Difference between revisions of "The King of Fighters 2002 UM/Chang Koehan"

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== Special Moves ==
== Special Moves ==
Tekkyuu Funs Geki - charge b~f + A/C




Tekkyu Taiko Uchi - hcf + B/D
'''Tekkyuu Daikaiten''' - (A/C repeatedly)


*  Chang can move around while spinning


Dai Hakai Nage - close, hcb, f + A/C
* Negates projectiles


* Can stop spinning by pressing A+B+C+D


Haki Kyaku - d, d + K
* C version stays out for a longer time if you don't stop Chang from spinning


* Can cancel mid-move into Tekkyuu Funsai Geki by inputting qcb+P, that move will be different depending on your button input


Tekkyuu Daikaiten - A/C repeatedly


'''Tekkyuu Funs Geki''' - (charge b~f + A/C or qcb+P during '''Tekkyuu Daikaiten''')


Tekkyuu Funs Geki - qcb + A/C
* Hard knock away move


* Has autoguard while he's facing backwards
* C version has a longer charge time, but he goes farther
* Additional the starting frames of the spinning ball while charging, in the C version, can deal damage if the opponent touches it
'''Tekkyu Taiko Uchi''' - (hcf + B/D)
* A counter move
* Active counter frames are while he's picking his nose
* Only counters high and mid attacks, most low attacks will hit him (aside from higher ones ex. Terry's crouching D)
* Normal result would be an extremely low damage knock away
* Randomly, quite unlikely you will get the 'buffed-up' version of the counter when he does a dramatic sneeze and falls to the ground, causing the opponent to be knocked off with major damage
'''Dai Hakai Nage''' - (hcb, f + A/C) close
* Close range grab
'''Haki Kyaku''' - (d, d + K)
* Fullscreen low attack
* Must be blocked low or avoided by jumping
* When done up close, causes hard knockdown on hit
* Super cancellable


== Desperation Moves ==
== Desperation Moves ==

Revision as of 14:27, 11 May 2013

Chang.jpg

Normal Moves

Throws

Hagan Geki - close, b/f + C


Kusari Jime - close, b/f + D


Command Moves

Hiki Nige - (df + A)

  • Forward slide, hits low regardless if cancelled into

Special Moves

Tekkyuu Daikaiten - (A/C repeatedly)

  • Chang can move around while spinning
  • Negates projectiles
  • Can stop spinning by pressing A+B+C+D
  • C version stays out for a longer time if you don't stop Chang from spinning
  • Can cancel mid-move into Tekkyuu Funsai Geki by inputting qcb+P, that move will be different depending on your button input


Tekkyuu Funs Geki - (charge b~f + A/C or qcb+P during Tekkyuu Daikaiten)

  • Hard knock away move
  • Has autoguard while he's facing backwards
  • C version has a longer charge time, but he goes farther
  • Additional the starting frames of the spinning ball while charging, in the C version, can deal damage if the opponent touches it


Tekkyu Taiko Uchi - (hcf + B/D)

  • A counter move
  • Active counter frames are while he's picking his nose
  • Only counters high and mid attacks, most low attacks will hit him (aside from higher ones ex. Terry's crouching D)
  • Normal result would be an extremely low damage knock away
  • Randomly, quite unlikely you will get the 'buffed-up' version of the counter when he does a dramatic sneeze and falls to the ground, causing the opponent to be knocked off with major damage


Dai Hakai Nage - (hcb, f + A/C) close

  • Close range grab


Haki Kyaku - (d, d + K)

  • Fullscreen low attack
  • Must be blocked low or avoided by jumping
  • When done up close, causes hard knockdown on hit
  • Super cancellable

Desperation Moves

Dai Tekkyuu Funs - qcb, qcb + A/C


Tekkyuu Dai Bousou - qcf, hcb + A/C


Dai Tekkyuu Assatsu = qcf x 2 + A/C


Super Desperation Move

Dai Tekkyuu Assatsu - qcf x 2 + A + C


Hidden Super Desperation Move

Tekkyuu Dai Sekai - B, A, C, A


Discussion Threads

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Video

Chang Master Class


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