Difference between revisions of "Real Bout Fatal Fury 2/Duck King"

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(→‎Gameplay Overview: Added overview, pretty barebones but at least there's something now.)
 
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Duck King (RB2)
[[File:RBFF2_Duck.jpg|300px|thumb|right]]
==Throws==
Slam Dunk - f/b + C


==Gameplay Overview==
Duck is a weird mix of extremes, and has fallen from his glory days as a top tier in RBS. Everything from his normals to supers range from amazing to the worst in the game. His normals for the most part are pretty good. His specials aren't however, with some of them even being minus on hit. To compensate for his poor specials, he has the best S-Power in the game with multiple ways to set it up. His P-Power on the other hand is the worst in the game.
{|
|-style="text-align:left;"
! Pros !! Cons
|- style="vertical-align:top;text-align:left"
|
*Strong normals
*Best S-Power in the game
|
*Almost all of his specials are bad
*Worst P-Power in the game
|-
|}


==Command Moves==
==Normals==
Ground Spin - d + C (when opponent is knocked down)
===Standing===
{{MoveData
|image=RBFF2_Duck_5a.jpg
|caption=
|name=5A
|data=
{{AttackData-RBFF2
|damage=6
|stun=
|startup=5
|active=3
|recovery=8
|hitAdv=+4
|blockAdv=0
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_n5a.jpg
|caption=
|input=(within 69 px of opponent)
|name=n.5A
|data=
{{AttackData-RBFF2
|damage=6
|stun=
|startup=4
|active=2
|recovery=10
|hitAdv=+4
|blockAdv=0
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_5b.jpg
|caption=
|name=5B
|data=
{{AttackData-RBFF2
|damage=8
|stun=
|startup=5
|active=24
|recovery=9
|hitAdv=-15
|blockAdv=-19
|guard=HL
|cancel=N
|bs=
|juggle=
|description=5-28f airborne
}}
}}
{{MoveData
|image=RBFF2_Duck_n5b.jpg
|caption=
|input=(within 66 px of opponent)
|name=n.5B
|data=
{{AttackData-RBFF2
|damage=8
|stun=
|startup=5
|active=3
|recovery=12
|hitAdv=+1
|blockAdv=-3
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}


Overhead Axe Handle - b + A (overhead obviously)
{{MoveData
|image=RBFF2_Duck_5c.jpg
|caption=
|name=5C
|data=
{{AttackData-RBFF2
|damage=21
|stun=
|startup=13
|active=9
|recovery=15
|hitAdv=+2
|blockAdv= -4
|guard=HL
|cancel=N
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_n5c.jpg
|image2=RBFF2_Duck_n5c2.jpg
|caption=
|input=(within 57 px of opponent)
|name=n.5C
|data=
{{AttackData-RBFF2
|damage=11,11
|stun=
|startup=7
|active=2,4
|recovery=20
|hitAdv=+2
|blockAdv=-4
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}


Slide Kick - df + B (hits low)
===Crouching===
{{MoveData
|image=RBFF2_Duck_2a.jpg
|caption=
|name=2A
|data=
{{AttackData-RBFF2
|damage=6
|stun=
|startup=4
|active=2
|recovery=10
|hitAdv=+4
|blockAdv=0
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}


Fake Air - d,d while in air (tap F/B to change landing trajectory)
{{MoveData
|image=RBFF2_Duck_2b.jpg
|caption=
|name=2B
|data=
{{AttackData-RBFF2
|damage=8
|stun=
|startup=5
|active=3
|recovery=12
|hitAdv=+1
|blockAdv=-3
|guard=L
|cancel=Y
|bs=
|juggle=
|description=
}}
}}


Fake Ground - df + C during dash
{{MoveData
|image=RBFF2_Duck_2c.jpg
|caption=
|name=2C
|data=
{{AttackData-RBFF2
|damage=11,11
|stun=
|startup=8
|active=3(6)3
|recovery=20
|hitAdv=KD
|blockAdv=-3
|guard=L
|cancel=N
|bs=
|juggle=
|description=
}}
}}


