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  • #REDIRECT [[The King of Fighters 2002 UM/Orochi Shermie]]
    57 bytes (8 words) - 17:38, 7 February 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Orochi Shermie]]
    58 bytes (9 words) - 15:38, 14 November 2020
  • #REDIRECT [[The King of Fighters 2002/Orochi Shermie]]
    54 bytes (7 words) - 16:45, 4 April 2020
  • ...rochi. She joins forces with Yashiro and Chris for the purpose of reviving Orochi. She is ruthless and brutal, a far cry from her usual frivolous demeanor. S * '''Zoning''': O. Shermie has access to a fantastic suite of zoning tools including her fireball, lig
    18 KB (2,911 words) - 22:39, 1 December 2023
  • *O. Shermie's standing CD in '98, although i'ts not as effective as the one in 2002, it *O. Shermie is a mind gamer, however, be careful if you are facing a skilled Yamazaki,
    9 KB (1,767 words) - 02:31, 10 October 2020
  • Orochi Shermie wants to keep her opponent at a distance with her Kisses and Fireballs whil O. Shermie has a great time fitting on any team. She is a versatile character with eno
    27 KB (5,115 words) - 19:52, 25 October 2023
  • '''Note:''' O. Shermie can string together a myriad of light attacks. ...4B > 214236CD || 653 || 270 || 3 || 0 || Anywhere || 3 bar route for point Shermie. massive damage for point
    10 KB (1,416 words) - 13:37, 18 April 2024
  • {{MoveData-KOFXV | character = Orochi Shermie | moveId = oshermie_cla {{MoveData-KOFXV | character = Orochi Shermie | moveId = oshermie_clb
    27 KB (2,585 words) - 12:26, 26 March 2024
  • ...that mainly plays a poking and zoning game. The main attraction to Orochi Shermie is her static projectiles that she can place at 4 distances on the screen. ...block. However, the second hit whiffs on a lot of crouchers, which leaves Shermie open for a punish.
    9 KB (1,510 words) - 10:09, 13 March 2024
  • ...Shermie Profile.png|right|thumb]]<section end="image"/>[[File:02UM Orochi Shermie 0.gif|right|x300px]] * Close D does two hits but neither of them are cancellable and pushes Shermie back afterward.
    16 KB (2,849 words) - 19:50, 10 September 2022

Page text matches

  • #REDIRECT [[The King of Fighters 2002/Orochi Shermie]]
    54 bytes (7 words) - 16:45, 4 April 2020
  • #REDIRECT [[The King of Fighters 2002 UM/Orochi Shermie]]
    57 bytes (8 words) - 17:38, 7 February 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Orochi Shermie]]
    58 bytes (9 words) - 15:38, 14 November 2020
  • {{MoveData-KOFXV | character = Orochi Shermie | moveId = oshermie_cla {{MoveData-KOFXV | character = Orochi Shermie | moveId = oshermie_clb
    27 KB (2,585 words) - 12:26, 26 March 2024
  • ===Orochi Chris=== <div style="font-weight:bold;line-height:1.6;">Orochi Chris Matches</div>
    38 KB (6,146 words) - 02:14, 12 December 2023
  • |Shun'ei, Isla, Elisabeth, Krohnen, Benimaru, Gato, Orochi Chris, Goenitz, Najd, Duo Lon ...Ángel, Yashiro, K', Ramón, Terry, Joe, Andy, Robert, Blue Mary, B. Jenet, Shermie, Hoahmaru, Shingo, Kim, Hinako
    7 KB (896 words) - 11:49, 26 February 2024
  • ...that mainly plays a poking and zoning game. The main attraction to Orochi Shermie is her static projectiles that she can place at 4 distances on the screen. ...block. However, the second hit whiffs on a lot of crouchers, which leaves Shermie open for a punish.
    9 KB (1,510 words) - 10:09, 13 March 2024
  • *[[/Shermie|Shermie]] '''Orochi Team'''
    10 KB (1,299 words) - 06:40, 8 March 2023
  • [[File:Shermie-ngbc (render-arcade).webp|thumb|right]] ...reliable combo starter Shermie has for both its range and speed. Advances Shermie forward minutely. 2nd hit whiffs on crouch block, but will connect against
    10 KB (1,883 words) - 16:32, 15 August 2022
  • ...rochi. She joins forces with Yashiro and Chris for the purpose of reviving Orochi. She is ruthless and brutal, a far cry from her usual frivolous demeanor. S * '''Zoning''': O. Shermie has access to a fantastic suite of zoning tools including her fireball, lig
    18 KB (2,911 words) - 22:39, 1 December 2023
  • *O. Shermie's standing CD in '98, although i'ts not as effective as the one in 2002, it *O. Shermie is a mind gamer, however, be careful if you are facing a skilled Yamazaki,
    9 KB (1,767 words) - 02:31, 10 October 2020
  • *(0F) - Kyo, Benimaru, King, Choi, Vice, Eiji, Kasumi, Shingo, Orochi, Goenitz, Mr. Big *(+5F) - Chang, Shermie, Billy, Lucky
    12 KB (2,121 words) - 00:17, 1 December 2022
  • ...Shermie Profile.png|right|thumb]]<section end="image"/>[[File:02UM Orochi Shermie 0.gif|right|x300px]] * Close D does two hits but neither of them are cancellable and pushes Shermie back afterward.
    16 KB (2,849 words) - 19:50, 10 September 2022
  • ...racters to the roster of 98, adding in all the remaining characters of the Orochi Saga: Kasumi, Eiji, Geese, Krauser and Mr.Big. Additionally the game expand ==How do I pick EX/Orochi characters?==
    14 KB (2,396 words) - 10:19, 3 December 2022
  • *1. Orochi Leona *9. Kula, Jhun, Kim, Whip, Mary, Shermie, Igniz
    6 KB (959 words) - 16:53, 29 April 2022
  • ...attacks, where she relies on her flexibility to toss her opponents around. Shermie is very amicable to those around her, and though she seems quite laid back, Shermie Flash Original - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:
    23 KB (3,681 words) - 21:33, 1 December 2023
  • Orochi Shermie wants to keep her opponent at a distance with her Kisses and Fireballs whil O. Shermie has a great time fitting on any team. She is a versatile character with eno
    27 KB (5,115 words) - 19:52, 25 October 2023

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