Difference between revisions of "The King of Fighters 2002 UM/Hinako Shijou"

From Dream Cancel Wiki
Jump to navigation Jump to search
Line 122: Line 122:
==Discussion Threads==
==Discussion Threads==
Discuss at [http://dreamcancel.com/forum/index.php?topic=473.0 Dream Cancel]
Discuss at [http://dreamcancel.com/forum/index.php?topic=473.0 Dream Cancel]
Discuss at [http://www.orochinagi.com/forums/viewtopic.php?f=31&t=3064 Orochinagi]
{{Navbox 2002UM}}
[[Category:The King of Fighters 2k2UM]]

Revision as of 16:11, 11 May 2013

Hinako.jpg

Normal Moves

Close

  • cl.A/B/C/D are cancel-able
  • cl.A is chain-able, links into most of her command normals
  • cl.B unlike her other normals makes her sprite move forward rather than staying in the neutral stance
  • cl.C/D are both great combo starters, link right into special attacks because of their hit-stun
  • cl.D hits mid despite the look of it's hit-box


Stand

  • Far A/B/C/D are whiff/cancel-able


Crouch


Jump


Blowback Attack

Throws

Tasuki Nage - close, b/f + C

Uwate Swimming - close, b/f + D


Command Moves

Harite Sendai - f + A, A

Harite Nishiki - f + A, C

Tsuppari - f + B, B

Nodowa - df + C, D

Maemitsu Tataki - df + A

Kakeguri - df + D


Special Moves

Tsukidashi - qcf + A/C

Tsuki Otoshi - qcb + A/C

Kote Nage - close, hcf + B/D

Kake Nage - close, hcb, f + B/D

Yorigiri - close, dp + B/D

Shiko Toumi - d, d + B/D

Gorin Tsuki - qcb + B/D


Desperation Move

Gasshou Hiner - hcf x 2 + B/D


Super Desperation Move

Gasshou Hiner - hcf x 2 + B + D


HSDM

Daisharin Nodowa Otoshi - hcf x 2 + A + C

Combos

Crouching

1.) cr.b, cr.a, df + a (1 hit)

qcb + A/C, down, down + D (6 hits) / qcb + B (4 hits) / hcf + A (7 hits) / hcf + C (9 hits) / hcb, f + B or D

2.) cr.b, cr.a, df + a (2)

qcb + B (5 hits) / hcf + A (8 hits) / hcf + C (10 hits) / hcb, f + B or D / hcf, hcf + K or B+D (5 hits)

3.) cr.b X 2, cr.a, df + a (2)

hcb, f + B or D (5 hits) / hcf, hcf + K or B+D (5 hits)

4.) cr.b X 3, st.b, df + a (1)

qcb + A (7 hits) / qcb + B (6 hits) / hcf + C (11 hits) / hcb, f + B or D (6 hits) / hcf + B or D (6 hits)

5.) cr.b (X 2 or 3), far B

hcf + A (7 hits) / hcb, f + B or D / hcf + B or D (4 hits) / df + A, down, down + B

6.) cr.b (X 3), far B, df + A (2)

hcb, f + B or D (5 hits) / hcf, hcf + K or B+D (5 hits)


Standing combo starters


1.) cl.c or cl.d, f + B, B etc.


2.) cl.c or cl.d, f + B, B, df + A (1 or 2) etc.


3.) cl.c or cr.c, df + C etc.


4.) cl.c or cr.c, df + A etc.


Many of Hinako's normals and command moves are cancel-able, so feel free to experiment with all of them to see which specials can connect from them.

Discussion Threads

Discuss at Dream Cancel

Discuss at Orochinagi

Navigation

The King of Fighters 2002 Unlimited Match
System

FAQControlsMovementOffenseDefenseGaugesAdvanced StrategyMiscellaneous

Characters
Bosses