==Fake-out Moves==
===Command===
Duck Dance - d + BC
{{MoveData
|image=RBFF2_Duck_4a.jpg
|caption=
|input=4A
|name=Mad Spin Hammer
|data=
{{AttackData-RBFF2
|damage=16
|stun=
|startup=18
|active=2,4
|recovery=20
|hitAdv=0
|blockAdv=-6
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_3b.jpg
|caption=
|input=3B
|name=Needle
|data=
{{AttackData-RBFF2
|damage=19
|stun=
|startup=7
|active=15
|recovery=16
|hitAdv=KD
|blockAdv=-11
|guard=L
|cancel=N
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_663c.jpg
|caption=
|input=663C
|name=Duck Feint
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=39 total
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_pursuit.jpg
|caption=
|input=2C while the opponent is knocked down
|name=Shocking Ball
|data=
{{AttackData-RBFF2
|damage=18
|stun=
|startup=8
|active=30
|recovery=20
|hitAdv=
|blockAdv=
|guard=
|cancel=N
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_ab.jpg
|image2=RBFF2_Duck_ab2.jpg
|caption2=High Avoid Attack
|input=5AB
|name=Power Headbutt
|data=
{{AttackData-RBFF2
|damage=14
|stun=
|startup=13
|active=10
|recovery=16
|hitAdv=0
|blockAdv=-6
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}


===Jumping===
{{MoveData
|image=RBFF2_Duck_ja.jpg
|name=j.A
|data=
{{AttackData-RBFF2
|version=Neutral Hop
|damage=6
|stun=
|startup=4
|active=9
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Hop
|header=no
|damage=6
|stun=
|startup=4
|active=9
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Neutral Jump
|header=no
|damage=6
|stun=
|startup=4
|active=8
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=Y
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Jump
|header=no
|damage=6
|stun=
|startup=4
|active=9
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_jb.jpg
|name=j.B
|data=
{{AttackData-RBFF2
|version=Neutral Hop
|damage=8
|stun=
|startup=5
|active=9
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Hop
|header=no
|damage=8
|stun=
|startup=5
|active=9
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Neutral Jump
|header=no
|damage=8
|stun=
|startup=5
|active=6
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=Y
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Jump
|header=no
|damage=8
|stun=
|startup=5
|active=8
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_jc.jpg
|image2=RBFF2_Duck_jc2.jpg
|captionNeutral Hop/Jump
|caption2=Diagonal Hop/Jump
|name=j.C
|data=
{{AttackData-RBFF2
|version=Neutral Hop
|damage=18
|stun=
|startup=7
|active=8
|recovery=8
|hitAdv=+15
|blockAdv=+9
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Hop
|header=no
|damage=18
|stun=
|startup=7
|active=8
|recovery=8
|hitAdv=+15
|blockAdv=+9
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Neutral Jump
|header=no
|damage=18
|stun=
|startup=7
|active=6
|recovery=8
|hitAdv=+15
|blockAdv=+9
|guard=H
|cancel=Y
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Jump
|header=no
|damage=18
|stun=
|startup=7
|active=8
|recovery=8
|hitAdv=+15
|blockAdv=+9
|guard=H
|cancel=Y
|bs=
|juggle=
|description=
}}
}}


