Difference between revisions of "Real Bout Fatal Fury 2/Tung Fu Rue"
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(Created page with "300px|thumb|right ==Gameplay Overview== The quintessential small Kung Fu master, Tung is small, fast, and tricky. He centers around the use of his qui...") Tags: mobile edit mobile web edit |
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(7 intermediate revisions by 2 users not shown) | |||
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*Simple combos that are easy to hit confirm | *Simple combos that are easy to hit confirm | ||
*Attacks have great priority and speed, so he can stuff a lot of attempts to mash out of his pressure | *Attacks have great priority and speed, so he can stuff a lot of attempts to mash out of his pressure | ||
*Good | *Good ability to attack while moving | ||
*An unblockable | *An unblockable | ||
| | | | ||
*Lots of moves that just don't have any real uses, or are too gimmicky to be worth going for | *Lots of moves that just don't have any real uses, or are too gimmicky to be worth going for | ||
*No real chain combos | |||
*Strong attacks don't reach quite as far as they look like they should | *Strong attacks don't reach quite as far as they look like they should | ||
*Unconventional mixup that deals comparatively small damage | *Unconventional mixup that deals comparatively small damage | ||
*Gets shut down by characters with effective keep out | *His most frequent combos don't score a knockdown, limiting his pressure | ||
*Gets shut down by characters with effective keep out, especially Mai | |||
|- | |- | ||
|} | |} | ||
==Normals== | |||
===Standing=== | |||
{{MoveData | |||
|image=RBFF2_Tung_5a.jpg | |||
|caption= | |||
|name=5A | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=6 | |||
|stun= | |||
|startup=4 | |||
|active=2 | |||
|recovery=10 | |||
|hitAdv=4 | |||
|blockAdv=0 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Tung_n5a.jpg | |||
|caption= | |||
|input=(within 52 px of opponent) | |||
|name=n.5A | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=6 | |||
|stun= | |||
|startup=4 | |||
|active=5 | |||
|recovery=5 | |||
|hitAdv=6 | |||
|blockAdv=2 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Tung_5b.jpg | |||
|caption= | |||
|name=5B | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=8 | |||
|stun= | |||
|startup=7 | |||
|active=3 | |||
|recovery=12 | |||
|hitAdv=1 | |||
|blockAdv=-3 | |||
|guard=HL | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Tung_n5b.jpg | |||
|caption= | |||
|input=(within 35 px of opponent) | |||
|name=n.5B | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=8 | |||
|stun= | |||
|startup=4 | |||
|active=3 | |||
|recovery=9 | |||
|hitAdv=4 | |||
|blockAdv=0 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Tung_5c.jpg | |||
|caption= | |||
|name=5C | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=21 | |||
|stun= | |||
|startup=7 | |||
|active=6 | |||
|recovery=22 | |||
|hitAdv=0 | |||
|blockAdv=-6 | |||
|guard=HL | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Tung_n5c.jpg | |||
|caption= | |||
|input=(within 58 px of opponent) | |||
|name=n.5C | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=11,11 | |||
|stun= | |||
|startup=5 | |||
|active=2,4 | |||
|recovery=20 | |||
|hitAdv=2 | |||
|blockAdv=-4 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
===Crouching=== | |||
{{MoveData | |||
|image=RBFF2_Tung_2a.jpg | |||
|caption= | |||
|name=2A | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=6 | |||
|stun= | |||
|startup=4 | |||
|active=2 | |||
|recovery=8 | |||
|hitAdv=6 | |||
|blockAdv=2 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Tung_2b.jpg | |||
|caption= | |||
|name=2B | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=8 | |||
|stun= | |||
|startup=4 | |||
|active=3 | |||
|recovery=9 | |||
|hitAdv=4 | |||
|blockAdv=0 | |||
|guard=L | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Tung_2c.jpg | |||
|caption= | |||
|name=2C | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=21 | |||
|stun= | |||
|startup=8 | |||
|active=6 | |||
|recovery=20 | |||
|hitAdv=KD | |||
|blockAdv=-6 | |||
|guard=L | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
===Command=== | |||
{{MoveData | |||
|image=RBFF2_Tung_3a.jpg | |||
