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  • If you want to know more about us, check out the [[Dream Cancel Wiki:About|About]] page ==The King of Fighters==
    2 KB (307 words) - 05:27, 20 March 2024
  • Cain Blade Slice Transaxial Slice - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gi Cain Blade Sagittarius Slice - [[image:dp.gif]] + [[image:a.gif]] / [[image:c.gif]]
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  • [[File:The Last Blade Logo.jpg|right]] Last Blade is a weapon-based fighting game with focuses of character variation and power type.
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  • ...he Sakazakis. With determination to make his clan proud, he joins the King of Fighters tournament in order to defeat the Sakazakis once and for all, and * Eiji creates a short blast of ki energy from his palm, where it lingers for a second
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  • ...ts a knockdown. It comes out at average speed and has NO recovery, as many of his moves. Abuse, abuse, abuse. Another very short ranged blade type attack. He dashes forward a little bit
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  • Wings of Eternity - [[image:fd.gif]] + [[image:a.gif]] Storm of Valor - [[image:a.gif]] + [[image:c.gif]] (Air Only)
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  • !Leona Blade !Leona Blade (graze)
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  • ===Wings of Eternity=== | name = Wings of Eternity
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  • ...wn, all the way to series you might have never heard of such as Aggressors of Dark Kombat and World Heroes. ! '''Art of Fighting Series'''
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  • Like the majority of wikis, this wiki uses '''numpad notation.''' ::Your character will run forward until you let go of forward or you reach your opponent.
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  • * possibly ends up on opposite site of opponent, but may leave him vulnerable *2146B while awakened. Stronger version of above
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  • ...azBlue Cross Tag Battle, Dragon Ball FighterZ, and even SNK's own The King of Fighters is that only one team member needs to be KO'd to win a round, not ...e the same, with NGBC having a fifth "E" button alongside the SNK standard of A/B/C/D.
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  • ...infinite with 66A, with backhit being the only real condition needed. One of the easier infinites in the game, too, once you land the first 66A. ...but it's very finnicky to get front hit. With the cross-up j.C, a variety of combos are possible.
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  • ...s correctly is vital, as any bnb can take more than 30% of your life (Some of them, like Moriya's can take more than 50%!) so take care and don't throw b A really big part of the gameplay in LB2 is the air game, air normals are really strong, and the
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  • ...ng than seeing the latest developments in ship building, Darli readies her blade for some intense battles that await! Blade Surf - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)
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  • * 5C: One-handed downward motion that briefly covers above and in front of Kaede. ...r-to-air. Ends up sucking at both. Cross-up exists and is the most awkward of 3.
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  • ...ommand grabs while also having stronger anti-airs with his reworked Plasma Blade. Whatever you do with Rasetsu Galford, offensively or defensively, will mos ...C again to activate Plasma Factor. This will give his heavy slashes a bit of extra damage and will result in a knockdown. Furthermore, Galford has a new
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  • {{The Last Blade 2 Character Subnav|char=Kouryu|sub=1}} ...aches 16 hits. After that, you must press other buttons as you will be out of range.
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  • ...even more with additional sequences after sending her to rush forward, one of which being a fakeout, and furthermore his WFT is way faster now. Galford's ...space control, setplay and a strengthened keepaway game, she requires none of the maintenance that puppets usually demand from the player. Spacing is not
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  • Leona Blade - [[image:qcb.gif]] [[image:hcf.gif]] + [[image:a.gif]] [[image:c.gif]] ...nder several pokes from the whole cast. She is execution-heavy with plenty of charge moves and tight cancels, but a strong character for anyone willing t
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  • ...n=combo tool. Can be linked from 2C as 4AC, and from itself normally. Both of these are 1F windows |name=C of A>B>C
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  • * _b f+A makes Leona stand in place and create a green orb in front of her, which has good recovery * also does good chip damage though there are a number of characters that can crouch under the orb
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  • * Vice slashes the face of the opponent and knocks them back * very good throw that can setup a number of options afterwards since the opponent is not knocked back far
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  • ...he Special Attack (BC) is an overhead, so it must be blocked high. Instead of a Super Desperation Move, you can do Super Speed Combos (fandangos) or a re ''Please refer the [[The Last Blade 2/FAQ|FAQ]] on how to access this mode.''