==Special Moves==
==Oversway Actions==
Head Spin Attack - qcf + A/C (C version has Kick Away Finish as a followup)
{{MoveData
|image=RBFF2_Duck_5d.jpg
|image2=RBFF2_Duck_5d2.jpg
|caption=
|input=(opponent in oversway)
|name=5D
|data=
{{AttackData-RBFF2
|damage=18
|stun=
|startup=8
|active=3,9
|recovery=14
|hitAdv=0
|blockAdv=-6
|guard=H
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_2d.jpg
|caption=
|input=(opponent in oversway)
|name=2D
|data=
{{AttackData-RBFF2
|damage=18
|stun=
|startup=10
|active=6
|recovery=15
|hitAdv=KD
|blockAdv=0
|guard=L
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_SA.jpg
|caption=
|input=(from oversway)
|name=A
|data=
{{AttackData-RBFF2
|damage=8
|stun=
|startup=24
|active=3
|recovery=12
|hitAdv=+2
|blockAdv=+1
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_SB.jpg
|caption=
|input=(from oversway)
|name=B
|data=
{{AttackData-RBFF2
|damage=8
|stun=
|startup=22
|active=4
|recovery=12
|hitAdv=+1
|blockAdv=-1
|guard=L
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_SC.jpg
|caption=
|input=(from oversway)
|name=C
|data=
{{AttackData-RBFF2
|damage=18
|stun=
|startup=25
|active=4
|recovery=10
|hitAdv=+13
|blockAdv=-3
|guard=HL
|cancel=
|bs=
|juggle=
|description=
}}
}}
 
==Throw==
{{MoveData
|image=RBFF2_Duck_throw.jpg
|caption=
|input=4/6C
|name=Rolling Neck Throw
|data=
{{AttackData-RBFF2
|damage=26
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


Kick Away Finish - C after Head Spin Attack C
==Feints==
{{MoveData
|image=RBFF2_Duck_2bc.jpg
|caption=
|input=2BC
|name=Feint Duck Dance
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=47
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


