Difference between revisions of "The King of Fighters 2002 UM/Ryuji Yamazaki"

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*Yamazaki winds up and unleashes a devilish liver punch
*Yamazaki winds up and unleashes a devilish liver punch
*both versions hit mid and cause hard knockdown
*both versions hit mid and cause hard knockdown
*both versions are safe on block
*both versions hit from about a full character distance away
*both versions hit from about a full character distance away
*neither version has invulnerability and Yamazaki can be hit out of it easily
*neither version has invulnerability and Yamazaki can be hit out of it easily

Revision as of 21:42, 29 December 2015

Yamazaki.jpg

Movelist

Kof02ummovelistyamazaki.png

Normal Moves

Throws

Choke Hold - close, b/f + C

Whackdown Wallop - close, b/f + D

Command Moves

Eviscerator - f + A

Special Moves

Sadomaso - (hcf + K)

  • Yamazaki leans forward with his tongue out, daring the opponent to strike
  • counters mids and highs while the animation is active
  • if the counter lands Yamazaki immediately hits with his own upper cut that can be super cancelled
  • the move is beat out by most lows in the game, however it is hitbox dependent and some higher angled lows can be caught with it (ex: Seth & Vice's sweeps can be countered, but not Bao's).
  • it will counter a hit even from behind on Yamazaki, he will still send his uppercut in the same direction started.
  • the uppercut counter causes soft knockdown

Serpent Slash (Upper) * - (qcb + A, hold to delay)

  • Yamazaki's arm hangs limp at his side then strikes out with a whip-like limb
  • A version strikes in an upward diagonal arc
  • will hit an aerial opponent about 1/3 a screen away, a standing opponent a character length away and will whiff on crouching opponents.
  • it will whiff even point blank on standing smaller character like Chin. Bao etc.
  • on aerial opponents it will hit for 2 or 1 hits depending on spacing and cause soft knockdown
  • great anti-air tool
  • very negative on block

Serpent Slash (Middle) * - (qcb + B, hold to delay)

  • B version strikes out in a horizontal area in front of him
  • depending on spacing it will land 2 or 1 hits
  • hits mid
  • good spacing tool

Serpent Slash (Lower) * - (qcb + C, hold to delay)

  • C version strikes out in a downward angle
  • depending on spacing hits for 2 or 1 hits
  • though it strikes downward it actually hits mid and can be blocked by either standing or crouching opponents

Serpent Slash Cancel - (D while holding Serpent Slash)

  • while charging any version of the Serpent Slash you can press D and cancel it into Yamazaki's neutral stance

Screw Blow - (rdp + A/C)

  • Yamazaki winds up and unleashes a devilish liver punch
  • both versions hit mid and cause hard knockdown
  • both versions are safe on block
  • both versions hit from about a full character distance away
  • neither version has invulnerability and Yamazaki can be hit out of it easily
  • during the windup, since Yamazaki moves back a little, you might bait a poorly space move and get the hit
  • A version has a quicker windup
  • A version cause about 1/3 guard damage
  • C version has a considerably longer windup
  • C version does 100% guard damage and Guard Crashes on block

Bombshell Badda-Bing - close, hcb, f + A/C

Judgement Dagger - dp + A/C

Double Return - qcf + A/C

Fight of Tempering - dp + B

Spray Sand - dp + D

Desperation Moves

Insanity From Nightmare - qcf + A + B + C + D

Guillotine - qcf, qcf + A/C

Drill - close, hcb, hcb + A/C repeatedly (up to 4 levels)

Super Desperation

Guillotine - qcf, qcf + A + C

Drill - close hcb, hcb + A + C multiple times (up to 4 levels)

Hidden Super Desperation Move

...!! - close hcb, hcb + B + D


Discussion Threads

Discuss at Dream Cancel

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