|caption= | |||
|input=3A | |||
|name=Rising Fist | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=19 | |||
|stun= | |||
|startup=8 | |||
|active=4 | |||
|recovery=30 | |||
|hitAdv=-8 | |||
|blockAdv=-12 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Tung_ab.jpg | |||
|image2=RBFF2_Tung_ab2.jpg | |||
|caption2=High Avoid Attack | |||
|input=5AB | |||
|name=Shoulder Thrust | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=14 | |||
|stun= | |||
|startup=9 | |||
|active=6 | |||
|recovery=20 | |||
|hitAdv=0 | |||
|blockAdv=-6 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
===Jumping=== | |||
{{MoveData | |||
|image=RBFF2_Tung_ja.jpg | |||
|name=j.A | |||
|data= | |||
{{AttackData-RBFF2 | |||
|version=Neutral Hop | |||
|damage=6 | |||
|stun= | |||
|startup=3 | |||
|active=till landing | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Diagonal Hop | |||
|header=no | |||
|damage=6 | |||
|stun= | |||
|startup=4 | |||
|active=till landing | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Neutral Jump | |||
|header=no | |||
|damage=6 | |||
|stun= | |||
|startup=4 | |||
|active=8 | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Diagonal Jump | |||
|header=no | |||
|damage=6 | |||
|stun= | |||
|startup=4 | |||
|active=10 | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Tung_jb.jpg | |||
|image2=RBFF2_Tung_jb2.jpg | |||
|caption=Neutral Hop/Jump | |||
|caption2=Diagonal Hop/Jump | |||
|name=j.B | |||
|data= | |||
{{AttackData-RBFF2 | |||
|version=Neutral Hop | |||
|damage=8 | |||
|stun= | |||
|startup=5 | |||
|active=till landing | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Diagonal Hop | |||
|header=no | |||
|damage=8 | |||
|stun= | |||
|startup=5 | |||
|active=til landing | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Neutral Jump | |||
|header=no | |||
|damage=8 | |||
|stun= | |||
|startup=5 | |||
|active=6 | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Diagonal Jump | |||
|header=no | |||
|damage=8 | |||
|stun= | |||
|startup=5 | |||
|active=8 | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description=*This and the Hop version, if hit right before landing, will become an unblockeable. This is due to SNK games thinking that, since you are hitting so low to their hurtbox, it's a low, but mixed with it being coded in as an overhead, it does some jank and becomes an unblockeable. It's weird I know. | |||
*This is sometimes useful but the timing to hit it as an unblockeable is a bit strict and there aren't many set-ups into it, but if mastered, it can make Tung's mix very deadly if they don't read your hop and preemptively 5A. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Tung_jc.jpg | |||
|image2=RBFF2_Tung_jc2.jpg | |||
|image3=RBFF2_Tung_jc3.jpg | |||
|caption=Neutral Hop/Jump | |||
|caption3=Diagonal Hop/Jump | |||
|name=j.C | |||
|data= | |||
{{AttackData-RBFF2 | |||
|version=Neutral Hop | |||
|damage=11 | |||
|stun= | |||
|startup=7 | |||
|active=8 | |||
|recovery=8 | |||
|hitAdv=+15 | |||
|blockAdv=+9 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Diagonal Hop | |||
|header=no | |||
|damage=11 | |||
|stun= | |||
|startup=7 | |||
|active=4,4 | |||
|recovery=8 | |||
|hitAdv=+15 | |||
|blockAdv=+9 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Neutral Jump | |||
|header=no | |||
|damage=11 | |||
|stun= | |||
|startup=7 | |||
|active=6 | |||
|recovery=8 | |||
|hitAdv=+15 | |||
|blockAdv=+9 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Diagonal Jump | |||
|header=no | |||
|damage=11 | |||
|stun= | |||
|startup=7 | |||
|active=4,4 | |||
|recovery=8 | |||
|hitAdv=+15 | |||
|blockAdv=+9 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
==Oversway Actions== | |||
{{MoveData | |||
|image=RBFF2_Tung_5d.jpg | |||
|image2=RBFF2_Tung_5d2.jpg | |||
|caption= | |||
|input=(opponent in oversway) | |||
|name=5D | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=18 | |||
|stun= | |||
|startup=8 | |||
|active=4,5 | |||
|recovery=12 | |||
|hitAdv=-6 | |||
|blockAdv=-7 | |||
|guard=H | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Tung_2d.jpg | |||
|image2=RBFF2_Tung_2d2.jpg | |||
|caption= | |||
|input=(opponent in oversway) | |||
|name=2D | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=18 | |||
|stun= | |||