Neo Break Storm - dp + B (tap B for followup)
==Special Moves==
{{MoveData
|image=RBFF2_Duck_236a.jpg
|image2=RBFF2_Duck_236a2.jpg
|image3=RBFF2_Duck_236a3.jpg
|image4=RBFF2_Duck_236cc.jpg
|caption=Hitbox of both versions
|caption2=After 236A version
|caption3=After 236C version
|caption4=Overhead Kick
|input=236A/C(-C-C)
|name=Head Spin Attack
|data=
{{AttackData-RBFF2
|version=A
|damage=28
|stun=
|startup=7
|active=15
|recovery=20
|hitAdv=-1
|blockAdv=-7
|guard=HL
|cancel=
|bs=Y
|juggle=Y
|description=
}}
{{AttackData-RBFF2
|header=no
|version=C
|damage=8,10,10,10
|stun=
|startup=17
|active=24
|recovery=22
|hitAdv=-20
|blockAdv=-26
|guard=HL
|cancel=
|bs=Y
|juggle=Y
|description=
}}
{{AttackData-RBFF2
|header=no
|version=C-C-C
|damage=13
|stun=
|startup=6
|active=6
|recovery=till landing+13
|hitAdv=KD
|blockAdv=-42
|guard=HL
|cancel=
|bs=
|juggle=N
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_623b.jpg
|caption=
|input=623B-Mash B
|name=Neo Break Storm
|data=
{{AttackData-RBFF2
|version=1st hit
|damage=8
|stun=
|startup=20
|active=13
|recovery=28
|hitAdv=KD
|blockAdv=-19
|guard=HL
|cancel=
|bs=N
|juggle=N
|description=
}}
{{AttackData-RBFF2
|version=4 presses
|damage=8*4
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=8 presses
|damage=5*9
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=16 presses
|damage=1*11
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_214b.jpg
|image2=RBFF2_Duck_214b2.jpg
|image3=RBFF2_Duck_214b3.jpg
|caption3=Reverse Dive
|input=214B-(236B)
|name=Dashing Dive
|data=
{{AttackData-RBFF2
|version=236B
|damage=28
|stun=
|startup=12
|active=19
|recovery=31
|hitAdv=-22
|blockAdv=-22
|guard=HL
|cancel=
|bs=Y
|juggle=Y
|description=
}}
{{AttackData-RBFF2
|version=214B-236B
|damage=12
|stun=
|startup=7
|active=21
|recovery=26
|hitAdv=KD
|blockAdv=-16
|guard=HL
|cancel=
|bs=
|juggle=N
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_82d.jpg
|image2=RBFF2_Duck_82d2.jpg
|caption=
|input=82D while in oversway
|name=Cross Head Spin
|data=
{{AttackData-RBFF2
|damage=14,14,14
|stun=
|startup=5
|active=11
|recovery=22
|hitAdv=KD
|blockAdv=-7
|guard=HL
|cancel=
|bs=N
|juggle=N
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_j22.jpg
|caption=
|input=j.22 (4/6 to move)
|name=Duck Feint
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=14 total
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_j214a.jpg
|image2=RBFF2_Duck_j214a2.jpg
|caption=
|input=j.214A (Can be done from Duck Feint)
|name=Flying Spin Attack
|data=
{{AttackData-RBFF2
|damage=11,11,11
|stun=
|startup=10
|active=till landing
|recovery=14 total
|hitAdv=
|blockAdv=
|guard=HL
|cancel=
|bs=N
|juggle=N
|description=
}}
}}
==S-Power==
{{MoveData
|image=RBFF2_Duck_360bc.jpg
|image=RBFF2_Duck_360bc2.jpg
|image=RBFF2_Duck_360bc3.jpg
|caption=
|input=360BC
|name=Break Spiral
|data=
{{AttackData-RBFF2
|damage=76
|stun=
|startup=0
|active=
|recovery=
|hitAdv=KD
|blockAdv=
|guard=UNB
|cancel=
|bs=N
|juggle=N
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_641236bc.jpg
|image2=RBFF2_Duck_641236bc3.jpg
|caption=
|input=j.41236BC
|name=Break Spiral Blaze
|data=
{{AttackData-RBFF2
|damage=52
|stun=
|startup=0
|active=
|recovery=
|hitAdv=KD
|blockAdv=
|guard=UNB
|cancel=
|bs=N
|juggle=N
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_641236bc2.jpg
|image2=RBFF2_Duck_641236bc3.jpg
|caption=
|input=623B-41236BC
|name=Crazy Blaze
|data=
{{AttackData-RBFF2
|damage=52
|stun=
|startup=0
|active=
|recovery=
|hitAdv=KD
|blockAdv=
|guard=UNB
|cancel=
|bs=N
|juggle=N
|description=
}}
}}
==P-Power==
{{MoveData
|image=RBFF2_Duck_641236c.jpg
|image2=RBFF2_Duck_641236c2.jpg
|image3=RBFF2_Duck_641236c3.jpg
|image4=RBFF2_Duck_641236c4.jpg
|image5=RBFF2_Duck_641236c5.jpg
|image6=RBFF2_Duck_641236c6.jpg
|caption=
|input=641236C-Mash C
|name=Duck Dance
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=1+1
|active=
|recovery=75 total
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=*Duck Dance Lv2:4 presses; 2 chickens


Cross Head Spin - u,d + D from backline
*Duck Dance Lv3:8 presses; 3 chickens


Dancing Dive  - qcb + B (then qcf + B for followup)
*Duck Dance Lv4:12 or more presses; 4 chickens


Flying spin attack - qcb + A in air
*After doing the dance successfully, your Ppower will refill and you will have access to any of the following P-power moves


