(close) 4/6D |
|
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Command Moves
Eviscerator
Eviscerator
6A
6A |
|
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Slam
Slam
6B
6B |
|
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Special Moves
Serpent Slash
Serpent Slash 214A/B/C/AC (A/B/C hold OK)214A/B/C/AC (A/B/C hold OK) |
|
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Bombshell Badda-Bing
Bombshell Badda-Bing
632146A/C/AC
632146A/C/AC |
|
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Double Return
Double Return
236A/C/AC
236A/C/AC |
|
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Sadomaso
Sadomaso
41236B/BD
41236B/BD |
|
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Spray Sand
Spray Sand
623D
623D |
|
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Fight of Tempering
Fight of Tempering
623B/BD
623B/BD |
|
---|
Todome
Todome
632146B/D/BD
632146B/D/BD |
|
---|
Super Special Moves
Guillotine
Guillotine
236236A/C/AC
236236A/C/AC |
|
---|
Pit Viper
Pit Viper
2141236A/C/AC
2141236A/C/AC |
|
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Climax Super Special Moves
Drill
Drill
2141236CD (mash A and C)
2141236CD (mash A and C) |
|
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Misc
Scaling | Initial Slam | Level 3 | Level 4 |
---|---|---|---|
100% | 40 | 450 | 470 |
95% | 38 | 421 | 417 |
90% | 36 | 405 | 408 |
85% | 34 | 376 | 385 |
80% | 32 | 360 | 376 |
75% | 30 | 331 | 323 |
70% | 28 | 315 | 314 |
65% | 26 | 286 | 291 |
60% | 24 | 270 | 282 |
55% | 22 | 241 | 229 |
50% | 20 | 225 | 220 |
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|