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  • You have to do this in the span of 4 seconds :Hagure Hitogata is a transforming paper doll of Akari's. Playing this character means you have mirror matches, matching you
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  • * 5B: Low kick, one of his OTG's, cancelable. ...ingly hits low and has range to boot, cancelable. Good substitute when out of cr.B range.
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  • ...ing for a character that can let you go in and decide matches in the blink of an eye through freeform pressure, then you simply can't go wrong picking Mu * The best pressure out of any character in the game, consistently resetting safely into mixups with h
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  • ===Blade Surf=== | name = Blade Surf
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  • * cr.A comes out fast, can also combo into itself because of its speed, and is cancel-able ...g motion and then thrust forward. Godly Fang is VERY slow, it takes up 2/4 of the screen, has great damage. NOTE: when held down to the maximum point the
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  • (NOTE: This version of Neo Dio is not the same as the CPU version, as this one lacks 2 moves, Niku *cl. D has two hits, the second of which must be blocked high.
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  • ...a young age. The Orochi blood flowing within her veins led to an awakening of power.<br/>Although taciturn and poor at expressing emotion, she has begun ...AGENAME}} is an mobile rushdown character who pressures with her multitude of options. Be it space control, high/lows, or an excellent strike/throw game,
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  • ...ause Kojiroh takes a step back before charging, allowing you to bait a lot of moves thanks to the extra distance. Beware that the hitbox can still be def ...ry poke for keeping opponents at bay. At -2 (on its first hitbox) it’s one of the few truly safe normals in this game when used on it’s own
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  • {{The Last Blade 2 Character Intro|char=Kouryu|sub=0|content= '''N.B. Kouryu is not playable on the MVS arcade versions of The Last Blade 2'''
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  • * cl.A is very fast to start and recover, making it a good button to mash out of close-up pressure. ...e other Ex chars behave the same as their regular form. On all these you'd want to use cl.D to keep the 2 hits or cr.C for more damage.
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  • ...e this though he's a strong character and a great challenge as one of Last Blade 2's most technical characters. * Most stable and straightforward of all three modes, emphasizing his super confirm for huge damage
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  • Zankuro's 5C is boss. It deals the most damage of any heavy slash in the game, reaches far horizontally and, along with his o ...away with mashing heavy slashes scot free. Provided he doesn't whiff them, of course.
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  • ...cription=Main normal for starting punish combos Great speed and reach, one of the better 4A’s in the game. Can be used as anti jump, anti air. Links fr |caption=Commit seppuku in the name of Shinsengumi if you misses the charge.
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  • ...ring relatively strong execution to bring into his full potential, masters of the character will be able to run circles around the opponent and still fin ...te that as with many of Moriya's attacks, the hitbox takes a decent amount of time to extend to its full length. Has 2 hitboxes with minor frame data dif
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  • ...ecause you’ll be left open, and as such, you can’t do much with it outside of use it to follow up on a couple juggles. * The EX version of this move is much better.