==Super Special Moves==
*Note that, no matter how many ducklings you have, using one of these moves will drain your Ppower completely and lose all ducks no matter it's requirements
Break Storm - Neo Break Storm, cancel with hcf + BC
}}
}}
{{MoveData
|image=RBFF2_Duck_j214bc.jpg
|caption=
|input=j.214BC
|name=Divine Punisher
|data=
{{AttackData-RBFF2
|damage=21,21,21,21(69)
|stun=
|startup=7
|active=till landing
|recovery=20
|hitAdv=-43
|blockAdv=+1
|guard=HL
|cancel=
|bs=N
|juggle=N
|description=*Needs at least 1 duck
}}
}}
{{MoveData
|image=RBFF2_Duck_236bc.jpg
|caption=
|input=236BC
|name=Rolling Punisher
|data=
{{AttackData-RBFF2
|damage=8*13
|stun=
|startup=15
|active=37
|recovery=20
|hitAdv=-54
|blockAdv=0
|guard=HL
|cancel=
|bs=N
|juggle=Y
|description=*Needs at least 2 ducks
}}
}}
{{MoveData
|image=RBFF2_Duck_214bc.jpg
|image2=RBFF2_Duck_214bc2.jpg
|image3=RBFF2_Duck_214bc3.jpg
|caption=
|input=214BC
|name=Dancing Calliber
|data=
{{AttackData-RBFF2
|damage=8,12*6(79)
|stun=
|startup=5
|active=4(4)12(15)38
|recovery=43
|hitAdv=KD
|blockAdv=-60
|guard=L
|cancel=
|bs=N
|juggle=Y
|description=*Needs at least 3 ducks
}}
}}
{{MoveData
|image=RBFF2_Duck_623bc.jpg
|image2=RBFF2_Duck_623bc2.jpg
|image3=RBFF2_Duck_623bc3.jpg
|caption=
|input=623BC
|name=Break Hurricane
|data=
{{AttackData-RBFF2
|damage=8,12*7,14,14(92)
|stun=
|startup=5
|active=4(4)12(15)38
|recovery=43
|hitAdv=KD
|blockAdv=-45
|guard=L
|cancel=
|bs=N
|juggle=Y
|description=*Needs at least 3 ducks
}}
}}
{{MoveData
|image=RBFF2_Duck_63214c.jpg
|image2=RBFF2_Duck_63214c2.jpg
|image3=RBFF2_Duck_63214c3.jpg
|caption=
|input=63214C
|name=Super Bombing Machine
|data=
{{AttackData-RBFF2
|damage=112
|stun=
|startup=1+3
|active=15
|recovery=20
|hitAdv=KD
|blockAdv=-1
|guard=L
|cancel=
|bs=N
|juggle=N
|description=*Needs 4 ducks
}}
}}
==Chain Attacks==
Punch Starters
``````````````
5A (*)  --------> 5B (*)      -----> 5C (E)
                                      6C (^, E)
                                      2C (_, E)
                                      3C (*, A, E)
         
       
n.5A (*)----> 5B (*)      ----->  5C (E)
          :                      6C (^, E)
          :                      2C (_, E)
          :                      3C (*, A, E)
          :
          ----> 2A (*)  ----->    5B (*)    -----> 6C (^, E)
          :                      5A (*, E)        2C (_, E)
          :                      2C (E)            3C (*, A, E)
          :                                       
          :
          :
          ----> 5A (*)      -----> 5B (*)    -----> 6C (^, E)
                                    5A (*, E)        2C (_, E)
                                                      3C (*, A, E)


Air Break Storm - hcf + BC in air while close to airborne opponent


Break Spiral - 270° + BC near opponent
2A (*)------>  5B (*)      -----> 5C (E)
          :    2C (E)            6C (^, E)
          :                        2C (_, E)
          :                        3C (*, A, E)
          :
          ----> 2A (*)  ----->    5B (*)    -----> 6C (^, E)
          :                      5A (*, E)        2C (_, E)
          :                      2C (E)            3C (*, A, E)
          :                                       
          :
          :
          ----> 5A (*)      -----> 5B (*)    -----> 6C (^, E)
                                    5A (*, E)        2C (_, E)
                                                      3C (*, A, E)


==Super Desperation Move==
Duck Dance - f, hcf + C then tap C to gain ducks (you are completely vulnerable during the dance and will lose P power if hit)


0-2 taps = 1 duck
3-5 taps = 2 ducks
6-8 taps = 3 ducks
9+ taps = 4 ducks


after doing the dance successfully, your Ppower will refill and you will have access to any of the following P-power moves
j.A-------> j.C (1, H, O, E)
(*, O)


Note that no matter how many ducklings you have using one of these moves will drain your Ppower completely and lose all ducks no matter it's requirements


==Post Duck Dance P Moves==
Kick Starters
`````````````
n.5B (*)---->  5B (*)      ----->  5C (E)
2B    |                            6C (^, E)
(*, _)    |                        2C (_, E)
          |                        3C (*, A, E)
          |
          ----> 2B (*, _)---->    2C (_, E)
                                  3C (*, A, E)


