Difference between revisions of "Real Bout Fatal Fury 2/Li Xiangfei"
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==Super Desperation Move== | ==Super Desperation Move== | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Xiangfei_mazinc.jpg | ||
|image2= | |image2=RBFF2_Xiangfei_mazinf.jpg | ||
|caption= | |caption=Throw, 53pc range | ||
|caption2= | |caption2=Strike | ||
|input=360C | |input=360C | ||
|name=Majinga | |name=Majinga | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|version=Throw | |version=Throw | ||
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|juggle=N | |juggle=N | ||
|description=This is the good stuff. A brutal 0f command throw with brutally awful range and the dubious honor of being the only command grab DM/SDM with a whiff animation in the entire game, the massive damage and fear factor more than make up for the downsides. Can be kara'd as 6A3214789C or buffered from dash, 5C66A, or the 4B5C to mitigate the awful range. | |description=This is the good stuff. A brutal 0f command throw with brutally awful range and the dubious honor of being the only command grab DM/SDM with a whiff animation in the entire game, the massive damage and fear factor more than make up for the downsides. Can be kara'd as 6A3214789C or buffered from dash, 5C66A, or the 4B5C to mitigate the awful range. | ||
}} | |||
{{AttackData-RBFF2 | |||
|version=Strike | |||
|damage=54 | |||
|stun= | |||
|startup=25 | |||
|active=4 | |||
|recovery=61 | |||
|hitAdv=KD | |||
|blockAdv=-37 | |||
|guard=HL | |||
|cancel= | |||
|bs=N | |||
|juggle=Y | |||
|description=The version of Majinga you get if they can't be thrown on the activation frame (i.e. a glorified whiff). Xiangfei pops a large explosion projectile in front of her, dealing a little over half the damage of the command grab. You don't really want this, it'll only ever hit anyone if they're neutral jumping as you use it, which can happen from time to time when you go for command throw Majinga in corner pressure. Can also juggle off of anti-air Esaka but just use Daitetsujin instead please. Getting this blocked sucks ass, you'll eat their biggest jumpin punish while Xiangfei fixes her hair. | |||
}} | }} | ||
}} | }} |
Revision as of 04:59, 13 September 2020
Gameplay Overview
Fatal Fury's take on the "kung fu girl/guy with a really annoying voice" stereotype turned out to be a rather interesting one. Xiangfei is a mobile, versatile character who does best when she's frustrating the opponent to death at mid to close range. Her frame data and staggers aren't quite solid enough to be played like some of the suffocating rushdown characters that she may superficially resemble, but her plethora of solid defensive options and surprising poke range supports a skittish but effective neutral-focused playstyle with a nice bag of gimmicks. The big downsides are her weak mixup and an awkward lack of damaging combos outside of close range. Still, a solid mid-high tier character overall.
Pros | Cons |
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Normals
Standing
5A |
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5B |
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5C |
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n.5C (within 83px of opponent) |
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Crouching
2A |
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2B |
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2C |
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Command
Ri mon Chou Chu 6A |
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4B |
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High Avoid Attack 5AB |
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Jumping
j.A |
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j.8B |
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j.7/9b |
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j.8C |
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j.7/9C |
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Oversway Actions
5D (opponent in oversway) |
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2D (opponent in oversway) |
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A (from oversway) |
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B (from oversway) |
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C (from oversway) |
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Throw
Reverse Elbows 4/6C |
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Feints
Tenpouzan Feint 4AC |
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Daitetsujin Feint 2BC |
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Special Moves
Nanpa 236A/C |
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Tenpouzan 623B |
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Senri Chuu'ou 236B |
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Senri Chuu'ou: Kankuu 236B while landing Senri Chuu'ou |
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Senri Chuu'ou: Shinsaiha 214B during Senri startup |
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Esaka A~6/2/8 |
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Desperation Moves
Daitetsujin 64123BC |
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Chou Pailong (after n.C), 616AB, 616AB |
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Super Desperation Move
Majinga 360C |
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Chain Attacks
Punch Starters
A (*) --------> A (*) -----> A (*) -----> A -----> f + A (E) d + A (*) | d + A (*) d + A (*) d + A f + A (*) | C (*, E) B (*, E) | C (E) | -----> ;B (*) -----> C (O, E) | d + B (*, _) D + C (_, E) | fd + C (*, A, E) | D (<, E) | -----> C (*) -----> A (*) -----> C (E) B (*, E) A + B (T, E) D (T, E)
A in air (O)---> B (1, H, O, E) C (1, H, O, E)
Kick Starters
B (*) --------> B(*) -----> C (0, E) d + B (*, _) d + B (*, _) d + C (_, E) df + C (*, A, E) D (<, E)
b + B (*, _)---> D (E)
B in air (O)---> C (F, H, 0, E)
Strong Starters
C (*) --------> f, f + A (1, >, E)