|startup=12 | |||
|active=2,2 | |||
|recovery=9 | |||
|hitAdv=KD | |||
|blockAdv=8 | |||
|guard=L | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Tung_SA.jpg | |||
|caption= | |||
|input=(from oversway) | |||
|name=A | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=8 | |||
|stun= | |||
|startup=26 | |||
|active=3 | |||
|recovery=12 | |||
|hitAdv=+3 | |||
|blockAdv=+1 | |||
|guard=H | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Tung_SB.jpg | |||
|caption= | |||
|input=(from oversway) | |||
|name=B | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=8 | |||
|stun= | |||
|startup=23 | |||
|active=6 | |||
|recovery=12 | |||
|hitAdv=-1 | |||
|blockAdv=-3 | |||
|guard=L | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Tung_SC.jpg | |||
|caption= | |||
|input=(from oversway) | |||
|name=C | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=18 | |||
|stun= | |||
|startup=25 | |||
|active=4 | |||
|recovery=10 | |||
|hitAdv=13 | |||
|blockAdv=-3 | |||
|guard=HL | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
==Throw== | |||
{{MoveData | |||
|image=RBFF2_Tung_throw.jpg | |||
|caption= | |||
|input=4/6C | |||
|name=Rapid Punches | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=26 | |||
|stun= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|blockAdv= | |||
|guard= | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
==Feints== | |||
{{MoveData | |||
|image=RBFF2_Tung_2bc.jpg | |||
|caption= | |||
|input=2BC | |||
|name=Feint Senpu Gouken | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage= | |||
|stun= | |||
|startup= | |||
|active= | |||
|recovery=19 | |||
|hitAdv= | |||
|blockAdv= | |||
|guard= | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
==Special Moves== | |||
{{MoveData | |||
|image=RBFF2_Tung_236a.jpg | |||
|caption= | |||
|input=236A | |||
|name=Shou Ha | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=16 | |||
|stun= | |||
|startup=24 | |||
|active=6 | |||
|recovery=29 | |||
|hitAdv=-6 | |||
|blockAdv=-8 | |||
|guard=HL | |||
|cancel= | |||
|bs=Y | |||
|juggle=Y | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Tung_236c.jpg | |||
|image2=RBFF2_Tung_236c2.jpg | |||
|image3=RBFF2_Tung_236c3.jpg | |||
|image4=RBFF2_Tung_236c4.jpg | |||
|caption=1st part | |||
|caption2=2nd part | |||
|caption4=3rd part | |||
|input=236C (hold ok) | |||
|name=Geki Ha | |||
|data= | |||
{{AttackData-RBFF2 | |||
|version=1st part | |||
|damage=8 | |||
|stun= | |||
|startup=17 | |||
|active=14 | |||
|recovery=19 | |||
|hitAdv=-5 | |||
|blockAdv=-11 | |||
|guard=HL | |||
|cancel= | |||
|bs=N | |||
|juggle=Y | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=2nd part | |||
|damage=10-10*5 | |||
|stun= | |||
|startup=9 | |||
|active=active until 5 hits | |||
|recovery=25 | |||
|hitAdv=+2 | |||
|blockAdv=-4 | |||
|guard=HL | |||
|cancel= | |||
|bs=N | |||
|juggle=Y | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=3rd part | |||
|damage=10*5 | |||
|stun= | |||
|startup=3 | |||
|active=3(5)44 | |||
|recovery=31 | |||
|hitAdv= | |||
|blockAdv= | |||
|guard=HL | |||
|cancel= | |||
|bs=N | |||
|juggle=Y | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Tung_623b.jpg | |||
|image2=RBFF2_Tung_623b2.jpg | |||
|image3=RBFF2_Tung_623b3.jpg | |||
|caption= | |||
|input=623B | |||
|name=Thousand Kicks | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=10,8,8,8,8(35) | |||
|stun= | |||
|startup=4 | |||
|active=2(4)2(4)2(2)2(2)7 | |||
|recovery=37 | |||
|hitAdv=KD | |||
|blockAdv=-36 | |||
|guard=HL | |||
|cancel= | |||
|bs=Y | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Tung_214a.jpg | |||
|caption= | |||
|input=214A/C | |||
|name=Shin Shippu | |||
|data= | |||
{{AttackData-RBFF2 | |||
|version=A | |||
|damage=28 | |||
|stun= | |||
|startup=12 | |||
|active=12 | |||
|recovery=20 | |||
|hitAdv=KD | |||
|blockAdv=-10 | |||
|guard=HL | |||
|cancel= | |||
|bs=Y | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=C | |||
|damage=38 | |||
|stun= | |||
|startup=25 | |||
|active=16 | |||
|recovery=20 | |||
|hitAdv=KD | |||
|blockAdv=-14 | |||
|guard=HL | |||
|cancel= | |||
|bs=Y | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
==Meditation== | |||
Tung has an unique taunt among the rest of the cast, having unique attacks from it unable to be done otherwise | |||