Air Cannonball - qcb + BC in air (needs at least 1 duck)


Cannonball - qcf + BC (needs at least 2 ducks)
j.B-------> j.C (1, H, O, E)                                               
(*, O)                                                  


Dance Kick - qcb + BC (needs at least 3 ducks)


Heaven's Knee - dp + BC (needs at least 3 ducks)
Strong Starters
````````````````
2C (_)------> 2C (*, 1, _)-> 2369B (E)
==Combos==
====Meterless====


Duck Rave- hcb + C (needs 4 ducks)
====Metered====


{{RBFF2}}
==Strategy==


{{Navbox RBFF2}}
[[Category:Duck King]]
[[Category:Real Bout Fatal Fury 2: The Newcomers]]
[[Category:Real Bout Fatal Fury 2: The Newcomers]]

Latest revision as of 19:45, 9 November 2023

RBFF2 Duck.jpg

Gameplay Overview

Duck is a weird mix of extremes, and has fallen from his glory days as a top tier in RBS. Everything from his normals to supers range from amazing to the worst in the game. His normals for the most part are pretty good. His specials aren't however, with some of them even being minus on hit. To compensate for his poor specials, he has the best S-Power in the game with multiple ways to set it up. His P-Power on the other hand is the worst in the game.

Pros Cons
  • Strong normals
  • Best S-Power in the game
  • Almost all of his specials are bad
  • Worst P-Power in the game

Normals

Standing

5A
RBFF2 Duck 5a.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
6 - 5 3 8 +4 0 HL Y - -
n.5A
(within 69 px of opponent)
RBFF2 Duck n5a.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
6 - 4 2 10 +4 0 HL Y - -
5B
RBFF2 Duck 5b.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 5 24 9 -15 -19 HL N - -

5-28f airborne

n.5B
(within 66 px of opponent)
RBFF2 Duck n5b.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 5 3 12 +1 -3 HL Y - -
5C
RBFF2 Duck 5c.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
21 - 13 9 15 +2 -4 HL N - -
n.5C
(within 57 px of opponent)
RBFF2 Duck n5c.jpg
RBFF2 Duck n5c2.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11,11 - 7 2,4 20 +2 -4 HL Y - -

Crouching

2A
RBFF2 Duck 2a.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
6 - 4 2 10 +4 0 HL Y - -
2B
RBFF2 Duck 2b.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 5 3 12 +1 -3 L Y - -
2C
RBFF2 Duck 2c.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11,11 - 8 3(6)3 20 KD -3 L N - -

Command

Mad Spin Hammer
4A
RBFF2 Duck 4a.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
16 - 18 2,4 20 0 -6 H N - -
Needle
3B
RBFF2 Duck 3b.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 7 15 16 KD -11 L N - -
Duck Feint
663C
RBFF2 Duck 663c.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 39 total - - - - - -
Shocking Ball
2C while the opponent is knocked down
RBFF2 Duck pursuit.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18 - 8 30 20 - - - N - -
Power Headbutt
5AB
RBFF2 Duck ab.jpg
RBFF2 Duck ab2.jpg
High Avoid Attack
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
14 - 13 10 16 0 -6 HL Y - -

Jumping

j.A
RBFF2 Duck ja.jpg
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 6 - 4 9 6 +8 +4 H N - -
Diagonal Hop 6 - 4 9 6 +8 +4 H N - -
Neutral Jump 6 - 4 8 6 +8 +4 H Y - -
Diagonal Jump 6 - 4 9 6 +8 +4 H - - -
j.B
RBFF2 Duck jb.jpg
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 8 - 5 9 6 +8 +4 H N - -
Diagonal Hop 8 - 5 9 6 +8 +4 H N - -
Neutral Jump 8 - 5 6 6 +8 +4 H Y - -
Diagonal Jump 8 - 5 8 6 +8 +4 H Y - -
j.C
RBFF2 Duck jc.jpg
RBFF2 Duck jc2.jpg
Diagonal Hop/Jump
