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  • {{MoveData-KOF94 | character = Kyo Kusanagi | moveId = Kyo_cla | images = KOF94 Kyo clA.png
    12 KB (1,355 words) - 01:45, 1 October 2023
  • {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_sta | images = XIII Kyo st.A.png
    15 KB (1,721 words) - 09:19, 25 August 2023
  • * Kyo can't do much of anything here except zone, use Yamibarai (qcf+P) to try an * Kyo can use his Naraku Otoshi (j.2C) to start BnB's/Combos from jump-ins, he ca
    14 KB (2,787 words) - 14:05, 16 April 2023
  • <section begin="image"/>[[File:02UM Kyo Profile.png|right|thumb|x600px]]<section end="image"/>[[File:02UM_Kyo_0.gif ...nge tools to keep the opponent pinned down ({{Hover|st.B, qcf+A|B, 236A}}) Kyo then aims to force his way in (j.D/CD) to do what he's best at, pressuring
    63 KB (11,201 words) - 22:23, 30 December 2023
  • <section begin="image"/>[[File:Kyo-kof98.jpg|right|thumb|600px]]<section end="image"/> ...age fairly high overall. On defense he has access to a good invincible DP. Kyo's weaknesses are that he lacks anything to fight at long range, since he do
    14 KB (2,175 words) - 14:53, 28 October 2023
  • ...ls through it you're usually safe for the same reason. By this same token Kyo often steps into lows during rekka startup. * CD moves Kyo's body back and then back in with a huge hitbox. It makes a great counterp
    6 KB (1,133 words) - 08:36, 3 May 2024
  • {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_cla {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_clb
    33 KB (3,667 words) - 03:58, 7 March 2024
  • ...ich can combo from lights and has the hitstun of a heavy normal, optimally Kyo's combos from lights or heavies are the same. In the combos listed with ''' * Kyo's super's can be held for more damage and sometimes more combo opportunitie
    12 KB (1,750 words) - 03:51, 31 December 2023
  • {{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_st0 {{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_cr0
    31 KB (4,346 words) - 15:53, 7 June 2023
  • :* Kyo's most damaging meterless low conversion, but requires a very tight 1-frame :* Kyo's most damaging meterless combo, ends in hard knockdown. Can only be done n
    6 KB (1,093 words) - 23:35, 11 March 2024
  • * Learn Kyo's max mode combos. He has some rather easy ones that cause good damage. [[Category:The King of Fighters 2k2UM]][[Category:Kyo Kusanagi]]
    532 bytes (89 words) - 13:13, 5 September 2022
  • {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Ca | images = UMFE-Kyo-c5A_proper.png
    18 KB (2,129 words) - 20:12, 2 December 2023
  • .... You need to charge and release around just after the super flash or when Kyo finishes saying "Kura". Anytime you'll need that version it'll be noted as [[Category:The King of Fighters 2k2UM]][[Category:Kyo Kusanagi]]
    18 KB (3,661 words) - 12:22, 30 June 2023