{{MoveData | |||
|image=RBFF2_Tung_cd.jpg | |||
|caption= | |||
|input=CD-CD | |||
|name=Scratch | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage= | |||
|stun= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|blockAdv= | |||
|guard= | |||
|cancel= | |||
|bs=N | |||
|juggle= | |||
|description=*You can either do the follow-ups from here or continue with CD-CD-CD | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Tung_cd5.jpg | |||
|image2=RBFF2_Tung_cd6.jpg | |||
|caption= | |||
|input=CD-CD-CD | |||
|name=Drained | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage= | |||
|stun= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|blockAdv= | |||
|guard= | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description=*This is mostly used to continue the taunt period so opponents are still weary to approach | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Tung_cd2.jpg | |||
|image2=RBFF2_Tung_cd3.jpg | |||
|caption= | |||
|input=CD-CD-(CD)-B | |||
|name=Super Thousand Kicks | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=9*5(34) | |||
|stun= | |||
|startup=4 | |||
|active=2(4)2(4)2(4)2(4)2 | |||
|recovery=44 | |||
|hitAdv=KD | |||
|blockAdv=-38 | |||
|guard=HL | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Tung_cd4.jpg | |||
|caption= | |||
|input=CD-CD-(CD)-C | |||
|name=Super Shin Shippu | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=11,11,11(28) | |||
|stun= | |||
|startup=25 | |||
|active=14 | |||
|recovery=20 | |||
|hitAdv=KD | |||
|blockAdv=-8 | |||
|guard=HL | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
==S-Power== | |||
{{MoveData | |||
|image=RBFF2_Tung_641236bc.jpg | |||
|image2=RBFF2_Tung_641236bc2.jpg | |||
|image3=RBFF2_Tung_641236bc3.jpg | |||
|caption= | |||
|input=641236BC | |||
|name=Senpu Gouken | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=8*11(68) | |||
|stun= | |||
|startup=9 | |||
|active=120 | |||
|recovery=45 | |||
|hitAdv=KD | |||
|blockAdv=-35 | |||
|guard=HL | |||
|cancel= | |||
|bs=N | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
==P-Power== | |||
{{MoveData | |||
|image=RBFF2_Tung_641236c.jpg | |||
|image2=RBFF2_Tung_641236c2.jpg | |||
|image3=RBFF2_Tung_641236c3.jpg | |||
|caption= | |||
|input=641236C | |||
|name=Super Geki Ha | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=20,27,13*3,26(89) | |||
|stun= | |||
|startup=1+2 | |||
|active=56 | |||
|recovery=51 | |||
|hitAdv=KD | |||
|blockAdv=-42 | |||
|guard=HL,H | |||
|cancel= | |||
|bs=N | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
==Chain Attacks== | |||
==Combos== | |||
====Meterless==== | |||
====Metered==== | |||
==Strategy== | |||
{{Navbox RBFF2}} | {{Navbox RBFF2}} |
Latest revision as of 13:41, 9 March 2022
Gameplay Overview
The quintessential small Kung Fu master, Tung is small, fast, and tricky. He centers around the use of his quick, high priority normals to get in and pressure the opponent. His small stature combined with his obscenely good High Avoid attack ensures he's a frustrating foe to hit, but also means his effective reach is ridiculously small. Against a prepared opponent, he is forced to resort to gimmicks or simply bulldogging his way in.
Pros | Cons |
---|---|
|
|
Normals
Standing
5A |
---|
n.5A (within 52 px of opponent) |
---|
5B |
---|
n.5B (within 35 px of opponent) |
---|
5C |
---|
n.5C (within 58 px of opponent) |
---|
Crouching
2A |
---|
2B |
---|
2C |
---|
Command
Rising Fist 3A |
---|
Shoulder Thrust 5AB |
---|
Jumping
j.A |
---|
j.B |
---|
j.C |
---|
Oversway Actions
5D (opponent in oversway) |
---|
2D (opponent in oversway) |
---|
A (from oversway) |
---|
B (from oversway) |
---|
C (from oversway) |
---|
Throw
Rapid Punches 4/6C |
---|
Feints
Feint Senpu Gouken 2BC |
---|
Special Moves
Shou Ha 236A |
---|
Geki Ha 236C (hold ok) |
---|
Thousand Kicks 623B |
---|
Shin Shippu 214A/C |
---|
Meditation
Tung has an unique taunt among the rest of the cast, having unique attacks from it unable to be done otherwise
Scratch CD-CD |
---|
Drained CD-CD-CD |
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Super Thousand Kicks CD-CD-(CD)-B |
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Super Shin Shippu CD-CD-(CD)-C |
---|
S-Power
Senpu Gouken 641236BC |
---|
P-Power
Super Geki Ha 641236C |
---|