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 18 - 7 8 8 +15 +9 H N - -
Diagonal Hop 18 - 7 8 8 +15 +9 H N - -
Neutral Jump 18 - 7 6 8 +15 +9 H Y - -
Diagonal Jump 18 - 7 8 8 +15 +9 H Y - -

Oversway Actions

5D
(opponent in oversway)
RBFF2 Duck 5d.jpg
RBFF2 Duck 5d2.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18 - 8 3,9 14 0 -6 H Y - -
2D
(opponent in oversway)
RBFF2 Duck 2d.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18 - 10 6 15 KD 0 L Y - -
A
(from oversway)
RBFF2 Duck SA.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 24 3 12 +2 +1 H - - -
B
(from oversway)
RBFF2 Duck SB.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 22 4 12 +1 -1 L - - -
C
(from oversway)
RBFF2 Duck SC.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18 - 25 4 10 +13 -3 HL - - -

Throw

Rolling Neck Throw
4/6C
RBFF2 Duck throw.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -

Feints

Feint Duck Dance
2BC
RBFF2 Duck 2bc.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 47 - - - - - -

Special Moves

Head Spin Attack
236A/C(-C-C)
RBFF2 Duck 236a.jpg
Hitbox of both versions
RBFF2 Duck 236a2.jpg
After 236A version
RBFF2 Duck 236a3.jpg
After 236C version
RBFF2 Duck 236cc.jpg
Overhead Kick
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
A 28 - 7 15 20 -1 -7 HL - Y Y
C 8,10,10,10 - 17 24 22 -20 -26 HL - Y Y
C-C-C 13 - 6 6 till landing+13 KD -42 HL - - N
Neo Break Storm
623B-Mash B
RBFF2 Duck 623b.jpg
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
1st hit 8 - 20 13 28 KD -19 HL - N N
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
4 presses 8*4 - - - - - - - - - -
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 presses 5*9 - - - - - - - - - -
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
16 presses 1*11 - - - - - - - - - -
Dashing Dive
214B-(236B)
RBFF2 Duck 214b.jpg
RBFF2 Duck 214b2.jpg
RBFF2 Duck 214b3.jpg
Reverse Dive
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
236B 28 - 12 19 31 -22 -22 HL - Y Y
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
214B-236B 12 - 7 21 26 KD -16 HL - - N
Cross Head Spin
82D while in oversway
RBFF2 Duck 82d.jpg
RBFF2 Duck 82d2.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
14,14,14 - 5 11 22 KD -7 HL - N N
Duck Feint
j.22 (4/6 to move)
RBFF2 Duck j22.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 14 total - - - - - -
Flying Spin Attack
j.214A (Can be done from Duck Feint)
RBFF2 Duck j214a.jpg
RBFF2 Duck j214a2.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11,11,11 - 10 till landing 14 total - - HL - N N

S-Power

Break Spiral
360BC
RBFF2 Duck 360bc3.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
76 - 0 - - KD - UNB - N N
Break Spiral Blaze
j.41236BC
RBFF2 Duck 641236bc.jpg
RBFF2 Duck 641236bc3.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
52 - 0 - - KD - UNB - N N
Crazy Blaze
623B-41236BC
RBFF2 Duck 641236bc2.jpg
RBFF2 Duck 641236bc3.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
52 - 0 - - KD - UNB - N N

P-Power

Duck Dance
641236C-Mash C
RBFF2 Duck 641236c.jpg
RBFF2 Duck 641236c2.jpg
RBFF2 Duck 641236c3.jpg
RBFF2 Duck 641236c4.jpg
RBFF2 Duck 641236c5.jpg
RBFF2 Duck 641236c6.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - 1+1 - 75 total - - - - - -
  • Duck Dance Lv2:4 presses; 2 chickens
  • Duck Dance Lv3:8 presses; 3 chickens
  • Duck Dance Lv4:12 or more presses; 4 chickens
  • After doing the dance successfully, your Ppower will refill and you will have access to any of the following P-power moves
