The King of Fighters 2002 UM/Lin

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Lin.jpg

Normals

NOTE: Lin's normals are very fast and can combo into each other without being canceled into(cr.B,cr.C) and can reset his qcf+A/C without droping the combo.

Close

  • cl.A/B/C/D are cancel-able
  • cl.A/B chain into themselves and each other
  • cl.C two hits, both are cancellable

Standing

  • s.A cancel-able and good poke
  • s.B has good range and can set up frame traps
  • s.C advances Lin forward, though it looks like an overhead it isn't
  • s. D is a fast anti-air, it whiffs on crouching opponents except larger ones like Daimon, Chang, Maxima

Crouching

  • cr.A/B cancel-able
  • cr.C two hits, both are cancellable
  • cr.D slow but far sweep

Jumping

  • neutral j.A as a spinning property at the beginning, its hitbox doesn't start til Lin's arm pops out
  • j.B has a steep downward angle with a surprisingly large hitbox as an air to air move
  • j.C is also has a steep downward angle, but is largely useful as a close range hop in starter
  • j.D is Lin's best air move with a sweeping arc that makes it a good air to air, a good hitbox to land from different distances on standing or crouching opponents, as well as having character specific crossup possibility
  • j.CD is an ok air to air move and has some use as a fake jump-in into throw or mixup

Blowback Attack

  • Comes out slow and has a tilted(upward)hitbox.
  • has preemptive anti-air quality if timed well
  • is whiff cancellable into specials

Throws

Akuzan - (b/f + C close)

  • Lin picks the opponent up by the neck and pierce it then briefly drops them. Throw leaves the opponent very close so be wary when fighting opponents with command grabs(Clark,Ralf,Daimon,Raimon,etc)
  • can be broken
  • causes hard knockdown

Akuzan Ki -( b/f + D close)

  • Lin picks the opponent up by the neck and pierce it and throws the opponent.
  • can be broken
  • causes hard knockdown

Command Moves

Benpatsuken - (f + A)

  • Lin steps forward and crosses his arms while performing a shoulder rush.
  • Benpatsuken is a really good command move, it has a nice forward hitbox and comes out at decent speed
  • can combo into it and then from it, used in most of Lin's BnBs
  • great MAX mode starter

Joudan Hakkyoku Ken Dakai - (df + C)

  • Lin spreads his arms and smashes the ground.
  • hits overhead
  • causes hard knockdown
  • it has a small hitbox and comes out slowly.
  • although this is Lin's only direct overhead and you can cancel into it, it should only be used rarely and in mix-ups.

Special Attacks

Hiten Kyaku - (hcb + B/D)

  • Lin jimps horizontally while kicking multiple time in mid air.
  • hits mid
  • Hiten Kyaku versions B/D are very different despite the similar move animation.
  • B version comes out fast, unsafe on block, and its final hit(3 Hits) can hit an opponent while on the ground.
  • B version causes hard knockdown
  • D version starts slower, safe on block, and its final hit(4 Hits) is a launcher which allows him to perform resets or free extra damage by linking his dp.A/C.
  • D version causes soft knockdown

Muei Kou Sa Shu - (dp + A/C)

  • Lin swiftly strikes in a barrage of punches cutting through the opponent. Muei Kou Sa Shu has upper body invincibility, can be canceled into, and can be used as an anti-air.

Kasumi - (qcb + A/C)

  • Lin removes his mask then spits out poison toward the opponent, C version releases a smog of poison that lingers in the air. Kasumi is a very good zoneing tool. A version is fast, can combo, and knocks the opponent away. C version is slow, its final hit wall bounce the opponent on counter hit, but cannot combo into.

Himou Kyaku - (hcf + B/D)

  • Lin phasewalks through the field. Himou Kyaku is a very useful tool because it can punish projectiles by passing through them allowing Lin to swiftly and safely attack the opponent and escapes from corner pressure/rushdown. B version allows Lin to only go through half of the screen and D version allows him to go full screen. NOTE: A well timed attack can stop Lin while he is invisible but is very difficult due to Himou Kyaku's speed.

Tetsuzan-bu Rasatsu -(qcf + A/C)

  • Lin thrusts his hand toward the opponent covered in poison.
  • Rekka starter
  • Primary BnB tool
  • Fast poke

┣Tetsuzan-bu Nagi - hcb + A/C

  • Lin alters the poison release in his has and thrust it upwards toward the opponent.
  • Rekka mid
  • Super Cancel-able

┗Tetsuzan-bu Hakei - f + A/C

  • Lin transfers the poison into his previous arm and strikes hard with an palm thrust.
  • Rekka end

Jyatotsuga - (rdp + A/B/C/D)

  • Lin kneels and sticks his arm into the ground reappearing in a location dictated by A/B/C. Jyatotsuga is a good zoning tool because Lin can launch the opponent towards or away from him anywhere on the screen. His D version is a faint to bait a jump-in and anti-air or zone to build meter. Although it launches the opponent Lin cannot follow up with any SDM.

DM

Ranbu Dokuga - qcb hcf + A/C

  • Lin slides toward the opponent and then performs a chain of combos upon contact. Ranbu Dokuga has many options and a large variety of set-ups that allows it to be canceled into.

Yougou - hcf x 2 + B/D

  • Lin phasewalks toward the opponent and appears behind them sliting their throat. Yougou is a unblockable SDM. Yougou can be evaded by jumping and due to its horrible recovery time Lin will be wide open. B version covers less distance than its D ver.

Super DM

Ranbu Dokuga - qcb hcf + AC

  • Lin slides faster towards the opponent and performs various chains of attacks and finishes by watching the poison aftershock take effect. All properties from his DM version are exactly the same.

Senju Rakan Satsu - d, d, d + AC

  • Lin unleashes a onslaught of attacks ripping through the opponent. Senju Rakan Satsu can combo off of any attack Lin manages to connect. It has very fast start up and very long range. It is also useful to use when the opponent has 15% health or lower to chip them to death.

HSDM

Hiada Ougi Dokushu Kou - hcb x 2 + AC

  • Lin picks up the opponent then slowly moves his hand as it changes color then swiftly pierces them and throws them down. Hiada Ougi Dokushu Kou is a command grab and the only move in 2k2UM that poison the opponent. Poison stay active until the opponent health reach 10%, has poor damage for an HSDM(poison makes up for it), and can ccombo into.


Combos

  • cr.B, cr.A, qcf+A/C,hcb+P,f+P
  • cr.A, cr.A, qcf+A/C,hcb+P,f+P
  • cr.B, cr.C(two hits), f+A, qcf+A/C,hcb+P,f+P
  • cr.B, cr.C(two hits), f+A, hcb+B
  • cr.C, f+A, dp+A/C
  • cl.C, f+A, qcf+A,hcb+A, qcb hcf+A/C (qcb hcf+AC)
  • cr.C(one hit), f+A, qcf+A,hcb+A, hcfx2+B/D

Max Mode

  • cr.B, cr.C(one hit and BC run), cr.C, f+A, qcf+A,hcb+A, hcb+D, dp+A/C, qcf+A

Videos

http://zoome.jp/LKH/diary/25/

http://zoome.jp/LKH/diary/31/

http://zoome.jp/LKH/diary/77/

Training Mode Video

http://www.nicovideo.jp/watch/sm6721190

>copy and paste here, http://mmcafe.com/nico.html

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