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  • {{The Last Blade 2 Character Intro|char=Akari Ichijo|sub=0|content= Placeholder. We could copy some of this stuff after review: http://wiki.shoryuken.com/Akari_(LB2)#Advanced_Str
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  • ...poke. It’s difficult for an opponent to punish it when you are at the edge of its range, though characters with far reaching fast pokes (kaede, moriya, w |description=Does a decent chunk of damage if it hits in power. Most times you’ll get this by accident trying
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  • ...Yuki is in range so the right move is executed. Moves can be canceled out of st. D up until the point where Yuki throws his foot in the air and begins t ...cters cr. A/B attacks; cr. A does not chain or allow for 2-in-1 links. Out of the two moves available, cr. A isn’t too good for a poke—or at least a
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  • ...ing a buffed WFT and access to VI Spirit's unlimited Rage duration instead of working with his poor Rage balance, have allowed Gaoh to move up the food c ...hich reaches high and far extremely quickly and deals an impressive amount of damage. Gaoh can't do much at fullscreen besides rushing in and maintaining
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  • - Moon Slasher has less hitback when blocked. All of them (weak, fierce, EX) are easier to get punished than the arcade. ...n a solid defense thanks to her inherent charge nature. With the exception of her Earring Explosive, Leona only has close range moves which means two thi
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  • Hibiki in general is the type of character who uses her long reaching normals to control space, if you've pl Hibiki's best way of dealing damage is by zoning out her opponents, but in Speed and EX modes sh
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  • ...e lower side to compensate for how much space his pokes take up. Also most of his moves have the word "Fat" in the title which is actually really mean. ...er end of the screen with jC. With these pokes it is easy to create a wall of hitboxes to suffocate your opponent with.
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  • Tam Tam in VI sets himself apart from his other iterations by having each of his air slashes cover different angles. In exchange for having more varied .... The removal of his heavy spin kick also means you can't use this as part of a gimmicky visual mixup, which in theory would make your backdash more resp
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  • ...ing with Shizumaru, but his TAP has arguably been buffed with the addition of the E button, meaning Shizumaru doesn't have to switch around which button *Miscellaneous: Shizumaru can cancel the beginning of his weapon pickup animation, Shizumaru's blocked Continuous Slash can be co
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  • |caption= A round of applause ...opponent to do so on reaction). Unsafe on hit. Deals a very slight amount of damage, meaning you can technically end the round with this.
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  • .... This is mainly due to his below-average combo damage output and the loss of advantages he gains in his awakened form (such as air fireball and long-ran * Access to a very rewarding instant overhead (IOH) in the form of jC
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  • ...Both hits are cancelable, depending on distance you may need to cancel out of the first hit for some combos to work. Rebounds on block as a single hit in ...in power mode, and safe armor activation from a distance in any mode. Lots of active frames.
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  • ...y tool which gives him backup to run in alongside for his offense. Instead of punishing with combos, Hanzo can bet on his command grabs to do the heavy l ...ponent is expecting you to teleport somewhere else as it has a nice amount of invulnerability from after Hanzo disappears to when he reappears.
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  • ...ty shaky in practice. If you like high risk, high reward, and high amounts of salt, Juzoh is the character for you. * Very poor conversions off of pokes and non j.B buttons
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  • ...overy and frame advantage. You cannot combo into this move, making it more of a neutral tool. ...rtup and coupled with 4B's good recovery and framedata, making it the best of both worlds. Amazing tool all-around, don't forget to use it. The move can
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  • | name = Leona Blade [[Category:The King of Fighters XV]][[Category:{{#titleparts:{{BASEPAGENAME}}|2|2}}]]
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  • ...or harassing the opponent in general; a 17-frame overhead in his cl.D, one of the fastest overheads in the game that is very hard to react to that ''also ...X''' Blaze Thrower (236AC) is a 13 frame crumpler with an excellent amount of range, and his light Strike Slash (214B) is a combo filler, allowing Krohne
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  • ...whiff buttons and punish them with ease. Though he lacks a traditional set of zoning tools, Lee can more than make up for it by cheating his way around m * All of Lee’s wake up animations (except neutral wake up from being facedown) mak
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  • Serving as the "shoto" of the roster, Kaede is a fairly well-rounded character with minimal execution ...can loop their pressure on him, or even get a guaranteed 50/50 in the form of fandango
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  • ...down the opponent's mentality with a strong keepaway game or an onslaught of infuriating gimmicks. * Reset opportunities off nearly any hit of a combo
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