  • Note that, no matter how many ducklings you have, using one of these moves will drain your Ppower completely and lose all ducks no matter it's requirements
Divine Punisher
j.214BC
RBFF2 Duck j214bc.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
21,21,21,21(69) - 7 till landing 20 -43 +1 HL - N N
  • Needs at least 1 duck
Rolling Punisher
236BC
RBFF2 Duck 236bc.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8*13 - 15 37 20 -54 0 HL - N Y
  • Needs at least 2 ducks
Dancing Calliber
214BC
RBFF2 Duck 214bc.jpg
RBFF2 Duck 214bc2.jpg
RBFF2 Duck 214bc3.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8,12*6(79) - 5 4(4)12(15)38 43 KD -60 L - N Y
  • Needs at least 3 ducks
Break Hurricane
623BC
RBFF2 Duck 623bc.jpg
RBFF2 Duck 623bc2.jpg
RBFF2 Duck 623bc3.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8,12*7,14,14(92) - 5 4(4)12(15)38 43 KD -45 L - N Y
  • Needs at least 3 ducks
Super Bombing Machine
63214C
RBFF2 Duck 63214c.jpg
RBFF2 Duck 63214c2.jpg
RBFF2 Duck 63214c3.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
112 - 1+3 15 20 KD -1 L - N N
  • Needs 4 ducks

Chain Attacks

Punch Starters ``````````````

5A (*)  --------> 5B (*)      -----> 5C (E)
                                     6C (^, E)
                                     2C (_, E)
                                     3C (*, A, E)
          
       
n.5A (*)----> 5B (*)      ----->  5C (E)
          :                       6C (^, E)
          :                       2C (_, E)
          :                       3C (*, A, E)
          :
          ----> 2A (*)  ----->    5B (*)     -----> 6C (^, E)
          :                       5A (*, E)         2C (_, E)
          :                       2C (E)            3C (*, A, E)
          :                                        
          :
          :
          ----> 5A (*)      -----> 5B (*)     -----> 6C (^, E)
                                   5A (*, E)         2C (_, E)
                                                     3C (*, A, E)


2A (*)------>   5B (*)      -----> 5C (E)
          :     2C (E)             6C (^, E)
          :                        2C (_, E)
          :                        3C (*, A, E)
          :
          ----> 2A (*)  ----->    5B (*)     -----> 6C (^, E)
          :                       5A (*, E)         2C (_, E)
          :                       2C (E)            3C (*, A, E)
          :                                        
          :
          :
          ----> 5A (*)      -----> 5B (*)     -----> 6C (^, E)
                                   5A (*, E)         2C (_, E)
                                                     3C (*, A, E)


j.A-------> j.C (1, H, O, E)
(*, O)


Kick Starters `````````````

n.5B (*)---->   5B (*)      ----->  5C (E)
2B     |                            6C (^, E)
(*, _)    |                         2C (_, E)
          |                         3C (*, A, E)
          |
          ----> 2B (*, _)---->    2C (_, E)
                                  3C (*, A, E)


j.B-------> j.C (1, H, O, E)                                                 
(*, O)                                                    


Strong Starters ````````````````

2C (_)------> 2C (*, 1, _)-> 2369B (E)

Combos

Meterless

Metered

Strategy

Real Bout Fatal Fury 2
General

ControlsFAQSystem

Characters

Andy BogardBilly KaneBlue MaryBob WilsonCheng SinzanDuck KingFranco BashGeese HowardHon FuJin ChonreiJin ChonshuJoe HigashiKim KaphwanLaurence BloodLi XiangfeiMai ShiranuiRick StrowdRyuji YamazakiSokaku MochizukiTerry BogardTung Fu RueWolfgang Krauser