Page text matches

  • *[[Kyo Kusanagi (XIII)|Kyo Kusanagi]] *[[NESTS Kyo (XIII)|EX Kyo]]
    4 KB (518 words) - 15:34, 20 November 2023
  • {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_cla {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_clb
    33 KB (3,667 words) - 03:58, 7 March 2024
  • {{MoveData-KOFXIII | character = EX Kyo | moveId = exkyo_sta | images = XIII EX Kyo st.A.png
    17 KB (2,103 words) - 11:50, 25 August 2023
  • ===Kyo & Iori Team=== *[[Kyo Kusanagi (KOF:XI)|Kyo Kusanagi]]
    5 KB (812 words) - 08:27, 2 May 2024
  • *[[NESTS Kyo Hitboxes|NESTS Kyo]] *[[Kyo Kusanagi's Hitboxes|Kyo Kusanagi]]
    5 KB (666 words) - 09:27, 15 April 2023
  • ...ls through it you're usually safe for the same reason. By this same token Kyo often steps into lows during rekka startup. * CD moves Kyo's body back and then back in with a huge hitbox. It makes a great counterp
    6 KB (1,133 words) - 08:36, 3 May 2024
  • :* Kyo's most damaging meterless low conversion, but requires a very tight 1-frame :* Kyo's most damaging meterless combo, ends in hard knockdown. Can only be done n
    6 KB (1,093 words) - 23:35, 11 March 2024
  • *[[/Kyo Kusanagi|Kyo Kusanagi]] *[[/Saisyu Kusanagi|Saisyu Kusanagi]]
    10 KB (1,299 words) - 06:40, 8 March 2023
  • *13. K', Nameless, Kyo, Kyo-1, Kyo-2, Kusanagi, Foxy, Angel, May Lee *12. Foxy, K', May Lee, Kyo, Kyo-1, Kyo-2, Kusanagi, Geese, Igniz, Zero, Clone Zero, Goenitz
    6 KB (959 words) - 16:53, 29 April 2022
  • :'''<pre>Kyo, Kyo-1, Kyo-2, Kusanagi, Shingo, Nameless, Jhun, Leona, Foxy, Benimaru, Yuri, Ralf, Clark, Mai, Kin ...rst 6 characters and '''st.Kyo_Jhun-tier''' refers to the first 7, '''from Kyo to Jhun'''. When they are <u>standing</u>, some things miss on them only by
    11 KB (1,833 words) - 16:46, 28 December 2023
  • | description = Bog standard cl.A. All of Kyo's light normals are worse than his amazing 2B, so just use that. ...ion = Less range and a bit worse on whiff than f.B, but a lot more damage. Kyo doesn't get combos off far normals, so that might be a worthwhile tradeoff.
    7 KB (1,026 words) - 19:25, 30 September 2023
  • ...drained Chizuru of her Sacred Treasure powers during the last tournament. Kyo teams with Iori and his protege Shingo Yabuki for the eleventh King of Figh ...e 2nd hit of this attack into the special move of your choice. This allows Kyo to commence standing combos such as standing C--> f + B--> QCF + C, HCB + C
    15 KB (2,648 words) - 22:57, 8 April 2020
  • <section begin="image"/>[[File:EX-Kyo-member.png]]<section end="image"/> | description =EX Kyo is a balanced fighter that has tools to fight at all ranges. In neutral, he
    14 KB (2,071 words) - 20:47, 25 September 2022
  • *[[Kyo Kusanagi (XII)|Kyo Kusanagi]]
    5 KB (808 words) - 16:30, 25 April 2020
  • ...Kusanagi Profile.png|right|thumb|x350px]]<section end="image"/>[[File:02UM Kusanagi 0.gif|right|x300px]] ...One of the shortcomings of regular Kyo is having short meterless confirms. Kusanagi has it quite a bit better with a 3-hit confirm from cr.B into hard knockdow
    22 KB (3,977 words) - 00:04, 24 October 2022
  • Marco, Iori, Robert, Lee, Haohmaru, Kisara, Hanzo, Kyo. A+: Washizuka, Iori, Moriya, Neo-Dio, Kyo Kusanagi, Mr. Karate, Haohmaru, K', Kaede, Lee Pai Long, Tung Fu Rue
    3 KB (554 words) - 13:10, 30 August 2021
  • * Kyo can't do much of anything here except zone, use Yamibarai (qcf+P) to try an * Kyo can use his Naraku Otoshi (j.2C) to start BnB's/Combos from jump-ins, he ca
    14 KB (2,787 words) - 14:05, 16 April 2023
  • [[File:Kyo-ngbc (arcaderender).jpg|thumb|right]] * st.D is a good poking tool like st.B. Kyo moves forward slightly when using this move, allowing him to advance and po
    17 KB (3,246 words) - 17:33, 23 January 2022
  • <section begin="image"/>[[File:Kyo-kof98.jpg|right|thumb|600px]]<section end="image"/> ...age fairly high overall. On defense he has access to a good invincible DP. Kyo's weaknesses are that he lacks anything to fight at long range, since he do
    14 KB (2,175 words) - 14:53, 28 October 2023
  • [[File:Charaimg kusanagi.png]] ...n XIII was centered on the fighting style he started off with, while NESTS Kyo utilized the famous rekkas and the KOF98 approach (while still dressed in h
    22 KB (3,950 words) - 19:22, 17 December 2019

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