Difference between revisions of "The King of Fighters 2002 UM/Jhun Hoon"

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==Stances==
==Stances==
*note: you cannot block as normal in either stance and if you get hit in a stance it will knock you out of the stance
*note: you cannot block as normal in either stance and if you get hit it will knock you out of the stance


'''Soshuu Stance''' - d, d + A (hold down to maintain stance)
'''Soshuu Stance''' - d, d + A (hold down to maintain stance)

Revision as of 23:21, 3 February 2015

Jhoon.jpg

Normals

Close

  • cl.A/B/C are cancellable
  • cl.B chains into itself and cl.A
  • cl.D's hitbox is quite high and will whiff on small characters like Bao, Chin and Choi

Stand

  • none of Jhun's stand normals are special or command move cancellable
  • s.A is whiff cancellable into specials and command normals
  • s.D has a very far range and moves Jhun slightly closer to the opponent
  • Jhun's stand normals all have decently far reaching horizontal hitboxes for poking
  • Jhun s.A works as a preemptive anti-hop tool

Throws

Handougeki - (close, b/f + C)

  • causes soft knockdown

Kai Senpuu - (close, b/f + D)

  • causes hard knockdown
  • throws the opponent all the way to the opposite corner

Command Moves

Soshuu Geki - (f + A, Hold for Soshuu Stance)

  • Jhun send out a far reaching kick that when held puts him in a stance
  • hits mid
  • can combo into it and from it, though it will usually put Jhun out of range to hit
  • has some frames of stance recovery even if not held

Ryouko Geki - (f + B, Hold for Ryouko Stance)

  • Jhun strikes out a kick, turns his back to the screen and into a stance
  • hits mid
  • can combo into it, but not from it
  • has some frames of stance recovery even if not held

Ryuurou Shuu - (d + B, in the air)

  • Jhun lands a downward stomp on the opponents head
  • Jhun will jump back 1/3 of the screen after landing the hit or if the opponent blocks
  • must be blocked high so a useful tool for crouching opponents
  • can cancel his air super from the hit
  • it has interesting crossup quality in that if hits as a crossup it doesn't bounce Jhun away, but keeps him right next to the opponent

Stances

  • note: you cannot block as normal in either stance and if you get hit it will knock you out of the stance

Soshuu Stance - d, d + A (hold down to maintain stance)

┗ Shuusou Kyaku Joudan - u + C

┗ Shuusou Kyaku Gedan - C

┗ Taikyoku Ha - D

┗ Kirikae Kougeki - b/f + A (Hold for Ryouko Stance)

┗ Kirikae Dousa - A (Hold for Ryouko Stance)


Ryouko Stance - d, d + B (hold to maintain stance

┗ Hiko Geki - u + C

┗ Mouko Geki - C

┗ Shuuko Geki - d + C

┗ Taikyoku Hi - D

┗ Kirikae Kougeki - b/f + A

┗ Kirikae Dousa - A (Hold for Soshuu Stance)

Special Moves

Mangetsu Zan - qcb + B/D (Hold B for Ryouko Stance)

Kuu Sajin - charge down briefly, then up + P (Hold A to Soshuu Stance)

Haiki Jin - qcb + P (Hold A to Soshuu Stance)

Desperation Moves

Hou'ou resou Kyaku - qcf x 2 + B/D

Hou'ou Tenbu Kyaku - qcf x 2 + B/D in the air


Super Desperation Moves

Hou'ou resou Kyaku - qcf x 2 + BD


Hidden Super Desperation Moves

Zankou Haik Geki - qcb x 2 + AC


Combos

Discussion Threads

Discuss at Dream Cancel

Videos

Jhun Hoon Master Class

Navigation

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