Gameplay Overview
One of the titular newcomers to Real Bout 2, Rick is a notorious offensive powerhouse with great pressure, loads of combo chains, and the ability to cash out obscene amounts of damage and corner carry on a clean hit. He has pretty much everything he could need to win, sans a projectile. Some of his attacks are easy to bait out and Breakshot, but playing defense against Rick means letting him get his game started, so you're playing with fire the entire time. He sits deservedly in the top tier.
Pros |
Cons
|
- Strong suite of normals and combo chains
- High combo damage, and also an infinite
- Smothering pressure
- Multiple special moves with evasive properties, invincibility, or built-in movement
- Two unblockables, one of which is a Breakshot and can lead to a juggle with S-Power
- Sick stage theme
|
- Slow overhead that's easily reacted to, limiting his high/low mixup
- No special ways to get around zoning, and his only projectile is his P-Power
- Attacks are commonly easy to Breakshot
|
Normals
Standing
5A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
7
|
3/11
|
5
|
4
|
8
|
4
|
0
|
HL
|
Y
|
-
|
-
|
|
n.5A
(within 49px)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
7
|
3/11
|
5
|
4
|
8
|
4
|
0
|
HL
|
Y
|
-
|
-
|
|
5B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
11
|
3/11
|
6
|
4
|
17
|
1
|
-3
|
HL
|
Y
|
-
|
-
|
|
n.5B (within 57px)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
11
|
3/11
|
8
|
4+4
|
13
|
1
|
-3
|
HL
|
Y
|
-
|
-
|
|
5C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
23
|
6/22
|
11
|
6
|
21
|
-1(6)
|
-7(1)
|
HL
|
Y
|
-
|
-
|
|
n.5C (within 59px)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
23
|
6/11
|
8
|
6
|
20
|
0(7)
|
-6(1)
|
HL
|
Y
|
-
|
-
|
|
Crouching
2A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Command
One Two 6A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H, H
|
-
|
-
|
-
|
|
Uppercut 3A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H, H
|
-
|
-
|
-
|
|
Punisher 66C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
HL
|
N
|
-
|
-
|
|
Step Punch 5AB
High Avoid Attack
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Jumping
j.A
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
Diagonal Hop
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
Neutral Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
Diagonal Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
|
j.B
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
Diagonal Hop
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
Neutral Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
Diagonal Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
|
j.C
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
Diagonal Hop
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
Neutral Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
Diagonal Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
|
Oversway Actions
5D (opponent in oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
|
2D (opponent in oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
L
|
-
|
-
|
-
|
|
A (from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
|
B (from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
L
|
-
|
-
|
-
|
|
C (from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Throw
Punching Bag 4/6C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
26
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Feints
Feint Shooting Star 6AC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Special Moves
Shooting Star 236A/C
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
A
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Y
|
N
|
C
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
N
|
N
|
EX
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Y
|
|
Blazing Sunburst 214A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
HL
|
-
|
Y
|
-
|
|
Divine Blast 214C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
UNB
|
-
|
Y
|
-
|
|
Hellion 623A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Y
|
Y
|
|
Full Moon Fever 214B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Desperation Move
Gaia Breath 641236BC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Super Desperation Move
Howling Bull 641236C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Chain Attacks
Punch Starters
P (*) --------> K (*) -----> S (E)
| S (*, E)
|
|
|
----> d + P (*) -----> d + K (*, _)---> d + S (_, E)
: S (*, E)
:
:
:
----> P (*) -----> K (*) -----> S (E)
S (*, E)
P close (*)----> K (*) -----> S (E)
| S (*, E)
|
|
|
----> d + P (*) -----> d + K (*, _)---> d + S (_, E)
: : S (*, E)
: :
: :
: :
: ---> d + P (*) -----> d + K (*, _)-> d + S (_, E)
: : S (*, E)
: :
: :
: :
: ---> P (*) -----> K (*) -----> S (E)
: S (*, E)
:
:
----> P (*) -----> K (*) -----> S (E)
: S (*, E)
:
:
:
---> P (*) -----> K (*) -----> S (E)
: S (*, E)
:
:
:
---> d + P (*) -----> d + K (*, _)-> d + S (_, E)
S (*, E)
d + P (*)------> d + K (*, _)----> d + S (_, E)
| S (*, E)
|
|
|
----> P (*) -----> K (*) -----> S (E)
: : S (*, E)
: :
: :
: :
: ---> P (*) -----> K (*) -----> S (E)
: : S (*, E)
: :
: :
: :
: ---> d + P (*) -----> d + K (*, _)-> d + S (_, E)
: S (*, E)
:
:
----> d + P (*) -----> d + K (*, _)---> d + S (_, E)
: S (*, E)
:
:
---> d + P (*) -----> d + K -----> d + S (_, E)
: (_, E)
: S (*, E)
:
:
---> P (*) -----> K (*) -----> S (E)
S (*, E)
df + P (*)-----> K (*) -----> f + S -----> d, d + S (O, E)
df + K (O, <, E)
b + S (^, E)
P in air (O)---> S (1, H, O, E)
Kick Starters
K (*) --------> f + S -----> d, d + S (O, E)
S (*, E)
K close (*)----> K (*) -----> S (*, E)
| S (*, E) df + S (*, A, E)
|
|
|
----> d + K (*, _)----> d + S (_, E)
d + K (*, _)---> d + S (_) -----> f + S (E)
K (*, E)
K in air (O)---> S (1, H, O, E)
Strong Starters
S close (*)----> S (*, 1, E)
Dash Forward,--> S (*, 1, E)
f + S
Combos
Meterless
Metered
Strategy