Difference between revisions of "The King of Fighters XI/Duck King"
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(Created page with "== Introduction == == Normal Moves == == Throws == * Rolling Neck Throw: b/f + C or D * N Reverse Breaker: (close in the air) any direction other than up + C or D == Comm...") |
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[[File:kof-xi-victoria-duck-king.png|right|frame]] | |||
== Normal Moves == | == Normal Moves == | ||
== Throws == | == Throws == | ||
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* Derived Beat Rush: during Beat Rush, A, A, B, A, C, C, D, C, dp + E | * Derived Beat Rush: during Beat Rush, A, A, B, A, C, C, D, C, dp + E | ||
{{Navbox XI}} | |||
[[Category:The King of Fighters XI]] | |||
[[Category:Duck King]] |
Latest revision as of 16:42, 26 April 2021
Normal Moves
Throws
- Rolling Neck Throw: b/f + C or D
- N Reverse Breaker: (close in the air) any direction other than up + C or D
Command Moves
- Mad Spin Hammer: f + A
- Needle Low: df + B
- Shocking Ball: (while opponent is on the ground) d + C
- Duck Feint (ground): during dash, df + C
- Duck Feint (air): during jump, down, down
Special Moves
- Headspin Attack: qcf + A/C
- Overhead Kick: during Headspin Attack, C
- Flying Spin Attack: during jump, qcb + A/C
- Dancing Dive: qcb + B/D
- Break Storm: dp + B/D
Super Special Moves
- Break Spiral: (close) hcf, uf, down + B/D
- Beat Rush: hcb, f + A/C
- Derived Beat Rush: during Beat Rush, A, A, B, A, C, C, D, C, dp + E